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Videos: Starwing Paradox Finally Gets Some Proper Gameplay FootageVideos: Starwing Paradox Finally Gets Some Proper Gameplay... Over at 4Gamer, they have a new interview with one of the developers behind the upcoming arcade mecha game Starwing Paradox. Released later this year in the Japanese arcades,...

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News: Gundam Extreme Versus 2 Initial Roster And Location Tests AnnouncedNews: Gundam Extreme Versus 2 Initial Roster And Location... As the rest of the world has Gundam Versus on the PS4, Japanese arcades are gearing up for the upcoming Gundam Versus Extreme 2. On May 12 and 13, stores in Tokyo and Osaka...

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Reviews: Super Robot Wars X (9/10)Reviews: Super Robot Wars X (9/10) Since the end of the Z series, the Super Robot Wars games have tried to change up the setup somewhat, such as including series without mecha in Super Robot Wars V. Well, the...

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Videos: Mobile Suit Gundam Extreme VS 2 Announced For 2018Videos: Mobile Suit Gundam Extreme VS 2 Announced For... Bandai Namco have recently announced that Mobile Suit Gundam Extreme VS 2 will be hitting arcades in 2018. Unlike Gundam Versus, this is being positioned as a true sequel...

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Videos: Build Strike Gundam, Farsia, Gundam Pixie, and Efreet Schneid Coming To Gundam VersusVideos: Build Strike Gundam, Farsia, Gundam Pixie,... Several new DLC units have been announced during the Gundam Games Announcement stream on January 16. Aside from revealing God and Master Gundam gameplay, we saw Missing...

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News: Virtual On Force at TGS

Posted on : 31-08-2010 | By : | In : News

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Amongst a bevy of other games, SEGA will also have a playable version of Virtual On Force at this year’s Tokyo Game Show. Whether they’ll have any of HORI’s sticks at the show remains unconfirmed but rumours are that a select few will be present for punters to try out. Considering that these are pre-order only items it seems a tad unfair to show people something they can’t actually buy. With any luck the aforementioned fetish unlock code won’t be present at the show.

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News: Gundam Extreme Versus at C3xHOBBY

Posted on : 30-08-2010 | By : | In : News

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4Gamer has a nice bit of coverage on Gundam Extreme Versus’ presence at this year’s C3xHOBBY. Despite the presence of Kazuki Yao, the voice of Judau Ashta (amongst many others), the interesting announcement is the presence of a new Kunio Okawara design in the game, called the Extreme Gundam. Similar in many ways to the GAT-X105 Strike Gundam but it also has a reverse “face” currently hidden from view. This will be a boss unit in the game and there’s no word on whether it will be playable as yet.

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News: Super Robot Wars OG The Inspector PV

Posted on : 29-08-2010 | By : | In : News, Videos

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The upcoming Super Robot Wars OG anime directed by none other than Masami Ōbari has finally received its first PV (shown below). Despite the somewhat unnerving character design, having the cockpits shake and rattle in both the PTX-007-03C Weißritter and PTX-003C Alteisen is rather refreshing. The PV is also quite long too and shows a good chunk of footage.

Spoiler

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News: Virtual On Force to receive “fetish unlock code”

Posted on : 26-08-2010 | By : | In : News

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Game Watch has announced that on release of Virtual On Force in December customers who pre-ordered the game will have access to a “fetish unlock code”. This will allow players to increase the chest size of both Fei-Yen and Angelan, effectively giving the VR’s larger robotic breasts (pictured above).

Being a long-term player of the games, I find this “feature” palpably creepy and more than a little unsettling.

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News: Another Century’s Episode R Sales

Posted on : 25-08-2010 | By : | In : News

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Over at 4Gamer they’ve shown this week’s sales and bearing in mind that Another Century’s Episode R was only released last Thursday the fact it’s at the top of the charts with a whopping 219,849 sales is very impressive (especially as it’s higher than the three previous games). What’s less impressive is actually how bad the game is and despite the somewhat suspicious glut of positive reviews in the Japanese games press, the public are really not happy with the new game. Whilst our review will be forthcoming in the next day or so, for those that sat on the fence for this you really shouldn’t bother and the remainder that imported (including yours truly) we share your pain. Here’s hoping the inevitable next game in the series isn’t as bad as this one was.

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News: Super Robot Wars L Announced

Posted on : 25-08-2010 | By : | In : News

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In the latest issue of Famitsu a new hand-held Super Robot Wars title has been announced, now with an “L” suffix. Whilst a new SRW game is always nice news, the fact it’s yet another DS title does grate somewhat. As Banpresto have a habit of regurgitating content between versions, with SRWL being no exception to this as the line-up reuses a large amount of series from W and K (amongst other things). Whilst there are some new series featured, such as Macross Frontier and Linebarrel, it’s still a bit of a rehash. Admittedly we get why Banpresto are doing this, as the DS is massive in Japan and re-using assets is cost effective but come on – where’s the PS3 SRW 2D turn based strategy epic we’ve all be waiting for? In any case, SRWL will be released in Japan on November 25th.

Updated: Famitsu has some new screenshots for the game on their site and the official site has gone live too.

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News: Nineball Seraph in ACE:R

Posted on : 21-08-2010 | By : | In : News, Videos

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One of the most terrifying opponents in From Software’s series of Armored Core games is the ultimate incarnation of Nineball, that of Nineball Seraph. First introduced as the final boss in Armored Core Master of Arena, it was one of the first transforming antagonists seen in the series. However when Seraph reappeared in Armored Core 2 Another Age, as a secret boss, this was when its reputation as a brutal opponent surfaced. Colloquially known as “jetboy” amongst the Western gaming throng, Seraph would obliterate almost everyone that tried to face it in combat.

It seems that Nineball Seraph has finally made it into the just released Another Century’s Episode R, though with a few minor modifications admittedly (with the shoulders being notable). This would be the first time, since the original Another Century’s Episode, that a From Software mecha made it into the series (as the last was a Cloudbreaker from the Xbox game Murakumo). Whether this is a playable unit remains to be seen though. In other news, the wonderful Hi-Nu Gundam has been confirmed as a secret unlock in the game as well, this would mark the unit’s current generation debut in an action game. In any case, we’ve linked the video of Seraph’s introduction below as well as its appearances in Armored Core.

Spoiler

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News: Just A Bit More Solatorobo

Posted on : 21-08-2010 | By : | In : News

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4gamer continues the cavalcade of Solatorobo screenshots and art, this time covering more of the game’s main city and more of the main robot, Dahak’s different forms. The Type S, for instance, looks suitably hot-blooded in its promotional art (pictured) for the brawler the screenshots show it to be, and I can’t not love the robot form where both arms become shields. The red form with the stretchy, birdlike arms uses them not only for picking up objects and throwing them but also for grabbing missiles and redirecting them back at their launchers mid-flight, which is probably both physically impossible and totally badass.

The different forms of the Dahak seem to fit well into Solatorobo’s game design, which has thus far shown a propensity towards experimentation with different game concepts. We know that there are both 2D and 3D platforming stages, some of which are also played on foot at times, but we’ve also seen a fishing for battleships minigame, 3D flight areas, and revealed in this new batch of screenshots, a 3D flight racing game (which seems to have different mechanics from the other 3D flight areas).

Fitting into all this talk of different robotic forms and different stages is the reveal that the Dahak seems to also be customizable with a set of chips laid into a gridlike pattern; it looks like there is the possibility for a little bit of fine-tuning the Dahak as well, if a bunch of awesome junkmech forms and a technorgasmic transformation leave you wanting more.

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News: Another Century’s Episode R Released Today

Posted on : 18-08-2010 | By : | In : News, Videos

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Another Century’s Episode R has finally been released in Japan today. There have been multiple game videos shown already (with one linked below), as it seems that some shops broke the street date. From the rather cool custom soundtracks option, that allows you to use music at specific points in gameplay, to the more worrying use of motion controls it seems that the game has managed to keep a few surprises in store. The most unfortunate of these though has to be the complete removal/changing of the boost system that was used in the last three games. Naturally, we’ll be reviewing the game soon but in the meantime you can import it here.

Spoiler

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News: Vanquish’s Space Colony Inspired By Gundam

Posted on : 14-08-2010 | By : | In : News

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Up at the PlatinumGames official blog, there’s a post from the lead background designer of Vanquish, talking about the influence of Gundam’s space colonies on their game’s visual design. We’ve talked about this obvious influence before but in particular his comment about the team being mainly of “Gundam age” is very interesting. Most of them grew up with this shared cultural experience of Mobile Suit Gundam and other mecha series spawned from the Real Robot explosion that followed in its wake, and this affects Japanese video game development to this day, just as Western video game developers share their own cultural experiences, such as Star Wars and Dungeons & Dragons.

Japanese video games can do very well in the West, but much of the time the peculiar differences that Japanese games can have from Western ones is ignored in the press or simply passed off as “Japan is weird”, without exploring the particular background these differences came from, rather treating game development as if it exists in a vacuum. It’s good to see these differences explained, and this in particular is a good example of the scale of influence the mecha animation genre has had in Japanese video game development.

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