
Recently at E3 2010, Bungie in cooperation with Idea Planet unveiled life size statues of Noble Team, from the upcoming Halo:Reach. The Spartan III battle armors have taken a significant aesthetic change from the series’s prior genre convention power armor, and seem to have undergone a heavily militarized look. While not quite resembling the masterful Starship Trooper’s OVA cap troopers, designed by Miyatake Kazutaka, the Spartan III armors seem to suggest a greater sense of realism and actual mobility. Previously mentioned on this site, the growing influence of Yutaka Izubuchi’s GM Sniper II becomes even more apparent in Halo:Reach as evidenced by the Spartan III armor’s customizable visors and magnifying optics. In the video, the lead artist briefly explains the delicate construction of the statues and gives the viewer a good perspective on just how large the actual Spartans are.
Spoiler
[flash http://www.youtube.com/watch?v=yqWbIsY5zMg]
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Posted on : 30-06-2010 | By : Cacophanus | In : Videos

The wondrous Armored Core For Answer has had a selection of rather nifty fan based animations since its release in 2008. The one below shows the face off between White Glint and Stasis, with the track Dragon Dive from the game’s soundtrack playing in the background (though our choice would have probably been The Bloody Honey Cannot Stop). Thanks to therumblefish77 for the heads up and enjoy the video linked below!
Spoiler
[flash http://www.youtube.com/watch?v=5CP7DLsiqvo]
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Posted on : 29-06-2010 | By : Cacophanus | In : News
Posted on : 29-06-2010 | By : Cacophanus | In : Videos

Gametrailers recently uploaded an interesting dev diary for the upcoming Front Mission Evolved, as it covers a lot of ground on how the new game is handling the classic wanzers. From customisation to the three available leg types the game will offer, it’s all pretty standard Front Mission fare. However, one comment especially from Michael Willette (the game’s lead producer) concerns us. Specifically, around the 4:50 mark he talks about the responsive controls being something no-other mecha game has yet offered. From the various reports from E3, as well as before that, it’s clear that the jury’s still very much out on that statement. In addition, that kind of comment is a pretty bold claim considering the scope of mecha gaming. After all, games like Armored Core For Answer have the player travel in excess of 2,000 km/h just in normal gameplay. I’m not sure how much more responsive you can get from that without your eyeballs/hands melting. In any case bold comments infused with testicular fortitude aside, we’re still curious to check the game out come its September release.
Spoiler
[flash http://www.gametrailers.com/remote_wrap.php?mid=701164]
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Posted on : 29-06-2010 | By : Cacophanus | In : News

What with this year’s BotCon having finished over the weekend, the peeps over at TFORMERS.com have uploaded a rather interesting Q&A session with some of the team members who worked on the recently released War for Cybertron. Both Matt Tieger and Aaron Archer talked a fair bit about various aspects of the game but some of the more curious tidbits where the mention of future games that were either to be RPG orientated or even a Twisted Metal-type racer. Bear in mind that these comments were more of the “wishlist” variety and by no means binding, but at the very least it’s a refreshing take and one that does break out of the overtly standardised genre types.
As for the game itself, we’ll be reviewing it very shortly and overall we were very impressed with High Moon’s effort. Considering that the Transformers series often gets a bum deal with games, it’s a great relief to finally play one that doesn’t suck horribly.


Posted on : 16-06-2010 | By : Cacophanus | In : Videos

Over at Gametrailers they’ve managed to capture some surprisingly steady hand camera footage for a multiplayer game in Front Mission Evolved. Much like the older videos, it seems the mecha handling still has no real discernible weight. As such there’s no penalty with momentum between dashes, which makes the movement look very jerky. On the one hand the reasoning behind this choice is pretty obvious; as it means more gamers will have an easier time with the mecha handling learning curve but the downside to all this is that the mecha control will plateau very quickly in terms of player skill (something not entirely ideal for a game with online multiplayer). Naturally, we’ll reserve judgment on our review come September but these videos do continue to fill our robotic hearts with a palpable sense of foreboding.
Spoiler
[flash http://www.gametrailers.com/remote_wrap.php?mid=700049]
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Posted on : 16-06-2010 | By : Tollmaster | In : News

The swirling chaos that is E3 is almost over, and while it will be some time before anyone can make sense of what this raw data pulse from the games industry actually means, there have been a few mecha-related sightings and announcements for the observant mechanical fanatic.
One of the biggest surprises of the show came in this trailer for the campaign of Halo: Reach, which revealed the presence of space fighter combat. While a lot of FPS fans were shocked by the news, Halo has always had an emphasis on using vehicles, so this is really just an extreme extension of that. More interesting to mecha gaming fans, perhaps, is how Real Robot the Spartan designs now look. While we have talked about the Spartan design and its similarities to Yutaka Izubuchi’s work before, specifically the GM Sniper II and GM Command, the comparison to Japanese Real Robot design is even more pronounced now. The squad of Spartans we see all have different kinds of equipment, and therefore distinct visual looks, which describe their role type on the battlefield. This is something that mecha games have been doing for years and now more mainstream games are finally catching up. Some of the interviews and information being leaked out talk about being able to customize your player character Spartan with different weapons, equipment and aesthetic features, making the character more like a human wearing powered armor and less like a generic guy with guns (something we talked a bit about last week with Vanquish).
Speaking of Vanquish, there’s a gameplay video from the E3 floor which shows the protagonist hopping on and controlling what reminds me of the Regult battle pod from Macross. Vanquish continues to look as amazing as ever and the interesting mixture of Western and Japanese game ideas will hopefully inject some much-needed lifeblood into the ‘third person shooter’ genre.
And more directly mecha related, I was happy to see in the new Warhammer 40,000 MMO trailer some of the massive robotic weapons the Warhammer 40k universe has to offer. While actual details on the game are currently light, and no one seems to be able to tell us whether we will control some of these mechanical monstrosities or if they’re just the 40k MMO equivalent to World of Warcraft’s raid bosses, it does seem as if the developer is trying to incorporate some of the more epic-scaled elements of the 40k universe rather than just making the WoW clone that everyone else is trying to make. I refuse to believe there can be anything bad about a fictional universe that agrees with Mobile Suit Gundam’s assertion that vehicles painted red go faster, at any rate.


Posted on : 15-06-2010 | By : Cacophanus | In : News