Posted on : 25-06-2010 | By : Cacophanus | In : News
Over an 2chan they’ve managed to uncover (via a scan from this month’s Hobby Japan) the truth behind the mysterious animated gif we reported on Tamashii Web. It turns out that the next Composite Ver. Ka, a new toy range personally supervised by renowned Japanese mecha designer Hajime Katoki, will be none other than his very own design of the MBV-04-G Temjin from the original Dennou Senki Virtual On (they’ve even updated the image banner on the Tamashii Web site to this effect too – despite still using the Oratan font). This is not the first time an original Temjin toy has surfaced, as SEGA made a selection of toys back in the late 90’s. In any case, Temjin is by far and away our favourite VR from the series, not only in terms of functionality but also due to its clean and classic aesthetic. What’s nice with this new Composite Ver. Ka toy is that it will also feature the rail gun used by the initial prototype (something that you see in the leaderboards background in the game itself). If you’ve never played the original Virtual On (shame on you!), then the SEGA AGES PS2 port is unarguably the best version to date and in some ways even eclipses the arcade original, as you can force a higher framerate amongst many other things (you can also still buy it here). Though the PS2 port does lack sticks, unless you mod a pair of old Saturn ones (like we did). In commemoration of this toy announcement it only seems fit to show the original game in all its wondrous glory and be sure to check out our feature on the Virtual On games too. Enjoy!
Spoiler
[flash http://www.youtube.com/watch?v=zgxXcz2p1TA]
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We meant to cover this a good while back but lots of new games have been kicking off, so it got lost amongst that. In any case, the wondrous Border Break has been receiving numerous updates via the BB.tv channel, showing off the new blast runners as well as the new maps. What’s most striking in the video below is how much faster the game has become since we reviewed it. Whilst we greatly enjoyed the slower pacing before the Ver 1.5 update, as it made matches feel very tactical, it seems that this speed increase is something that’s quite short range and localised. As such we’re inclined to think that this development is actually a positive one, as it’s merging both the tactics that occur at range and a more instinctive approach to closer range combat.
Spoiler
[flash http://www.youtube.com/watch?v=H6R_CWKkx-4]
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Posted on : 01-06-2010 | By : Cacophanus | In : News
Posted on : 26-05-2010 | By : Cacophanus | In : News
Posted on : 13-05-2010 | By : Cacophanus | In : News
To commemorate the year since the XBLA port of Oratan 5.66 was released, Yamashita-san has posted a somewhat vague but interesting entry to the official blog. Now, we already know that the port did very well but it turns out that the sales figures also exceeded SEGA’s own internal expectations (though actual concrete sales figures weren’t specified unfortunately). Couple this with the various online questionnaires over future Virtual On ports as well as newer entries into the series and this starts to make more sense. The most obvious follow on from Oratan is a home port of Force, something that Marz tried rather dismally to cater for. Despite SEGA not supporting Force in terms of updates, the arcade community is still very active across Japan so a proper home version (with online multiplayer) would make a lot of sense. It would also help justify the crazy price tag of the limited edition HORI twinsticks that were released not that long ago. Considering that After Burner Climax is also doing quite well, a game that Yamashita-san’s team also worked on, there’s probably an understandable amount of chin stroking going on within SEGA when it comes to their pretty epic arcade gaming back catalogue. Apparently, there will be one more final Oratan 5.66 column quite soon and with any luck some more overt announcements might surface. We’re hoping for an all new game, as that’s what most fans actually wanted (scroll down to see the questionnaire results).
Updated: Turns out SEGA are already planning a Force port for the 360. Thanks to Excellen Browning for the heads up.
Posted on : 08-05-2010 | By : Cacophanus | In : Videos
As we previously reported, a location test for Gundam Extreme Versus is currently underway in two Japanese arcades this weekend. Naturally, a bunch of videos have sprouted up online to cover this. Despite looking very shiny, it’s clear that the team behind the games hasn’t dropped the ball in a functional sense. In that, those that have enjoyed the recent delights of Gundam vs Gundam Next Plus will see that much of the core combat is remarkably familiar.
As for the hardware itself, as we’ve said before the System 357 board that’s being used for the game is basically a PS3 in a box. In many ways, this appraisal is actually quite literal as this video shows the PS3’s XMB in action prior to the game booting up. Put simply, a PS3 port is a clear given at some point in the semi-near future.
The line-up of suits in the videos is suitably varied too, from the lovely V2 Gundam and its Assault Buster variant (which recently received an excellent Robot Damashii toy), to the new Crossbone Gundam units and finally the 00 Gundam. The latter has sensibly separated out the 00 Raiser setup, as it was hugely uber on the recent PSP iteration. In any case, enjoy the videos below.
Spoiler
[flash http://www.youtube.com/watch?v=LFRm4dfc-ek]
[flash http://www.youtube.com/watch?v=ccGrbWFXkUI]
[flash http://www.youtube.com/watch?v=tZi_8YuPX9k]
[flash http://www.youtube.com/watch?v=B5lUvMWv7yQ]
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