News: Gundam Breaker 2 Launch Bonus
To sweeten the deal for newer players buying Gundam Breaker 2 on release, Bandai have thrown in an incentive. For first time buyers of the game, they will be given a code...
News: NCSoft Announces Project HON
At the current G-Star 2014 show in Korea, it seems that NCSoft has announced a new mecha TPS game called Project HON. This looks to be quite similar in functionality to...
News: Gundam Breaker 2 Parts Upgrade System
What with the release of Gundam Breaker 2 around the corner we've now had a somewhat interesting game system revealed. Namely that parts can now be individually upgraded....
Finally, after much wait, the greatly anticipated 2nd Super Robot Wars OG has had its release details finally made public. Much of the fan speculation on places like 2ch was that the game would be released at the end of the year. Well, it seems that they were pretty much spot on as the game is slated for a Winter release. This can also mean it may slip to January next year though. This will be the first current generation 2D SRW game and if you’ve forgotten how gorgeous it will look, then take a gander at the lovely HD promo videos below. In short, we can’t wait for this!
Hot on the heels of their massive Metal Gear Rex replica is an equally impressive Metal Gear Ray from the same craftsmen at threeA. It was first publicly unveiled a few weeks back, at a showcase in Hong Kong, alongside upcoming figures for Halo and Portal.
But it was difficult to get a real sense of Ray’s size, though the safe bet was that he’s just as huge as Rex (if not more so.) So thanks to close up pics, via Kojima’s Twitter, we finally have a better idea. Mostly due to Square Enix’s Play Arts Kai Gray Fox, which stands close by and offers a true sense of scale. Anyone familiar with that figure knows already how big it is, so seeing it appear relatively diminutive speaks volumes.
Details are scant, other than what the pictures tell us. Like how its mouth can open; it remains to be see if he’ll shoot water, which was a primary means of offense in Metal Gear Solid 2. Ray is also without a tail, a key defining trait of the mass production unit. Perhaps one will be included in the final package, which can be applied at will? Like the battle scars that one can apparently adorn Rex, according to previous pictures.
No word yet on availability or price, but it appears to be coming along just swimmingly, and will more than likely have the same $500 or so price tag as its predecessor. Even though Rex is the most popular among Metal Gear diehards, Ray has plenty of fans nonetheless, who would be more than willing to give it a home as well. Provided that they’ve managed to pay his older brother off at that point. Also, Arsenal Gear next, please.
In a recent Tweet, Yuji Korekado posted a new screenshot from the Zone of the Enders HD Collection. From the second game Anubis it shows the early boss fight with Ardjet. As you can see above, it looks pretty good. This is also from a forthcoming demo meant for the event on the 25th and they are almost trying to recreate the same setup as was seen in the TGS 2002 demo (this was later included in the very nice Anubis artbook). It’s also worth clarifying that this version of the game is not really the same as the one we reviewed. Whilst a few people think our appraisal of the second game is a tad harsh, the review was done back in 2003 on the initial Japanese release. This was a very badly balanced version of the game and suffered lots of problems. Multiple silent revisions followed, culminating in the Special Edition. The latter is a very different game functionally and one day we’ll hopefully get around to covering that version in a new review (as we like it a lot more).
Following the new promo for Gundam Battle Operation, we now have a new update with some new screenshots as well as the slew of fixes on account of the recent closed beta. One of the most important of these obviously being the improving of the game’s netcode in order to reduce lag. On top of this there are all manner of gameplay tweaks and balances mention, with the slightly floppy grapple being firmed up and more immediate being notable. Despite being free to play, they’re really making an effort to make the game more palatable to its (Japanese) audience, as well as openly communicate that. That in itself is reassuring. Still no word of the game’s release date though, bar sometime at the end of June.
In a move that’s more than a little bit uplifting, Capcom it seems haven’t entirely abandoned the Lost Planet series. A new Capcom developed cel shaded and anime styled game called E.X. Troopers has been announced. Both 4Gamer and Famitsu have the scoop, along with a nice promo trailer (shown below). Functionally it looks a bit more arcadey in places, with the player dashing around a bit now, but it’s still very much a Lost Planet game. Especially as many recognisable Akrid are present not to mention the all important Vital Suits. Released on both PS3 and 3DS, the game will also be playable at this year’s Capcom Summer Jam. Interestingly, Shintaro Kojima (the game’s producer) also worked on the Monster Hunter series so expect even more of that type of functionality in this game. It also seems that May’n, of Macross Frontier fame, will involved musically too. In any case, our faith in Lost Planet has been reaffirmed and we can’t wait for this when it’s released later this year.
Gundam Battle Operation has received a new ground combat trailer. Showing off the human sized combat, the trailer doesn’t exactly help to assuage our fears. Whilst it’s the same team behind Gundam Senki 0081, we’re definitely getting flashbacks to the pretty awful Gundam Operation Troy. That said, since the beta a bunch of changes have gone in. From visible enemy life gauges to more easily visible hit markers and stun grenades for foot soldiers (the latter being in the trailer). The stun grenades look to be a pretty handy option but seem a bit overpowered in the trailer, as they cripple a mobile suit pretty effectively. The game is meant to be released sometime at the end of June but no specific date has been set as yet.
A new event has been announced for the forthcoming Zone of the Enders HD Collection. Called “Zone of the Enders HD Night Fastest in the Universe Reboot Preview” it will be held on May 25th at the Shijuku Wald 9 theatre. Most of the key staff will be there too. Tickets for the event will cost 3,000 yen and will be purchasable through Konami Style starting May 2nd at 10am. Following on from this, more places have started to show off the upcoming Jehuty HD Edition kit from Kotobukiya. As always, the sculpt looks utterly spot on. Considering that over ten years have passed since the original game was released and the only models available were hideously expensive garage kits, it’s nice to think that we’ll actually have a choice now. You can pre-order the HD edition kit here.
In a cool community based move, From Software are running an emblem design contest for Armored Core V. The winners will receive a “special award” as well as have the emblems included in a free DLC emblem pack. Unfortunately, the means by which you submit the emblems requires you to use the ACV Link feature. This is something that’s only available in the Japanese release of the game and links the game to your profile over at the Armored Core Official Partnership site. The contest will finish on the 10th May at 3pm.
Before people get all pissy at this, first blame Namco Bandai for removing the feature and second shout at them (not From Software) to include it. Since the game’s release abroad, From Software have been blamed for a bizarre amount of the community issues with the game. When in reality that’s Namco Bandai’s responsibility, something they massively dropped the ball on no less.
That said, Namco Bandai did manage to sort out a preview of all five of the bosses this weekend. Normally bosses only trigger due to territorial disputes but considering the fact that we’re still waiting for the patch, they unlocked them a little early to help appease the now pretty pissed fanbase. The bosses are a partial nod to the Arms Forts in Armored Core For Answer but more a reference to the old massive MT’s players used to face in the original games. Whilst it’s recommended to play against them with four players, you can actually take them out on your own (normally with some judicious usage of Overed Weapons).
For those that buy the first release of the forthcoming Macross Do You Remember Love BluRay Hybrid Boxset, they’ll also get a nice PSN download code for the original PSone shooter. Originally released on the Saturn and then ported to the PSone, it was actually a pretty damn good shoot-em-up and we very much enjoyed blasting our way through it back in good old 1999. It even came with demos for Macross VF-X2 and Patlabor: Game Edition. What was very notable about the game however was its use of some lovely reanimated cutscenes (as produced by Gonzo).
There’s also a pretty cool exhibition going on in Shibuya, Tokyo regarding Macross. Starting today and running until May 13th, tickets cost 500 yen each (400 yen if you’re a student and free if you’re a kid at elementary school) and it covers pretty much the whole gamut of the saga. If you’re in the area, then check out the Parco Museum page about the event for more details.
In addition to this news is the fact a lovely 5 minute HD promo for the BluRay was released yesterday (shown below). Voiced by non-other than Mika Doi (of Misa Hayase fame), the promo also has footage of the game in action too (around the 3:25 mark). Don’t forget you can still pre-order the pretty damn awesome boxset here.
It seems another Lost Planet game is on the way next year, as a CGI trailer for it has been leaked (shown below). If you’re wondering why the styling is a bit Gears of War-tastic and the mecha looks like something from BattleTech, that’s because it’s being developed by a Western studio this time. Specifically that of Spark Unlimited, who also developed Legendary and Turning Point: Fall of Liberty. If we’re honest, we’re not sure about the styling (as it’s a bit also-ran and there are plenty of similar themed shooters out there). This is not to say that we don’t think a Western developer can do it justice, as Red Faction: Guerrilla was hugely enjoyable and nailed the mecha aspect beautifully. It’s just that Lost Planet has always been a really interesting and different type of game and this comes across as something we’ve all seen before. After all, we loved the last game and we’re just hoping that this holds true to that in some way.
Updated: In-game screens are here, though some of these look more than a little touched up. Sadly, the mecha seems to be controlled in the first person.