Videos: Super Robot Wars BX Latest Promo
With the release of Super Robot Wars BX looming, we've been graced with a new promo. It shows a lot of new animation and the game is looking great really. Bandai Namco...
Toys: DX Chogokin VF-19 Advance
One of the more interesting releases from Bandai as of late has been their DX Chogokin VF-19 Advance as seen very briefly in the second Macross Frontier movie. As there...
Game Watch has a new piece on Rev 3.01 for Senjou no Kizuna. Despite having two new mobile suits; in the form of the RX-78GP01 Gundam “Zephyranthes” and the AGX-04 Gerbera Tetra, it also sports a new map (that of the California Base). This new level also has a slew of HLVs dotted across the area, which launch at various points too, as well as a large mass driver separating the map. We’ve linked a new video below and it’s also clear that the Rev 3 update also massively improved the game’s lighting and particle system. The update goes live on Friday 29th July. In addition the Gundam you see at the beginning of the video below, if you’re at all curious, is the RX-78-6 Mudrock Gundam that was prominently featured in the rather awesome PS2 game Zeonic Front.
4Gamer has the scoop on a new update to Gundam Extreme Versus next week on the 20th July. Whilst it features the wonderfully evil XM-X2 (F97) Crossbone Gundam X-2 Kai, piloted by the suitably toffee nosed Zabine Chareux, the update will also include the somewhat controversial GNT-0000 00 Qan[T]. Controversial in the sense that the Quan[T]’s main functional remit is to make conflict redundant, through mutual telepathic understanding via sparkly green fairy dust. How this will be implemented in the arcades remains to be seen but we expect a logarithmic increase in hugging and love-ins post matches involving the new suit. Either way both new suits look lovely in-game and we’re seriously losing our minds over the lack of a home console port.
Game Watch has a new piece on the forthcoming Rev 3 update for Senjou no Kizuna, aka that Gundam arcade game with the palpably awesome cockpit. Emphasising its palapable awesomeness, the new revision will feature a “real frame” cockpit (pictured above) too. Apart from some additional unit unlock changes, the update is a bit sparse and seems to be more a framework for further additions (much like Rev 2.5 was really). Considering that the hardware that runs this game is now eight years old, we’re moderately impressed that it’s survived this long.
Over at 4Gamer they have an update regarding Konami’s upcoming Steel Chronicle, which is sort of a Border Break/Monster Hunter clone. Basically the location test will start today and to commemorate that Konami have released some footage of the game in action. To be honest, it looks pretty awful and really rather pedestrian/dull. Hopefully the location test will garner some useful feedback in order for Konami to improve, what appears at least, to be a woeful arcade game.
One of our favourite arcade games, is getting another new and quite substantial update. The recently “released” Border Break Airburst will be updated with all manner of new mecha and maps on June 29th. As well as having a slightly modified but more focused twist to a core game type. Specifically, Border Break works by having opposing teams kill each other and capture spawn points. The more spawnpoints and enemies killed results in a win for that side. However, each team has a well defended base with a vulnerable core. Destroying an opposing side’s core nets a win instantly. This new mode effectively has the focus shifted to directly attacking or defending a side’s core, eschewing all the tactical land grabs from capturing spawn points. From our experience, some of the most heated battles were always around a team’s core so it’s cool that a game mode has sort of taken this into account. In addition, in a partial nod to Armored Core no doubt, players can now also customise emblems for their mecha.
Whilst there is still no news of a home console port of the Border Break games, the fact that the Wii U is on the horizon (with a nice touchscreen setup) could mean we may see this on a console sooner rather than previously, well, never.
Following last week’s leak, the somewhat kiddy Gundam AGE has received its official announcement. From a nice animated promo (shown below) to the news that Level 5 are indeed also helming not only the series’ story but also the game tie-ins (specifically an as yet yet untitled RPG). It seems Bandai have set their money making machine to go up to eleven this time. One of the arcade game tie-ins in particular is rather interesting though. Entitled Gage-ing Battle Base it effectively has kids place their newly built model kits into a reader of some sort that then generates battle stats for them to play with. It’s like Barcode Battlers high fived with the people behind Gunpla Builders. There’s also a card battling game called Gundam Triage on the way too, which will feature all manner of series including the forthcoming Gundam AGE. If we’re brutally honest, whilst we do love Level 5’s output it does feel misplaced here. This is not to say that kid’s in giant real robot mecha can’t be interesting, as Vifam and V Gundam do kinda prove that it can work, but that it’s probably gone too far in this case. The series is expected to start this October.
Update: Seems that Kanetake Ebikawa has done the primary mecha design of the titular Gundam AGE-1. The “mega size” 1/48 scale kit looks pretty cool too.
If you remember, we reviewed the Composite Ver. Ka Temjin a while back. It was suitably awesome but maybe a little pricey for some. Well, pricey it is no longer. HobbyLink Japan are featuring the toy in their current sale at a whopping 60% off the normal retail price (coming in at 1,920 yen). It goes without saying that this a fantastic bargain but they only have a finite number in stock, so if you want yours then you better move quickly!
Over at Gundam.info they’re teasing a new release, using a silhouette somewhat similar to the Extreme Gundam from Gundam Extreme Versus. We’re hoping this means we’ll be finally seeing a PS3 port of the game sometime later this year. In any case, the full brief will be divulged via a live stream on June 13th. The fact that Bandai Namco are handling the stream makes us think this is likely to be game related, but who knows.
Update: Anime News Network is reporting this could more likely be a new anime series than a game announcement. Anyway, we’ll know more on June 13th.
After a bit of a wait, we’ve finally got our hands on the limited release Robot Damashii toy for the White Dingo GM Sniper II, as originally seen in the Dreamcast game Rise from the Ashes. Whilst we’ve already reviewed the standard GM Sniper II toy, this variant is very much a gaming specific mobile suit. As such, whilst the toy is pretty much functionally identical, the context of it is something we wanted to cover in more detail. Especially, as the White Dingo team themselves in effect birthed a specific development studio within Bandai Namco games. Naturally, we’ve also included a variety of gameplay videos at the end of the review to give the toy some context.