The official Virtual On Force port website had another update today, this time with a trailer of the game in action on the 360 (with a rather cool reveal at the end, in the form of two Tangrams). Unsurprisingly, the original arcade assets have been handled without much fanfare; as the 360 is considerably more potent that the original Hikaru boards that ran the game. Though we’re still unsure whether a home port of Force is actually a good idea. Admittedly, Oratan’s XBLA sales have been mighty impressive but Force was considerably more flawed and in part helped to limit the success of the series from that point on. In any case, we’ll see how well this new port fares once it’s released at the end of the year.
Spoiler
[flash http://www.youtube.com/watch?v=6IhJ3zyMe0A]
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Possibly our favourite Transformer, Shockwave (aka Laserwave, Astro Magnum etc.), is getting offered as a pre-order bonus for GameStop customers who buy the upcoming Transformers: War for Cybertron. Now, we know this news isn’t that current but this trailer showing off the pre-order bonus in game (and suitably voiced) is rather wonderful – though much of that is also down to the music being used.
Shockwave is an interesting design as it mirrors much of the similarities to the cyclops monster seen in Ulysses 31, a series that Studio Nue also worked on. Whilst Nue also worked on Diaclone, the Japanese toy line that birthed Transformers as we know it, Shockwave was an interesting anomaly to that as the original “Astro Magnum” toy wasn’t made by Takara. Whoever penned the original toy design, and we’re inclined to think it may have been Kazutaka Miyatake, we’re suitably chuffed that the new game will feature the mecha.
Spoiler
[flash http://www.youtube.com/watch?v=HtyYt7oRMhs]
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Posted on : 01-06-2010 | By : Cacophanus | In : News
Posted on : 28-05-2010 | By : Cacophanus | In : News
Posted on : 27-05-2010 | By : Cacophanus | In : News
The port of the sequel to G.rev’s arcade classic, Senko no Ronde, was released earlier in the week. Entitled Senko no Ronde DUO the port is rife with a panoply of exclusive features, from an interesting story mode as well as online multiplayer (though hopefully the latter will fair better with lag this time around). We’ll be reviewing the game in the near future but in the meantime you can order the Japanese version here.
Spoiler
[flash http://www.youtube.com/watch?v=mGgjZXaS3B0]
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Posted on : 26-05-2010 | By : Cacophanus | In : News
Posted on : 24-05-2010 | By : Cacophanus | In : News
Along with the news regarding Another Century’s Episode R’s release date, which is apparently the 19th August, the official site also talks about premium downloadable content for those that pre-order the game. Specifically, the MSZ-006-3 Zeta Gundam Type 3 from the limited release one-off “movie” Green Divers. This design, in the movie at least, was hinted at being piloted by none other than Amuro Ray (as Tohru Furuya was used to voice the unnamed pilot). It was only until Gundam Evolve 9 that fans knew that, yes, this was Amuro’s custom built Zeta and it was dubbed the “White Unicorn” to boot (though this is not to be confused with Amuro’s later custom built Zeta Plus). In any case, having this unit available in ACE R is a nice touch and for those curious about the Type 3 Zeta, we’ve linked the entirety of Gundam Evolve 9 below.
Spoiler
[flash http://www.youtube.com/watch?v=awN9DG6ApwQ]
[flash http://www.youtube.com/watch?v=Zr2OyFXKe8I]
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Posted on : 23-05-2010 | By : Cacophanus | In : Reviews
Over the past five years or so there’s been a palpable trend within gaming in the West. Palpable in the sense in that it fundamentally affects the functional framework of the games themselves, to the extent that this change is almost taken for granted.
In the scramble for supposed mainstream appeal more and more games have opted to take a standardised approach to gaming functionality. On the one hand this allows for a much more accessible learning curve and an implicit understanding of how a game will operate. The down side to this is that ultimately many games end up playing the same.
Bucking this trend is also very difficult as much of the mainstream press get pretty worked up when a game requires them to learn something new. This, to be fair, isn’t their fault as they often have to cover multiple games in a ridiculously short amount of time. As such, due to the way that the gaming press operates, functional standardisation is something that is critically welcomed.
So when something as brilliantly wrought as Lost Planet 2 comes along, with its immense number of fascinating nuances and insightful design choices, it receives coverage that’s very much distorted and more than a little bit unfair on account of how the gaming press is structured. As such, we feel compelled to address this issue; as Lost Planet 2 is really quite bloody amazing.