Posted on : 03-06-2011 | By : Cacophanus | In : News
Posted on : 02-06-2011 | By : Cacophanus | In : Videos
Posted on : 31-05-2011 | By : Cacophanus | In : News

Over at Amazon.co.jp the boxart (and prices!) of both console versions, PS3 and 360, for Armored Core V have finally been displayed. Like the Japanese 360 boxart for Armored Core 4, the latest game isn’t afraid to show how brown our dystopian future will be. That said, we still like it a lot and it’s nicely stylised (despite the colour palette). The subdued approach to showing the mecha in silhouette is also a nice touch and refreshingly subtle. Hopefully, the Western release won’t end up like this eyesore did though.
Separately, the second extended live stream happened and like the first has some pretty excitable presenters. Oh well. Craziness aside, the game is looking even more bloody amazing and the tank legs look awesomely beefy.



Good news: it seems that English speakers are getting an actual Gundam game localized overseas, even if it’s decidedly the least ‘mecha’ of the Gundam games, Dynasty Warriors Gundam 3. The US site gives the release date as June 28th 2011, and Europe gets it a few days later, on July 1st 2011.
Needless to say, fans of pressing the X and Y buttons for hours on end will be chomping at the bit to play this, but despite the repetitive gameplay of the first two games I also have to admit that I have 200 hours of play time split between them. The third installment doesn’t seem to change the formula so it’s hard to recommend it, but the Dynasty Warriors series is as long-lived as it is for a reason; sometimes you don’t need the depth of Armored Core, but just want to hammer away at 1,000 Zakus for fifteen minutes, or play something split-screen with a friend without them needing a half-hour tutorial. And, unfortunately, mecha fans don’t exactly have much to pick from in terms of Gundam games in English, and being able to take part in the epic finale to Zeta Gundam is often worth suffering through occasionally mindless gameplay.
The English trailer shows off the new cel-shaded graphics, and seeing the Turn A Gundam again–now accompanied by the absolutely godlike Kapools–does my metallic robot heart some good.
Spoiler
[flash http://www.youtube.com/watch?v=JbHMx0Aymw8]
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Posted on : 20-05-2011 | By : Cacophanus | In : News
Posted on : 20-05-2011 | By : Cacophanus | In : Videos
Posted on : 16-05-2011 | By : Cacophanus | In : News

Over at 4Gamer they have a bunch of new screenshots for Armored Core V, as well as a thorough breakdown of all the information featured in Famitsu last week. The interesting points are that back weapons are partially gone now and replaced by hangar units, which are stored across the shoulders but used by both arms. In addition the player now has to equip a recon unit to scan the area (no doubt feeding into the new scan mode we saw). In addition, ammo types are broken down down into kinetic, chemical and thermal now (rather than just solid and energy, as in the past). Finally, the update covers the new boost types. With the wall jumping Boost Drive being our favourite at the moment. Famitsu will also be having new live stream events on the 19th and 26th May. So keep your eyes peeled for that.
Update: 4Gamer also has a new piece on some additional parts, one of which being a rather uber looking sniper rifle.


Posted on : 13-05-2011 | By : Cacophanus | In : Videos
Posted on : 11-05-2011 | By : Cacophanus | In : News

In the latest issue of Famitsu, it’s been announced that the upcoming Armored Core V will not only be released (in Japan) sometime in October, at a price point of 7,800 yen, but also that a closed beta will occur before that. In terms of player applications to the beta, From Software will be releasing details about that shortly. In any case, this is very good news either way. Mainly on account of the fact it will massively improve the online QA process, as well as allow From Software to deal with server load issues before the game is released. Whilst we don’t think this is by any means a silver bullet it will make a huge difference to the end game.
Separately, the Famitsu also references several new boosting mechanics; glide, charge, high, jump, drive, and drift. Whether these will sit atop the traditional boosting/movement setup or replace it entirely remains to be seen. Finally, don’t forget that the live stream of the game is still happening on the 13th.

