News: God Gundam and Master Gundam DLC Coming To Gundam...
It's been a long time coming, but God Gundam and Master Gundam are finally joining the Gundam Versus roster as the next DLC units in January. While we've had several melee...
News: Aegis Gundam, GM Sniper II White Dingo Ver. and...
This December, even more suits are being added to the ever growing Gundam Versus lineup. The first is Aegis Gundam, last seen in Gundam SEED Destiny: Rengou VS ZAFT II Plus...
News: Atlas Gundam DLC Coming To Gundam Versus
If you were hoping for more Gundam Thunderbolt units, there's good news! Atlas Gundam will be joining the Gundam Versus roster as DLC in late November. This will more than...
News: Gundam Versus To Add Phantom Gundam As DLC Unit
As we await the upcoming Western release of Gundam Versus on September 29 on top of unreleased units such as Pale Rider and Gundam Guison Rebake, Phantom Gundam has been...
Game Watch has a nice breakdown on the upcoming Front Mission Evolved that shows, amongst many things, the backpacks that the wanzers can equip. From anti-missile hardware to, the more interesting, hover/flight backpack. Interesting in the sense that wanzers have historically been ground specific mecha, much like the AT’s in VOTOMS in fact as they too have “rollers” in their feet. Admittedly, some of the Front Mission games have allowed the wanzers to jump and hover but this was relatively rare in the series as a whole. There’s no reason why it can’t work though and the backpack element means it’s by no means a permanent fixture either. The update also shows some of the antagonist characters, with emphasis on bewbs no less. The Dylan mercenaries sport wanzers with skulls for heads, just so that gamers get that they are the “baddies” (way to go on the narrative subtlety there). In any case there are lots of nice screenshots to look at and, for all our worries about the game, it is looking nice.
Over at 4Gamer they’ve got a few updates regarding Artdink’s upcoming Carnage Heart EXA for the PSP. From nice new screenshots to a promo video, it seems that Artdink are keen to promote this game as being something of a genuine continuation for the series. What’s slightly odd about the promo video, shown below, is that the opening explosion montage is actually from the film Starman. Why they decided to choose that is somewhat of a mystery to us. In any case, seeing the new variety of OKEs the game will offer is rather encouraging and we can’t wait to get our hands on the game when it comes out in October.
After HORI finally received all its pre-orders for the release of the TwinStick EX peripheral, it now seems that that sticks are going into production again. In addition, the sticks have been emblazoned with the Virtual On Force logo to tie in with the port’s 360 release at the end of the year. You can also order the sticks again here and thankfully the sticks will also still work with the Oratan 5.66 port that was released on XBLA last year.
French site Nintendo-Master has apparently seen Tail Concerto‘s spiritual successor, Solarobo, translated into French. There doesn’t seem to be any official announcement, but seeing a game currently unreleased in Japan already in another language means someone at Bandai-Namco is planning a localization. Whether the French translation means a European or a North American release is hard to say at this point.
As noted above, the game is a spiritual successor to Tail Concerto, a PS1 platforming game starring a dog-cop in a mecha, who captured criminal cat pirates in bubbles. Cute game about talking animals or crypto-allegory about the political and literal machinery of racism? (probably the former) Anyway, the PS1 original was refreshing in its time for its colorful look and relaxing feel back when most video games were exploring darker themes and, with the upgraded graphics capabilities of the Nintendo DS, Solarobo is not only continuing in that tradition but is extending it. By creating a colorful, almost waterpainted game in a time where video games consist entirely of palettes of browns.
The same YouTube user who uploaded a few videos of the game last time we talked about Solarobo has again graciously shared with the Internet a few more vids, illustrating the game in action. As we noted last time, Solarobo’s camera perspective changes depending on what kind of stage the character is currently in, taking a behind-the-back view during the larger 3D stages, and a wide angle shot for smaller rooms that depend more on sidescrolling and platforming. A lot of games try to keep the game’s perspective constant even when the game’s needs could better be served by a different angle, which either makes certain stretches of a game awkward or limits the possibilities of the game’s creators. Solarobo definitely seems to be playing with possibilities; here’s the game’s (apparently VTOL) mecha taking flight between floating islands with some of the best mecha booster-flares ever, here it is in one of the more exciting mine cart scenes that are apparently mandated by international law, and then there’s, uh, this “fishing for a battleship” scene. It’s good to see that when mecha games finally get their own fishing minigames, the fish are scaled up to the capabilities of the mecha.
Website DSHyper also has their own impressions, which includes a good summary of what we know of the story and part of an interview with someone from CyberConnect2, the team that is developing the game.
Courtesy of our good friends at HobbyLink Japan, we’ve been sent a toy from the original Macross TV series to review. Specifically, the VF Hi-Metal VF-1J in Hikaru Ichijyo’s colours. In addition, to give the toy some context, we’ve also linked some anime and gameplay footage of it in action in Macross Ultimate Frontier at the end of the review.
Over at Gpara they’ve covered the news that an old Temjin statue will go on tour around three Japanese art museums in the coming months. Specifically the Aomori Museum of Art, Shizuoka Prefectural Museum of Art and the Iwami Art Museum. This is also part of a robot art festival but it nicely ties into the upcoming release for the Virtual On Force port coming later this year. This specific Temjin statue, the MZV-747-J, was actually used at the 2002 Tokyo Game Show to announce Virtual On Marz’s release. The problem is that the 747 series of Temjins in Force sport a different and more subdued colour scheme, so this statue is a bit out of date with that really. This Temjin from Marz also featured in Super Robot Wars Alpha 3 on the PS2 and the recent Super Robot Wars K on the DS.
As a series, Transformers often gets a bum deal when it comes to gaming. In recent history at least, the majority of the games made using the license have been functionally atrocious. However, much of this was down to the games being lead by the nose by the original intellectual property and, for the last few games, down to idiotic schedules on account of them being film tie-ins. Thankfully, games like Batman: Arkham Asylum have shown that if you use the framework of the IP to build a game at its own pace you can end up with something decent.
Activision did just that and between film releases decided to fund a dedicated Transformers game which wasn’t stringently bound to the narrative idiosyncrasies of a series that’s, to be fair, pretty mongrel at the best of times. High Moon have managed to tackle the challenge with a remarkable level of craftsmanship and for the first time in a long while I’ve been able to play a refreshingly good Transformers game.
As part of Bandai’s increasingly infuriating Tamashii Web shop exclusives, they have finally announced that they’ll be releasing Soul of Chogokin Spec toys of both the Dragonar 2 and 3 units from Metal Armor Dragonar. Now, Dragonar has had somewhat of a resurgence since it was featured in all three of the PS2 Another Century’s Episode games (though it had obviously been featured in a multitude of Super Robot Wars games prior to that). Up and till this point however, Bandai had only released toys of the Dragonar 1, specifically two variants of the design; one with original proportions from the show and another that was stylised by Masami Obari. These new toys obviously seem to fall into the latter Obari stylised camp, not that we’re complaining. At present it’s not clear whether these toys will also sport the “lifters”, backpacks with wings on effectively, that were used in the show but we may see more options surface in the oncoming months. Both toys will be released in December, though you’ll obviously have needed to pre-order them online first. Personally, we’re holding out for the day when they finally release a Dragonar 1 Custom.
Recently at E3 2010, Bungie in cooperation with Idea Planet unveiled life size statues of Noble Team, from the upcoming Halo:Reach. The Spartan III battle armors have taken a significant aesthetic change from the series’s prior genre convention power armor, and seem to have undergone a heavily militarized look. While not quite resembling the masterful Starship Trooper’s OVA cap troopers, designed by Miyatake Kazutaka, the Spartan III armors seem to suggest a greater sense of realism and actual mobility. Previously mentioned on this site, the growing influence of Yutaka Izubuchi’s GM Sniper II becomes even more apparent in Halo:Reach as evidenced by the Spartan III armor’s customizable visors and magnifying optics. In the video, the lead artist briefly explains the delicate construction of the statues and gives the viewer a good perspective on just how large the actual Spartans are.
Famitsu have got the scoop on the new Carnage Heart EXA for the PSP that’s coming out in October. For those unfamiliar with the Carnage Heart games, these have historically had the player program the game’s mecha, called Overkill Engines (or OKEs), before sending them into battle to fight on their own. At the time of the original game’s release, this type of approach to mecha gaming was unique and Artdink have fashioned a unique niche for the series ever since.
EXA will be the second PSP game in the Carnage Heart series, as Portable was released a good few years ago now. Despite having an all new dating-sim-esque scenario mode, EXA will also allow the player to manually control their OKEs. Admittedly, the older games had this option available but it was only a cheat, whereas this will be actually a full fledged mode now. Naturally, what with all the Gundam Battle and Macross games Artdink have been making recently, this shift shouldn’t be too much of issue for them.
If the above sounds a bit familiar, then you may be thinking of Armored Core Formula Front as it was a game that used a similar setup to Carnage Heart’s and was released for the PSP’s launch back in 2004 (though it also got a rather cool PS2 port too). In any case, it’s nice to see that they’re still using some of Kow Yokoyama’s mecha designs for the OKEs in EXA. That makes us happy inside.