News: Valkyries Third Sortie Announced
The latest and third installment in the Valkyries book series by Hidetaka Tenjin will be released this September in Japan. Like the first and second books, this one will...
If you enjoyed Chrome Hounds, then you might be interested to know that there is a new PC game called Modular Assault Vehicle on the way. With both Kickstarter and Greenlight campaigns in the works, it all seems to be the work of one Chad Mauldin. Now we wish the guy luck and all but this is basically a full on remake of a recent 360 game. SEGA could quite easily kick up a fuss about this, as Chrome Hounds was a considerable investment for them. Will be interesting to see how this pans out though.
For those that have hankered for more in the way Gungriffon gaming, then look no further. We now have a very competent homemade PC version called the HIGH-MACS Simulator that’s very much in-line with the original Saturn games. Both the controls and handling are also refreshingly fluid too. What with the series’ creator passing away a few years ago it’s nice to see the fans keeping Gungriffon alive. We’ve also linked the simulator’s promo video below.
A nice new indie PC game has been revealed by the name of Reset. Helmed by two former Futuremark employees, Alpo Oksaharju and Mikko Kallinen, (who worked on Shattered Horizon) it features a mecha as it solves puzzles co-operatively with itself across time. It’s nice to have a mecha game that doesn’t shoot things in the face and the puzzling premise sounds fantastic too. There’s a teaser trailer going the rounds as well (shown below) and it’s wonderfully atmospheric, with an almost Silent Running vibe to it. No word on a release date or price as yet but apparently there will be crowdfunding set up for this pretty soon.
Indie developer 17bit is very much hitting the nostalgia buttons with their upcoming game 2D sidescrolling shoot-em-up, Galak-Z: The Dimensional. Coming to the PS4 and PC in 2014, the Macross/Gundam/Space Battleship Yamato-inspired game has the player controlling a lone spaceship (which reminds me a bit of Hikaru Ichijo’sFanJet) against a horde of enemies, including some large mecha and aliens, through asteroid riddled areas. While it doesn’t seem as if you can transform into a mecha and vice versa, your missile attacks are very reminiscent of the well loved “Itano Circus,” on top of performing rather appealing dodging maneuvers hearkening stylistic anime action. Check out the recently released PAX 2013 trailer and Kotaku developer interview below!
Amongst many other games, the very interesting Strike Vector was also present at this year’s Gamescom. Below is a video of the team playing deathmatch together and it looks rather bloody good. In addition, the game was recently added to Steam Greenlight. No words on when the game will be released, except “early 2104”, nor how much it will cost or even the platforms (though we’re guessing it will be PC for the time being). In any case, the game is coming along very nicely and we wish the team behind this all the best of luck.
There’s a new mecha themed action RTS needing support, called Decimal it has just started its own Kickstarter to get development funds (specifically that of half a million dollars, which is ambitious to say the least!). The art style and concept art are very fresh, we also seriously approve of their approach to the game’s mecha design. The studio, Orb Interactive, is a recently formed entity and its staff have a pretty textured background. We’ve linked the promotional video below and this looks like something we could happily support.
Those nice people at Plum have announced a new kits of the Power Loader X-4 from Power Dolls. Whilst there was an anime OVA for this series, it actually started out as a successful series of turn based strategy games for various platforms in Japan. At 1/35 scale, the kit will cost around 8,000 yen and be released this November. Thus far, Plum have been making truly excellent mecha kits and this looks like to be no exception. You can pre-order the kits here.
What with Gamescom undwerway, lots of games are being shown and available for punters to play. One of which is Respawn’s Titanfall. Considering the fucking idiotic stance by their lead artist, that the titular Titans “aren’t mecha“, we’re very skeptical about how the (very obviously) mecha section of the game will play out. The new footage (shown below) again emphasises this “seamless transition” between Titan and human control – in short, the mecha basically play like people. Weirdly, the on foot mechanics look far more interesting and we’re very keen to try out all the wall jumping and the displayed Titan follow mode looks suitably neat too. In any case, we’ll be picking this up on release and giving it a good once over.
There’s an interesting little game that allows you to play with with a VF-11 Thunderbolt via Oculus Rift. Admittedly you just shoot down drones but it looks pretty nifty. The first person view from the head of the battroid does look a bit strange though. In any case, there’s also a similar little browser game available here too (via Unity). The video below shows the Oculus Rift version in action and starts around the 11 minute mark
In a recent interview with Game Informer, Respawn’s Joel Emslie said something disappointing and worrying in equal measure regarding the mecha in Titanfall. The main quote being “Mech is kind of a dirty word with us, we don’t like it. These aren’t mechs” (screenshot above). Despite the very obvious and widely acknowledged aspects that define the game’s Titans as mecha, it seems that this is another attempt by a game studio to re-brand mecha as something else and new (though with Hawken, Adhesive to their credit did change their tune). This is likely intended as a means to distance the game from any form of Japanese inspiration. Doing the typical American thing of making out that this was some kind of immaculate creative conception, which in itself is still worthy of copious eye rolling. Whilst this is a pretty shitty thing to do, what’s more worrying is how the mecha are being described as a “second skin” for the pilots. In that we may likely see the game with more human controlling mecha, which is basically the same route Front Mission Evolved went down. In short, that didn’t work out too well. Anyway we’re now somewhat skeptical about Titanfall, especially as the lead artist is saying stuff like this. Thanks to Bonk for the heads up.