Toys: Soul of Chogokin Gaogaigar Release
We've been keeping an eye on the upcoming Soul of Chogokin Gaogaigar and even played with it at a few events. Despite being utterly massive it's also simply gorgeous....
Toys: Riobot Tsugumori (Anime Version)
Courtesy of our good friends at HobbyLink Japan we've been sent the Riobot Tsugumori (Anime Version) from the anime adaptation of Knights of Sidonia (based on the manga...
News: Heavy Gear Assault Interview
Over at Joystiq they have an interview with Vince McMullin, a producer at Stompy Bot. If you remember, this was the studio that was making the new Heavy Gear Assault game...
Toys: Megahouse Orguss Previewed
At a recent mini-show for Megahouse products, they revealed a bunch of lovely new toys. Most of these had been shown previously at places like WonFes but many of these...
A small team of indie developers have crafted something pretty damn cool via the Unreal engine. Called Strike Vector, it utilises semi-transforming craft in a multiplayer dog-fighting environment. So mixing straight flight and lateral movement (basically a plane crossed with a helicopter – something that’s quite commonplace with the mecha in shows like Macross for instance). No word on a release date or platform, though with the latter it’s likely developed on PC so it’s safe to assume we’ll see the game released there too. We like the mecha design a lot as well and the new in-game trailer (shown below) looks great.
Whilst it was leaked recently that Respawn Entertainment were working on a mecha themed FPS, it has now been officially announced. Called Titanfall, it’s a sci-fi FPS set on what appears to be a far off future colony world. On foot combat seems to have parkour and quick boosting elements (so quite interesting) but the mecha look like something else entirely (as shown above). Whilst we did berate Front Mission Evolve’s idiotic standardisation between human and mecha handling, it’s not entirely clear if that’s the case here. That aside, the mecha designs have some nice nods to Yutaka Izubuchi’s and Kow Yokoyama’s work though, which we entirely approve of. Whilst this was premiered along with the Xbox One, apparently there will be a 360 and PC release too. The announcement trailer is linked below.
Oh, and to our readers from Respawn (of which there are a few), “hi!”.
Whilst this is not the first toy of Sakura Shinguji’s pink custom koubu from the Sakura Taisen series, this new Variable Action toy from Megahouse looks to be one of the best. Released at the end of September for 7,800 yen, it has a nice sculpt and what appears to be decent articulation too. Sadly, it doesn’t look like it comes with a Sakura pilot figure (though this likely helps to keep the price down). If you are one of those that enjoy pink steampunk mecha then make sure to pre-order yours here.
Whilst we have lost somewhat all hope for Lost Planet 3, this new trailer has re-ignited a modicum of interest on our part. In so far that this trailer covers the multiplayer aspects of the game, it also reveals that the game will have early vital suits (rather than the huge and fugly “rigs” that we’ve seen thus far). Admittedly you still seem to control these VTs in first person (why Spark, WHY?) but the fact they’re here at all is still a blessing. Especially as from a multiplayer standpoint VTs are more comparable in terms of size to that of human players and that makes it more of a fairer and faster paced fight (read: good). The game is still on track for it’s late August release this year and we will be reviewing it once it’s out.
Normally we don’t post tech related trailers but this is actually pretty cool. The very accomplished (and fun!) Hawken will support all manner of new PhysX particles if you have an nVidia card. The video shows all manner of nice looking debris as well as quite complex cyclone based particles. The effects are also quite striking when present, to the point that they actually improve the game’s visual messaging quite a bit (the shield and repair effects are notable in this regard, with the shield changes shown above). If you’re not already playing Hawken then you’re really missing out, it’s one of the best mecha games we’ve played in years.
The much anticipated open beta for Hawken starts today. We’ve been playing the game since the closed test phases and it’s truly an impressive and fun mecha game. So there’s no excuse whatsoever to not check this game out, especially if you regard yourself as a discerning mecha gaming connoisseur. Make sure you have an account set-up for when the game goes live to the public later today. The new trailer below is a fair representation of what the game looks like when running, minus the dubstep and slow motion stuff obviously.
We’ve been meaning to post our impressions on Hawken since the NDA was lifted for the closed alpha and beta testers (of which we were one). As we’ve been quite busy, it took us a while to get around to this. Whilst we’ve had all manner of weird PR about the game trying to make out it isn’t a mecha game, the truth is that this is very much an old school hardcore mecha game (in the best possible sense). What follows are our impressions from playing the alpha and beta builds.
A gameplay walkthrough was uploaded for Lost Planet 3 pretty recently and we’ve linked it below. If we’re honest, it really doesn’t fill us with hope for this narrative prequel. It looks functionally very awkward and the QTE’s (or re-branded “struggle” moments) appear to be pretty damn tedious. Even the rig setup seems just a bit crap. Admittedly the final controls could assuage our worries but it doesn’t look like a fluid game. Comparing this to the bloody wonderful E.X. Troopers, where all the game videos looked super tight and that then being proved true with the recent demos, makes this new Lost Planet 3 footage come across as though the final game could very well be a bit pants. Anyway, we’ll know for sure once the game gets released.
Despite not covering the game all that much, Transformers Fall of Cybertron is released in the US today (and Europe at the end of the week). We actually quite enjoyed the first game and this looks at least as good. As a nice touch there will also be a G1 Retro Pack DLC too, which is a cool nod to the fact that this game effectively sets up the narrative arc for the G1 series anyway.
Finally relenting to the wailing of thousands of fans the world over, Double Fine announced that previously XBLA exclusive Iron Brigade would be coming to PC on the Steam digital distribution service. Effective August 13th, those of you without Xbox 360s now have no excuse to not play one of finest surprises in Western mecha game design. We talked a bit about the game back when it was still called Trenched, so those of you with a sense of deja vu can rest assured that you’re not going crazy–you already were when you imported those Super Robot Wars games despite not knowing a lick of Japanese.
Iron Brigade plays like a cross between a straight mecha action game and a tower defense title: a stream of enemy waves come through generators towards a target you need to defend, and all you have to hold your ground with are deployable turrets powered by super-science and a creaky WWI-era mecha with some truly fearsome heavy artillery haphazardly pasted on. These mecha (“mobile trenches”) don’t just hit the sweet spot between a lumbering machine and an agile player character avatar that all mecha games aspire to, but the fact that your ride is an absolute behemoth means the turrets make sense. Your mobile trench carries enough firepower to devastate a small country, but you can’t waste that firepower on small fry when you have an entire map to defend, so the game’s tactics are all about choosing where you need to get involved personally and when your automated turrets can handle things alone. Thus Iron Brigade neatly avoids the common tower defense trap of giving the player nothing to do once a wave begins, while the necessity for strategic turret placement means the player needs to keep track of the big picture rather than just aiming and shooting as necessary.
The loot system is well designed, with most pieces of new equipment not being straight increases in damage but rather tweaks to old weapons that make them feel new again, and Iron Brigade definitely has the trademark feel that Double Fine has become known for, with titles such as critics’ darling Psychonauts and unapologetically metal Brutal Legend demonstrating their ability to craft the creatively bizarre. Mecha series as of late have become entrenched (pun unintentional) in either Gundam clones which miss the mark of what made the original series special, or entire seasons of cute girls doing cute things in giant robots. Seeing something come out of left field like Iron Brigade, which is based on WWI-era futurism and 1940s men’s magazines, is a breath of fresh air. Any mecha game which challenges you to make no man’s land into Real Man’s land is an inherently noble endeavor and a fitting entry in a genre that practically invented badass.
The PC version will thankfully include the original XBLA’s DLC, “Rise of the Martian Bear,” because there’s simply nothing cooler than sending robots to Mars.