News: From Software Media Event Update
So there was a recent press event hosted by Kadokawa Games and From Software, with people like Hidetaka Miyazaki (shown above) present. As we reported a while back, we...
News: Gundam Breaker 2 Unit Update
Over at 4Gamer they have listed all manner of new units for Gundam Breaker 2. These feature the Ez8 (above), Rozen Zulu and Jesta among other things. It also shows off...
Toys: Macross Chogokin Exhibit
Over the weekend we went to see Bandai's Macross Chogokin Exhibit in Akiba. It was pretty great and showed off old and new tots alike. From the VF-19 Advance (above) to...
News: Gundam Breaker 2 Launch Bonus
To sweeten the deal for newer players buying Gundam Breaker 2 on release, Bandai have thrown in an incentive. For first time buyers of the game, they will be given a code...
To mark the release of Break Blade’s fifth “movie” on the 22nd January, Border Break Airburst will allow players to use costumes from the anime via their BB.net service (as shown above). Break Blade is an interesting anime, formerly based upon a manga, as it sets the narrative in what appears to be a pseudo-medieval past where people are able to control quartz with their minds. The main protagonist, that of Rygart Arrow, is the only one that doesn’t have this ability and is thus able to control an ancient and mysterious mecha. The anime also has involvement with one Takayuki Yanase, who has a long and illustrious mecha design career in gaming. From Murakumo to Metal Gear Solid 4, not to mention SRW W and ACE 3, he does get around.
As with all Border Break related news though, we’re still much like a cat pawing at a fluffy ball of wool behind a glass screen. After tasting the mechanical nectar not that long ago, we need our fix again basically. Considering how much of a money spinner the arcade game is for Sega though, we’re becoming less hopeful for a console port. To make up for this sad state of affairs, we’ve linked the Break Blade opening (in HD) below. The opening song is called “Fate”, as written and sung by the hugely talented KOKIA.
4Gamer has the scoop on a new playable addition to Gundam Extreme Versus. That of the blade wielding GN-001 Gundam Exia from the first season of Gundam 00. In addition, the Exia can be encountered on one of the EX stages as an enemy in the game (specifically 3-A EX). As well as the inclusion of the Exia, there’s also a new boss mobile suit design in the game now. Specifically, a mode of the Extreme Gundam called the Tachyon Phase, designed again by Kunio Okawara. We think it looks pretty sweet. As always, still no word on the obvious PS3 release but the game is looking pretty damn amazing, hopefully we’ll know more in the New Year.
As shown in the latest column over at the Virtual On Force site, there’s now a 1:1 scale Temjin 747 emblazoned across the side of the Gigo arcade in Akihabara, all 16.3 metres of it. For those somewhat confused, VR’s aren’t as big as most mobile suits so the poster is actually pretty accurate. Separately, 4Gamer has some new gameplay videos of the port in action. The game is released next Wednesday, 22nd, in Japan and you still pre-order your copy here.
Game Watch has some nice coverage of a recent update (Rev 2.50) that occurred on December 16th to the glorious Senjou no Kizuna arcade game. Specifically on the inclusion of Torrington Base from Gundam 0083 (video shown below). What’s especially nice is that the map has the Albion as the Feddie base, with a Zanzibar II on the other side obviously (for the Zekes). As always, it’s pretty cool that the game is still getting supported with content (even after 4 years).
As with Banpresto’s other mecha gaming offerings, the closer a game gets to release the more extensive the trailers get. Until, finally, you get close to 10 minutes of actual gameplay footage for Japanese high street game stores to run on a permanent loop. With Another Century’s Episode P’s release a few weeks away we’ve finally been graced with the full promo video of the game. What’s especially wonderful about this particular video is that it pretty much confirms the fact that the old boosting mechanics from the PS2 ACE games have returned for the new PSP version. Whilst this is clearly good news, it is a little sad that the game does suffer from obvious draw distance/fogging issues. It’s patently clear that the PSP version’s game engine has literally been ported from the PS2 but it doesn’t appear to be overly optimised. Admittedly, the ACE games have always had large environments so expecting a PSP to be able to resolve that as well as the PS2 games did is probably a bit unfair on our part (as even the PS2 games suffered with some fogging as well). It’s just that Artdink have raised the bar in terms of mecha gaming on the PSP, with their various Gundam Battle and Macross games, so ACE P has some stiff competition. In any case the full promo is shown below and you can pre-order the game here.
The nearly released Virtual On Force has been recently reviewed in Famitsu, nabbing a 7,7,8,7 score (or 29/40), which is by no means a bad score – quite respectable in fact. However, it’s nowhere near the almost mythical heights that the Dreamcast port of Oratan reached; as that attained the very rare 39/40. At the time that amounted to a pretty big deal, still does to an extent. That said Force is indeed flawed, compared to the previous two games, but it is an awful lot better than the hacked up port that was Marz. It’s nice to see that Famitsu have called this one pretty accurately though.
Famitsu has some nice new coverage explaining how the new combination attacks in Another Century’s Episode P will work. Unlike the same attacks in ACE 2 and 3, it seems that these will be more manually controlled as the player will need to hammer their targets within a time limit. Successful face raping of the enemy in question will also net the player more ACE points for upgrading. With the game’s release in a few weeks, it will be interesting to see how gamers take to this after the pretty appalling ACE R. In any case you can pre-order the game here.
The upcoming Level 5 developed Danball Senki has finally had another promo video released. It shows a bit of the customisation, boasting 2500 available parts, and more of the battling gameplay. Like we mentioned in our TGS impressions, it was a cool little game and we’re looking forward to its March 17th release next year. Still no word on a Western release as yet though.
One of the largest Perfect Grade kits has finally been released, that of the ZGMF-X20A Strike Freedom Gundam from Gundam SEED Destiny. Coming in at a whopping 26,250 yen, like the other Perfect Grades it’s hardly very affordable. However, this price tag isn’t without reason; as the sheer engineering involved in the manufacturing of these plamodel beasts is suitably epic. Unsurprisingly, this mobile suit has been in numerous games over the years and the upcoming Gundam Musou 3 will also feature the mecha. As with almost all Bandai Gundam kits, Hajime Katoki has a hand in the sculpt and engineering. This can sometimes cause issues with the sculpt on certain designs (original design here), as he has a habit of somewhat standardising them. The Strike Freedom seems to be mostly okay on this front though. In any case, you can buy this impressive kit over at HLJ and they’re even holding a Perfect Grade sale too.