Latest Posts

Videos: Starwing Paradox Finally Gets Some Proper Gameplay FootageVideos: Starwing Paradox Finally Gets Some Proper Gameplay... Over at 4Gamer, they have a new interview with one of the developers behind the upcoming arcade mecha game Starwing Paradox. Released later this year in the Japanese arcades,...

Read More

News: Gundam Extreme Versus 2 Initial Roster And Location Tests AnnouncedNews: Gundam Extreme Versus 2 Initial Roster And Location... As the rest of the world has Gundam Versus on the PS4, Japanese arcades are gearing up for the upcoming Gundam Versus Extreme 2. On May 12 and 13, stores in Tokyo and Osaka...

Read More

Reviews: Super Robot Wars X (9/10)Reviews: Super Robot Wars X (9/10) Since the end of the Z series, the Super Robot Wars games have tried to change up the setup somewhat, such as including series without mecha in Super Robot Wars V. Well, the...

Read More

Videos: Mobile Suit Gundam Extreme VS 2 Announced For 2018Videos: Mobile Suit Gundam Extreme VS 2 Announced For... Bandai Namco have recently announced that Mobile Suit Gundam Extreme VS 2 will be hitting arcades in 2018. Unlike Gundam Versus, this is being positioned as a true sequel...

Read More

Videos: Build Strike Gundam, Farsia, Gundam Pixie, and Efreet Schneid Coming To Gundam VersusVideos: Build Strike Gundam, Farsia, Gundam Pixie,... Several new DLC units have been announced during the Gundam Games Announcement stream on January 16. Aside from revealing God and Master Gundam gameplay, we saw Missing...

Read More

News: Gyrozetter Interview

Posted on : 09-08-2012 | By : | In : News



There’s an interesting interview with the team behind Chousoku Henkei Gyrozetter, especially as it’s revealed that the (arcade) game utilises the Unreal engine and toolset. This is pretty rare from a Japanese development point of view, as they tend to use their own internal tech and tools. The reasoning behind the usage of external middleware (such as Unreal) was down to the fact that Square Enix’s internal engine wasn’t ready in time. Considering the fact that the game was a bit off the beaten track functionally also meant that they had issues repurposing Unreal (primarily designed around first and third person shooters) to work in a turn based way, though the driving sections apparently caused almost no issues. Naturally the upcoming 3DS game won’t be using Unreal but still it’s interesting to hear that a Japanese arcade game went down this route.


Comments (1)

Now will we see a US release for this one?

Write a comment