Posted on : 07-03-2011 | By : Cacophanus | In : News
Hardware: PlayStation 3, Xbox 360
4Gamer has a piece today about Armored Core V’s site re-boot, covering off lots of new ground regarding the operator setup. The epic 7 page Dengeki Online interview with Toshifumi Nabeshima we mentioned previously actually ties in with a lot of this new information thankfully. Specifically, operators are indeed separate from the mecha control entirely. Seeing the battlefield in map form and coordinating their team-mates. Information is actually imparted via the AC’s on the ground to the operator, so the team have to do recon basically. This was done to allow less functionally skilled, though strategically adept, players to help their team. In addition, parts and AC type balancing have been purposefully skewed to make sure that there are complimentary configs in a match. Meaning that certain configs will sympathetically outmatch one another, forcing players to work more in a team in most situations. This means that skilled players will have a harder time if they decide to go up against an AC that’s their config nemesis so to speak. Player skill is still hugely important though and apparently older players will still be able to transfer their skillset over to how ACV works. The reasoning behind this design choice was to emphasise team work in taking and holding onto territories. Despite all this Nabeshima was confident that players can still play the game in a singleplayer way (despite still being online). All in all, this is sounding more and more like ACV is going down the Monster Hunter / Lost Planet 2 route. The 4Gamer piece also has some lovely new mecha design artwork, which is suitably industrial.