
4Gamer has a cool and nerdy lowdown on Virtual On Force’s various options. From the ability to switch “seats”, which produces a differently styled hud (a la Oratan). Though the coolest option has to be the ability to switch between the music libraries for all three arcade games, including the original Virtual On. The official site also has had a funky update too, where it has a video of Takenobu Mitsuyoshi singing “Conquista Ciela” (shown below) and a sample version of the Chronicle artbook packaged with the Memorial Box. What’s particularly amazing about the latter is that it shows a lot of previously unseen design sketches by Hajime Katoki. That alone is worth the asking price in our opinion.
Spoiler
[flash http://www.youtube.com/watch?v=mxkOv4A4vuY]
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What with the launch of Gundam Musou 3 around the corner, 4Gamer have a nice bit of coverage for the game’s pre-launch ceremony. From the announcement of background online matchmaking (where players can battle away in the story only to have the game seeking online gamers to help them out), to the unsurprising reveal of forthcoming DLC. The latter will feature two mobile suits, the GNX-Y901TW Susanowo (piloted by one MISTAH BUSHIDO) and the NZ-666 Kshatriya, as well as maybe a new level or two. Pricing and release dates for the DLC haven’t been finalised as yet though. The really classy aspect of the event was how Bandai had rolled out Harutoshi Fukui – author of the original novels – to help pimp the various Gundam Unicorn awesomeness that will be in the game. In the meantime, enjoy some more videos of the game in action.
Spoiler
[flash http://www.youtube.com/watch?v=Q3-668nwiIo]
[flash http://www.youtube.com/watch?v=b1-Bw2h6Zco]
[flash http://www.youtube.com/watch?v=o2FTKe4_3bM]
[flash http://www.youtube.com/watch?v=iSwHdnR767Q]
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Posted on : 11-11-2010 | By : Cacophanus | In : News
Posted on : 06-11-2010 | By : Cacophanus | In : News
Posted on : 05-11-2010 | By : Cacophanus | In : News
Posted on : 29-10-2010 | By : Cacophanus | In : Reviews

Proving that cool robots fly away from explosions, G.rev have announced a new XBLA shooter by the name of Seisou Kouki Strania. Interestingly, the protagonist craft is that of a sprightly bi-pedal mecha. From the somewhat radiant sword-esque beam sabre it wields to the multi lock-on attacks, a few comparisons with Treasure’s much loved Radiant Silvergun have already been made. Considering that G.rev and Treasure have quite a close relationship, in terms of sharing their staff, this is hardly surprising. Though considering that Radiant Silvergun is already getting an XBLA port, G.rev’s timing is a little unfortunate maybe. Along with 2 player offline play, the game also boasts the same setup online too – which is pretty impressive for a game of this scope and with such a small team behind it (as G.rev isn’t exactly brimming with staff to begin with). In addition, to weapon switching between three main weapons the game will also have an “Over Dose” (or O/D) setup, that gives the player limited invulnerability for a short time as well as act as a score multiplier. Strania is set for a release late next year and no word on whether it will be a global release as yet, but considering the nature of XBLA this is pretty likely. We’ve linked the promo video below and 4Gamer has some nice screenshots of the game too.
Spoiler
[flash http://www.youtube.com/watch?v=yEiueb6RHIQ]
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F.E.A.R. 3, the next game in a line of first person shooters about high technology and the supernatural combining to create a general mess of things, has had its power armors, imaginatively named the Power Armor and the Enhanced Power Armor, revealed. The two battlesuits previously appeared in F.E.A.R and F.E.A.R. 2: Project Origin, and the EPA was in fact pilotable in F.E.A.R. 2, but the trailer they’ve sent out implies a lot more mobility on their part this time around, making their existence part of what I see as a kind of renewal in Starship Troopers type power armor, where the “power” component to their power armor wasn’t just a heavier load of armor and munitions, but also thrusters which allowed a single infantryman to move quickly across miles of territory. The typical “space marines” of today, for all their glitzy tech, still find themselves cowering behind crates just like any other human but it seems the industry may be moving in a more interesting direction.
The designs of the PA and the EPA remind me a bit of the Tau’s Stealth Suits and Crisis Battlesuits from Warhammer 40,000, which could make it a rare example of a game adding more mecha-like elements by being inspired by a Western design, rather than a Japanese one.
Worth pointing out is that the mechs here seem designed to incorporate the general FPS feel of the rest of the game rather than to merely add a “vehicle mode”; the game still visible looks, and seems to play, like an FPS while unmistakably incorporating the functions granted by the mecha. Obstacles and cover that would hinder a regular human fall easily before your robot’s might, expanding your tactical options, but the player’s point of view stays the same, stopping the player from dissociating from the “closeness” of the action. This was a problem with the EPA in F.E.A.R. 2, where the mech sections, while fun, seemed to be at odds with the game’s main trick of being a horror FPS.
Hopefully the developers, Day 1 Studios, will be able to produce something that will make us forgive them for MechAssault.
Spoiler
[flash http://www.youtube.com/watch?v=0GAXsqjkIYQ]
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Posted on : 19-10-2010 | By : Tollmaster | In : News
Posted on : 19-10-2010 | By : Tollmaster | In : Reviews
When the Xbox Live Indie Games service was first announced, it was hoped that lowering the normally draconian barrier of entry for developing on a console would allow small, independent teams to create an explosion of creativity not bound down by the corporate world. Despite the initial optimism, the XBLIG section proved to be as much of a curse as it was a blessing, because for each title that was genuinely worth taking a look at, there were nine titles that were either shoddily put together by amateurs or simple, exploitative cash-ins on other creative concepts or even just sex appeal, and the only users who browsed the XBLIGs were the truly adventurous, willing to wade through a cesspool of human waste to get the rare nugget of gold.
Appropriate then that Explosionade is a game where you find gold hidden in sewers, because it is one of the few games that justify the continued existence of XBLIGs. The principle behind the indie games movement was that developers not chained to the high stakes world of initial public offerings and demographics research would be able to create innovative games that users would want to play, rather than what users had proven in the past that they would be willing to play, and finally there is a mecha game on the XBLIG service that proves the indie movement right, because Explosionade is a love letter to the great 2D SNES mecha sidescrollers that adds just enough new gameplay mechanics to make it its own beast.
It’s also only 80 Microsoft Points, which translates to $1 in Real World American Currency, which also makes it the cheapest mecha game you can buy. I don’t know how some of the other authors on the Indie Games service sleep at nights knowing that Mommy’s Best Games’ Explosionade is both better and cheaper than their shovelware, but it likely involves soft beds made out of money. Should you buy Explosionade? It would probably cost you more money to keep yourself alive while reading this review than it would to go and purchase the game immediately, so”Yes” You can still read the review, though. I worked awful hard on it.

