
As part of Bandai’s increasingly infuriating Tamashii Web shop exclusives, they have finally announced that they’ll be releasing Soul of Chogokin Spec toys of both the Dragonar 2 and 3 units from Metal Armor Dragonar. Now, Dragonar has had somewhat of a resurgence since it was featured in all three of the PS2 Another Century’s Episode games (though it had obviously been featured in a multitude of Super Robot Wars games prior to that). Up and till this point however, Bandai had only released toys of the Dragonar 1, specifically two variants of the design; one with original proportions from the show and another that was stylised by Masami ÅŒbari. These new toys obviously seem to fall into the latter ÅŒbari stylised camp, not that we’re complaining. At present it’s not clear whether these toys will also sport the “lifters”, backpacks with wings on effectively, that were used in the show but we may see more options surface in the oncoming months. Both toys will be released in December, though you’ll obviously have needed to pre-order them online first. Personally, we’re holding out for the day when they finally release a Dragonar 1 Custom.
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The recently released Robot Damashii toy of the ARX-7 Arbalest from Full Metal Panic! has been covered over at R-Side. Much like all other Robot Damashii toys, the Arbalest looks suitably poseable and well sculpted despite the cheaper cost and smaller size. The Arbalest was featured in both Super Robot Wars J and W.
Interestingly, the mecha designer responsible for this design, Kanetake Ebikawa, also penned the titular mobile suits in the recent Gundam 00 (notably that of the Exia and the 00 Gundam itself). In addition, Ebikawa has helmed the mecha design for the upcoming PSP shooter, Darius Burst.


Posted on : 08-09-2009 | By : Cacophanus | In : Features
In December of 1999, SEGA released a nigh-on arcade perfect port on their ill-fated Dreamcast for Virtual On Oratorio Tangram. Like the Saturn port of its precursor, it also featured a bespoke controller to emulate the arcade version’s original setup: a pair of twinsticks. It was critically lauded by almost all Japanese (and many Western) publications and did quite well in terms of sales too.
The thing with the Virtual On series though is that they’ve always been focused around human multiplayer. In that regard they are practically peerless. As to their singleplayer “experience”; it’s almost been an oversight.
Even Hajime Katoki’s mecha design was forcibly restrained for the various Virtuaroids, as the 1995 original had very stringent polygon counts which set the aesthetic. The first two Virtual On games in fact are almost exercises in functional minimalism.
Yet Virtual On, as a series, has had a remarkable amount of design-based progeny over the years but in the case of Oratorio Tangram such “offspring†would only be a few years away.
Cue Hideo Kojima…

