Videos: Super Robot Wars BX Updated Promos
We were recently graced with all manner of new promo videos for the upcoming Super Robot Wars BX. The first was an hour long conference that covered various things regarding...
Game Watch has a new piece on the forthcoming Rev 3 update for Senjou no Kizuna, aka that Gundam arcade game with the palpably awesome cockpit. Emphasising its palapable awesomeness, the new revision will feature a “real frame” cockpit (pictured above) too. Apart from some additional unit unlock changes, the update is a bit sparse and seems to be more a framework for further additions (much like Rev 2.5 was really). Considering that the hardware that runs this game is now eight years old, we’re moderately impressed that it’s survived this long.
Over at 4Gamer they have an update regarding Konami’s upcoming Steel Chronicle, which is sort of a Border Break/Monster Hunter clone. Basically the location test will start today and to commemorate that Konami have released some footage of the game in action. To be honest, it looks pretty awful and really rather pedestrian/dull. Hopefully the location test will garner some useful feedback in order for Konami to improve, what appears at least, to be a woeful arcade game.
One of our favourite arcade games, is getting another new and quite substantial update. The recently “released” Border Break Airburst will be updated with all manner of new mecha and maps on June 29th. As well as having a slightly modified but more focused twist to a core game type. Specifically, Border Break works by having opposing teams kill each other and capture spawn points. The more spawnpoints and enemies killed results in a win for that side. However, each team has a well defended base with a vulnerable core. Destroying an opposing side’s core nets a win instantly. This new mode effectively has the focus shifted to directly attacking or defending a side’s core, eschewing all the tactical land grabs from capturing spawn points. From our experience, some of the most heated battles were always around a team’s core so it’s cool that a game mode has sort of taken this into account. In addition, in a partial nod to Armored Core no doubt, players can now also customise emblems for their mecha.
Whilst there is still no news of a home console port of the Border Break games, the fact that the Wii U is on the horizon (with a nice touchscreen setup) could mean we may see this on a console sooner rather than previously, well, never.
Following last week’s leak, the somewhat kiddy Gundam AGE has received its official announcement. From a nice animated promo (shown below) to the news that Level 5 are indeed also helming not only the series’ story but also the game tie-ins (specifically an as yet yet untitled RPG). It seems Bandai have set their money making machine to go up to eleven this time. One of the arcade game tie-ins in particular is rather interesting though. Entitled Gage-ing Battle Base it effectively has kids place their newly built model kits into a reader of some sort that then generates battle stats for them to play with. It’s like Barcode Battlers high fived with the people behind Gunpla Builders. There’s also a card battling game called Gundam Triage on the way too, which will feature all manner of series including the forthcoming Gundam AGE. If we’re brutally honest, whilst we do love Level 5’s output it does feel misplaced here. This is not to say that kid’s in giant real robot mecha can’t be interesting, as Vifam and V Gundam do kinda prove that it can work, but that it’s probably gone too far in this case. The series is expected to start this October.
Update: Seems that Kanetake Ebikawa has done the primary mecha design of the titular Gundam AGE-1. The “mega size” 1/48 scale kit looks pretty cool too.
If you remember, we reviewed the Composite Ver. Ka Temjin a while back. It was suitably awesome but maybe a little pricey for some. Well, pricey it is no longer. HobbyLink Japan are featuring the toy in their current sale at a whopping 60% off the normal retail price (coming in at 1,920 yen). It goes without saying that this a fantastic bargain but they only have a finite number in stock, so if you want yours then you better move quickly!
Over at Gundam.info they’re teasing a new release, using a silhouette somewhat similar to the Extreme Gundam from Gundam Extreme Versus. We’re hoping this means we’ll be finally seeing a PS3 port of the game sometime later this year. In any case, the full brief will be divulged via a live stream on June 13th. The fact that Bandai Namco are handling the stream makes us think this is likely to be game related, but who knows.
Update: Anime News Network is reporting this could more likely be a new anime series than a game announcement. Anyway, we’ll know more on June 13th.
After a bit of a wait, we’ve finally got our hands on the limited release Robot Damashii toy for the White Dingo GM Sniper II, as originally seen in the Dreamcast game Rise from the Ashes. Whilst we’ve already reviewed the standard GM Sniper II toy, this variant is very much a gaming specific mobile suit. As such, whilst the toy is pretty much functionally identical, the context of it is something we wanted to cover in more detail. Especially, as the White Dingo team themselves in effect birthed a specific development studio within Bandai Namco games. Naturally, we’ve also included a variety of gameplay videos at the end of the review to give the toy some context.
Game Watch has a piece on a forthcoming update to Senjou no Kizuna, featuring two more units from the classic Blue Destiny games on the Sega Saturn. Whilst the RX-79BD-1 GM Blue Destiny Unit 1 and MS-08TX Efreet Custom are already available in the game, this new update (Rev 2.52) will also add two Gundam units to the already large mobile suit roster; specifically that of the RX-79BD-2 Blue Destiny Unit 2 and RX-79BD-3 Blue Destiny Unit 3 respectively. These were present in the final instalment of the trilogy and like the prototype units before it they used the ethically questionable EXAM System. The latter will also functionally inferred when players take too damage, as the EXAM System will give Unit 2 a performance boost and increase the range of its weapon locks, whereas Unit 3 will have a melee damage boost. As with all the Blue Destiny units, since their creation they’ve been featured in numerous games over the years and have become something of a fan favourite. One day we’ll get around to reviewing the original Sega Saturn games, but in the meantime this is a pretty awesome little toy of the Blue Destiny GM and Unit 2.
In October of last year Konami trademarked Steel Chronicle and we now know what that was for. In short, it appears to be a multiplayer focused mecha arcade game that cashes in on the recent runaway success of Border Break (right down to the character customisation). Except the primary antagonists are giant bugs rather than mecha (basically a bit like the Akrid in the Lost Planet series of games). The game recently underwent a location test at two arcades, one in Akihabara and another in Ikebukuro. No word on whether it’s any good but the general vibe from Japanese gamers is that the blatant Border Break “homage” is a bit lazy.