News: Gundam Side Stories DLC Update
Over the last two weeks, a large number of new Gundam Side Stories DLC has been released by Bandai Namco. Last week saw the release of the RGM-79N GM Custom and RGC-83...
Toys: DX Chogokin YF-30 Review
For those that are interested, we've recently reviewed the DX Chogokin YF-30 Chronos from the PS3 game Macross 30 over at HobbyLink.tv (in addition to a small unboxing...
In typical Hideo Kojima fashion, yet another Revoltech Jehuty has been revealed but this time sporting an all new colour scheme and a very beefy Vector Cannon (pictured above). The latter is probably one of the most powerful weapons the player had access to in Anubis and was an actual necessity on some enemies (as shown in the video below). However, in contrast to the emphasis on mobility that the game was focused around the Vector Cannon required the player to be grounded and stationary in order to fire (it even had a rather long charge time too). Considering that this will be the third Jehuty Revoltech we are starting to feel that Kojima et al are milking it a bit now. Like with all Revoltechs though, this toy likely won’t break the bank thankfully. It will also be on sale mid-June with any luck too. Unfortunately, there’s still no word on when the HD collection will be out nor whatever happened to the mysterious 3DS game but in the meantime they seem fine to placate us with more toys.
A fair while back it was revealed that a game would be released alongside the forthcoming anime series Eureka Seven AO. We now know that this will in fact by a game packaged on the Blu-Ray release of the anime itself, basically yet another hybrid game/anime setup. Considering this will be a long running series, rather than a one shot movie, it will be interesting to see whether the game will become similarly episodic. In any case, still no details as to what type of game this will be but due to the format we do now know that it will be a PS3 exclusive.
Frustrated with Armored Core V’s regional server structure, one person has taken it upon himself to create an open petition to Bandai Namco; to merge the North American, European and Australian servers into one large server. You can find the petition here.
It’s no secret that Armored Core has never exactly been big outside of Japan. Sure, we few mecha gaming fans have played and loved them for years but the general population has, for the most part, skimmed over the franchise. So to start off with the player base is small but to then make it smaller yet, by braking the online players up from region to region, is a bit of a kick in the side. They meant well though. They just wanted to decrease server lag for us, which is a nice thought.
If the servers were to merge, we would have a great many more opportunities for territory matches, the online would feel more alive and I think all around more robust (albeit perhaps slightly laggier). While I’m not sure if Bandai Namco will listen to the pleas made by this petition, I do believe that at the very least, Bamco will take notice, and think about what the players want. Besides the petition’s stated goal, many people hope that it will bring with it the patches required to bring the game inline with its Japanese counterpart, which would be a very welcome thing indeed.
Whilst we don’t normally cover the D-Style kits from Kotobukiya, this two kit set from Armored Core 4 and For Answer is pretty sweet. Featuring both White Glint and Orleans, the latter being an interesting design as it was piloted by a LINX called Anjou who did very much enjoy using the Moonlight laserblade. The set also comes with a nice transfer sheet, allowing you to affix a variety of emblem’s (even Berlioz’s too). This is also a limited edition set that has to be ordered through Hobby Japan (to be released this summer). Thankfully the pricing is a very reasonable 4,500 yen.
Both 4Gamer and Famitsu have posted their reports of the recent and now finished closed beta on Gundam Battle Operation. Despite a reassuringly good time had by all, it sounds like the game will need some further balancing work. Mainly because both sites openly state that the moment the MS-07B Gouf came on the scene, much fraping of the Feddie forces did ensue. However, on foot human players were also able to make a difference as blowing up an enemy’s base was in some ways easier on foot. In addition, 4Gamer made a big point of citing how similar the game looks and feels to Gundam Senki 0081. This is very much a good thing. Still no precise details on the game’s release date, bar sometime this June, but by all accounts the game could end up being actually quite decent.
As of a few days ago, a third DLC pack was released for the Gundam Unicorn game on PS3. Containing a lot more free content this time, the only really paid element (bar some emblems and a weapon pack) is another new mobile suit. Specifically that of the ARX-014 Silver Bullet (pictured above). Like much of the previous DLC mobile suit content, this too is also from the Bande Dessinee manga tie-in. Of all the MSV entries in Unicorn, this is probably one of the most interesting though. The design originally stems from the ORX-013 Gundam Mark V seen in Gundam Sentinel, which in turn produced the AMX-014 Doven-Wolf from Gundam ZZ and that in turn created the Silver Bullet. It’s also one of those mobile suits that looks like a Gundam but actually isn’t (much like the RGM-79FC Striker Custom, that’s actually a pimped out GM Striker). What’s curious about the Silver Bullet, in a functional sense at least, is that it has INCOM units. These are remote units attached via wire that can either reflect mega particle beam shots or create their own. Somewhat like funnels or bits, they historically don’t require a Newtype as a traditional psycommu system is rarely involved in their control and this means mass production is (in theory) more viable as normal pilots can handle them instead. In any case, we’re just happy we have even more mobile suits to play with.
Update: A fourth DLC has also been recently released, featuring a rather epic looking Full Armor Unicorn Gundam, at the princely sum of 500 yen.
For our readers that are now finally playing Armored Core V, we’ve set up some Mecha Damashii teams for you. Due to the server split, we’ve created a team pretty much in each region. However, the US and European teams are only on the 360 version (Tollmaster runs the US team and I run the European one in case you’re wondering). So, come on and join up to have some fun with us. If that wasn’t enough, our own Tollmaster is also in the game’s credits. Requiring a truly gilded brofist to celebrate the occasion.
Moving on from that, there has been a lot of (Japanese fan) speculation about an official Armored Core series timeline since Armored Core V was released in late January. Whilst there is a timeline in Armored Core Mechanical Guidance and Armored Core 10 Works Complete File that covers the PSone and PS2 games, the newer games (even including Chrome Hounds) haven’t really been officially explained as yet. We’ll be collating this over the next few days and doing a post on it most likely but in the meantime join in the fun on Armored Core V.
It’s been announced that the long awaited Blu-Ray release for Macross Do You Remember Love? will also in fact be a hybrid game disc like the last two Macross Frontier movies. The game, very likely developed by Artdink, will be called “My Boyfriend is a Pilot 2012″. Not only is 2012 an important year for the saga, as it marks its 30th Anniversary, but it also is the date in which Macross Flashback 2012 is set (this will also be included in the Blu-Ray box set apparently). This isn’t the first time the classic movie has been rendered in game form either, as there was an excellent 2.5D shooter on the PSone and Saturn as well as the rather wonderful PS2 game (not to mention all the PSP games too). The disc will be released on the 26th July this year and come in two versions; standard and a boxset. The standard disc will cost 7,140 yen and the box set at 13,800 yen.
Following on from the recent promo, Gundam Battle Operation has received a nice new update article over at 4Gamer. The piece has all manner of new screenshots and goes into some detail about the game’s system. Notable are the mentions regarding the grappling setup, which seems to be a context sensitive menu (ugh) and the fact that mobile suits will be customisable. You’ll also be able to colour your character too. The article also confirms that infantry will be able to repair mobile suits in the field as well as hitch a ride. Once the beta for this is out we’ll be posting our impressions.
There are a few times when developers take on projects to test out ideas and build their technology resources. Sandlot made a little tie-in game for a live action mecha show that allowed them to later build the very wonderful Gigantic Drive. Likewise, it seems From Software took on Gundam Unicorn to improve their prior beleaguered attempt at a then new Another Century’s Episode game. Subsequently, Gundam Unicorn is in places a bit of a testbed as well as proof that the older Another Century’s Episode games still have a lot to offer in terms of gaming functionality.
Gundam Unicorn also affords a new kind of DLC setup for this kind of game and one that isn’t wholly irritating either. As such we’re relieved to play something that turned out to be pretty compelling and suitably polished.