Toys: Robot Damashii Dunbine and Drumlo
Courtesy of our good friends at HobbyLink Japan we've been sent the Robot Damashii Dunbine and Robot Damashii Drumlo from the classic 80's mecha anime Aura Battler Dunbine....
News: Super Robot Wars BX Announced
So the next Super Robot Wars game to be announced has the suffix of BX and it will be released again on the 3DS. The last game on the system, in the form of UX, was really...
The brilliantly mad Chousoku Henkei Gyrozetter is now gearing up for a national Japanese release. The official site lists areas where the game will be installed and they’re also not missing a trick in terms of pimping the forthcoming merchandise either. Talking of which, at the recent International Tokyo Toy Show there were some very nice Gyrozetter toys shown. These appear to be entirely made of plastic but the sculpt and finish put pretty much every US made Transformer toy to shame. As always, you’ll be able to buy the toys here.
Despite our double-take on the whole weird marketing for Hawken, the playthrough of the game now has us a bit more excited. Especially as the customisation options look to be pretty cogent. If that didn’t pretty squarely make Hawken a mecha game, then behold its own controller (shown above). Dubbed the slightly tragic “Mek-Fu”, the controller is actually a fully customisable USB device. So even after Hawken has been and gone you’ll still be able to use it quite happily on other games. Considering MechWarrior Online’s Artemis controller, this looks a lot more like the classic Steel Battalion setup we loved and adored. However, the price tag may end up being considerably more than the Steel Battalion one and that even included the game. Though at least you’ll be able to use it on other games, something the Steel Battalion controller wasn’t really able to do. If you want to see the playthrough we’ve linked it below.
Famitsu has the scoop on Assault Gunners, a new PSN download mecha game for the Vita out at the end of June. Like the other download only games for the Vita, the price tag is a similarly reasonable 1,480 yen. For that you get a 30 mission story mode, a Horde mode clone called “Inferno” and 4 player ad-hoc multiplayer. There’s also a load of customisation available too. All that aside, the game looks to be pretty damn solid indeed. We’ve been craving for some good mecha games on the Vita for a while and now a whole bunch arrive at once. Developed by Marvellous AQL, it’s directed by Kazuyuki Ogawa (of Clock Tower fame) and produced by Shinji Motoki (who recently worked on the pretty awesome Muramasa game on the Wii). Anyway, a demo is out for the game today and we’ll be buying as well as giving the game a good once over on its release on June 28th.
4Gamer have a nice rundown of the other characters in the upcoming E.X. Troopers. Excluding Bren we have TeeKee an ex-Snow Pirate with mad language skillz, Chris the icy leader with a talent for piloting VTs (as well as being Bren’s main rival), Julie an upbeat mechanic and Luan who’s some kind of nerd when it comes to life on EDN-3rd. All in all it seems like a pretty standard mecha anime cast and it should work well hopefully. We’re loving the art style still and this is definitely one of our “do want” games.
The folks behind many fine gaming mice, keyboards and other products are cooking up a treat for MechWarrior Online. Razer’s still in development controller, named Artemis, was shown off at this past E3. You can see some pictures here.
As it is still in development, what you see here is likely to change somewhat from now to release. Though what we have now is quite lovely, if I don’t say so myself. From left to right we see a 12 key console with sliding throttle, a centre section featuring an 8 inch monitor to be used in conjunction with the game’s main screen, and finally an adjustable flight stick featuring force-feedback. The unit will also feature fully programmable button combinations (macros). For example; you would be able to bind one key of the 12 to fire a volley a missiles, followed by a barrage of laser fire, topped off with a peppering of autocannons.
We might also point out that this is the first time since the original Steel Battalion, that a mecha game has had a similarly complex controller of its very own (the recent HORI TwinSticks are pretty simple by comparison). We’re quite excited indeed and cannot wait to get our hands on this beauty.
The rather luscious looking Hawken has apparently already been receiving criticism from its prospective fanbase; due to the mecha coming across as merely mecha skinned people rather than pilotable machines in their own functional right. In some ways, we can see where people are coming from (as a recent game will attest to) but we think the rationale put forward does somewhat miss the point. Specifically that why would mecha be made unnecessarily awkward to pilot, despite being a rather obvious straw man on their part no decent mecha game goes out of its way to do what they claim. In fact the opposite is true; that in order to give as much control to the player the controls and movement need to be managed more carefully. Gamers want to feel that they’re controlling a complex and potent machine, as there are already plenty of pedestrian shooters out there to choose from. All this aside we’re still sitting on the fence until Hawken is finally out later this year.
The full Mamoru Oshii directed live action trailer for Steel Battalion Heavy Armor is now available for all to see. Despite the obvious facts that it makes no sense and is utterly terrible, we do at least get to see an angry blonde Polish lady fire a large machine gun. Clearly Oshii just wanted to go to Poland again and play around with live ammunition. If this is what constitutes as premium PR material then it’s clear that Oshii is laughing his arse off at Capcom, all the way to the bloody bank no less. With the game’s release barely a week away now, we’re not sure this will entirely help promote it.
We now finally have details on Gundam Battle Operation’s freemium setup. It seems that the main form of game currency are units of energy. Each unit amounts to one play and you earn one unit every two hours (amounting to a total of 12 a day). The monetisation part starts when you run out of units, as this is where you can buy more (rather than having to wait for them to recharge). The current pricing will be is 100 yen per one piece of energy, followed by bulk purchases at 6 units for 480 yen, 13 units for 950 yen and 27 units for 1,850 yen. There will also be a campaign where units will be doubled from the game’s releases on June 28th to July 11th. Whilst the mobile suits are pretty much free, sadly you can power up your suit and weapons for a small fee. The latter sounds pretty dumb and falls into the tragically common freemium approach. That aside, the game has also received over 100,000 registrations already. So at least when the game’s released it should have a good head start in terms of the online community.
In a pretty interesting move, Bandai have decided to ratchet up their already prestigious Soul of Chogokin toyline with a newer and even more exclusive brand. Put simply, we now have a DX (or “deluxe”) variant to the Soul of Chogokin range. The first of these epic toys will be the classic Mazinger Z (pictured above). The toy itself will feature a large amount of diecast and clock in at a very decent 30cm. The price tag is also suitably DX, as it’s an eye watering 36,750 yen. Apart from the awesome cut away armor, the toy will also have a variety of light and sound gimmicks (shown nicely here). Released in December this year, we now have yet another epic toy to add to our stocking requests.