
It’s a giant RX-78-2 head, what more could you ask for? Anyway, despite the regal majesty that is the Kunio Okawara’s timeless Gundam design 4gamer has some nice coverage of Bandai Namco’s games at this year’s Tokyo Game Show.
In addition, someone was nice enough to upload a video of the head in action. Specifically due to the fact it moves, which indicates that this is probably the disembodied head from the Odaiba 1/1 scale Gundam that was recently taken down.
Spoiler
[flash http://www.youtube.com/watch?v=QyqubQfylLw]
[collapse]



Famitsu recently posted an interesting piece of coverage for Front Mission Evolved, most probably to tie-in with its presence at the Tokyo Game Show. Despite the fact that the in-game screenshots look better than expected, the refreshing thing to see is that you can also get out of your wanzer and take on enemies as a mere human. This is something that was recently utilised in the fantastic Yuke’s developed VOTOMS game (which we’ve reviewed in case you’re curious) and naturally there are a large number of thematic links between the narratives, especially as to the scale and technical depiction of the mecha themselves.
That said, the video below doesn’t exactly bode well on how it might actually play…
Spoiler
[flash http://www.gametrailers.com/remote_wrap.php?mid=56544]
[collapse]


Posted on : 23-09-2009 | By : Cacophanus | In : News

The upcoming release of the 1/100 scale TRV-06k-H Viper II kit has been previewed over at the Kotobukiya blog, prior to its release this month. This is the 1P colour variant from the first Virtual On (we have a nice feature about the Virtual On series if you’re curious). Originally, Viper II was intended to transform but due to the technical limitations of the Model 2 board this wasn’t possible, much to the disappointment of the game’s mecha designer, Hajime Katoki. Naturally, in the sequel the upgrade to Viper II, in the form of Cypher, retained the transformation ability. The kit itself costs 4,800 yen and you can get it here.
On the recent SEGA AGES port of the first Virtual On, the game featured expert matches via its playback feature. Below is a video of two expert Viper II players squaring off, in case you want to see the design in action.
Spoiler
[flash http://www.youtube.com/watch?v=Dyg1JobnY-A]
[collapse]


Posted on : 21-09-2009 | By : Cacophanus | In : Videos

Back in July of 2000, the Fuji-Q Highland amusement park opened Gundam The Ride. You were escorted onto a Federation transport and carried through the final battle of the One Year War, A Baoa Qu, by two chirpy GM pilots. The ride was full of wondrous little references which all zoomed past at lightning speed.
A few years later, in 2003, Bandai released Meguriai Sora on the PlayStation 2 (this was later released abroad as Encounters in Space). Within one of the latter campaign levels there was a nice little reference to the ride, as you encounter the transport and the GM’s in the middle of a Dolos class ship. Naturally, very few in the Western gaming press picked up on this rather cool reference.
Unfortunately, the ride closed down in July 2007 and was replaced by Gundam Crisis. Thankfully, someone managed to capture the ride for posterity before it shut down. So I’ve linked that below as well as a capture from the game that featured the cameo from the ride.
Enjoy!
Spoiler
[flash http://www.youtube.com/watch?v=kXpkAPdlTkc]
[flash http://www.youtube.com/watch?v=2ngG9u-jgqA]
[collapse]


Posted on : 20-09-2009 | By : Cacophanus | In : Reviews
Posted on : 18-09-2009 | By : Cacophanus | In : News

A nice long promo video for Super Robot Wars Neo was released recently, as the game is gearing up for release at the end of October in Japan. These videos are normally the ones given to high street shops to advertise the game in store (hence the length and the fact it goes through every series featured). Unlike the main bulk of Super Robot Wars games, Neo uses 3D models in the attack animations and it’s also the first game in the series to be released on the Wii (hence the slightly kiddy line-up of mecha). Despite being a port of the GC and XO games, Neo does have a bit more going for it as Banpresto have utilised a full 3D map and streamlined the whole body parts system. In that, you can no longer target the head or legs of an enemy mecha. Hopefully, unlike XO, Neo won’t feature a horrifically evil final boss fight.
Spoiler
[flash http://www.youtube.com/watch?v=2Pi2dSX8RvE]
[collapse]


Posted on : 17-09-2009 | By : Cacophanus | In : News
Posted on : 17-09-2009 | By : Cacophanus | In : News