Posted on : 12-08-2010 | By : Cacophanus | In : News
Posted on : 09-08-2010 | By : Cacophanus | In : News
Posted on : 06-08-2010 | By : Cacophanus | In : News
Posted on : 30-07-2010 | By : Cacophanus | In : News
Posted on : 24-07-2010 | By : Cacophanus | In : News
After ten years, it finally seems that Turn A Gundam is coming to the West. As Bandai Entertainment plan to bring the 50 episode anime series to Western shores in the coming future, whether this will encompass the two movies as well remains to be seen. Since its release in Japan Turn A has become a cult series, due in part to the somewhat bizarre and originally very controversial mecha design, penned by none other by Syd Mead. Over the years these designs have grown on the fanbase and many know appreciate the fact that series was very much ahead of its time. From the gorgeous score by Yoko Kanno to the deft characterisation and narrative from a calmer Yoshiyuki Tomino, Turn A is a series that is quite a mature and thoughtful work. The fact that it will finally receive a Western release is good news indeed, though arguably a tad overdue.
Unsurprisingly, Turn A has graced multiple games over the years. From Super Robot Wars Z to the Gundam Musou games as well as Another Century’s Episode 3 not to mention the Gundam Vs games, the SYSTEM ∀-99 (WD-M01) ∀ Gundam has made its mark on gaming in recent years. Due to the immense potency in the anime though, it’s a problematic unit in terms of games design; as an attack that can wipe out all technology via nano-machines is a bit tricky to implement in a functional sense. The gaming connections of this series also span to the character design too, as Yasuda Akira (or “Akiman”) was one of the original designers on Street Fighter II, amongst many other Capcom games. He went to work with Tomino again on the brilliant Overman King Gainer, which even featured a protagonist who was an ardent gamer.
Posted on : 14-07-2010 | By : Cacophanus | In : News
Posted on : 13-07-2010 | By : Tollmaster | In : News
SiliconEra has an interview with Shinji Hashimoto, producer of Front Mission Evolved, teasing some sort of cross-promotion with Hideo Kojima and his PlayStation Portable game Metal Gear Solid: Peace Walker.
This cross-promotion seems to be in addition to an already announced cross-promotion between the two games, where items unlocked in Peace Walker will be available in Front Mission Evolved, and/or vice versa. Considering the very different nature of the two games’ mecha, I’m wondering how this will actually work; if it’s robot-to-robot part swapping it could look awkward, albeit possibly interesting. The mecha in Peace Walker are heavy tank-like walkers and reworked versions of Metal Gear Solid 3′s Shagohod, while Front Mission Evolved’s mecha conform more to the Real Robot standard of quick-moving humanoid weapons, equipped with thrusters and ground rollers.
I wouldn’t mind the big secret being a face-off against the venerable Metal Gear REX from the original Metal Gear Solid. I’ve been waiting years to go mano-a-mano (well, mecha-to-mecha) against that monster without support from an insane cyborg ninja. Getting help from an insane cyborg ninja always felt like cheating.
Posted on : 09-07-2010 | By : Cacophanus | In : News
Game Watch has a nice breakdown on the upcoming Front Mission Evolved that shows, amongst many things, the backpacks that the wanzers can equip. From anti-missile hardware to, the more interesting, hover/flight backpack. Interesting in the sense that wanzers have historically been ground specific mecha, much like the AT’s in VOTOMS in fact as they too have “rollers” in their feet. Admittedly, some of the Front Mission games have allowed the wanzers to jump and hover but this was relatively rare in the series as a whole. There’s no reason why it can’t work though and the backpack element means it’s by no means a permanent fixture either. The update also shows some of the antagonist characters, with emphasis on bewbs no less. The Dylan mercenaries sport wanzers with skulls for heads, just so that gamers get that they are the “baddies” (way to go on the narrative subtlety there). In any case there are lots of nice screenshots to look at and, for all our worries about the game, it is looking nice.
Posted on : 07-07-2010 | By : Cacophanus | In : News