Toys: Robot Damashii Dunbine and Drumlo
Courtesy of our good friends at HobbyLink Japan we've been sent the Robot Damashii Dunbine and Robot Damashii Drumlo from the classic 80's mecha anime Aura Battler Dunbine....
News: Super Robot Wars BX Announced
So the next Super Robot Wars game to be announced has the suffix of BX and it will be released again on the 3DS. The last game on the system, in the form of UX, was really...
Since the game’s release last Thursday, Gundam Battle Operation has already amassed 300,000 downloads. It’s worth understanding that this isn’t the same thing as sales but it’s not bad going. To commemorate this, Bandai Namco have offered some free energy (as in play tokens) via their site, sadly it only allows Japanese mobile phone e-mail addresses to be entered.
After playing it a fair bit though, we think the game is wholly awful. From the mobile suit handling to the truly appalling framerate, it all harks back to Target in Sight. We’re not alone in our scathing appraisal of the game either. We’ve not experienced any lag however, which some people have reported. For those few that are enjoying this though; would you still enjoy it as much if it had cost you the same as another boxed game?
A new promo for E.X. Troopers has been uploaded. Whilst it shows some more gameplay and characters, it still lacks a HUD so we’re not sure how much of the “game” we’re actually seeing. That said, if the boosting setup shown in the video is in any way present in the final game then we’re completely sold. It harks back to the rather glorious, if a little unwieldy (initially at least) Gunvalkyrie. Anyway, the other big news is that Dai Sato will be penning the scenario for the game. This is a pretty big deal, as Sato is responsible for some of the most lucid and eloquent scripts ever seen in anime. There will also be a promotional anime made by Satelight (Kawamori’s studio) too. Following on from that it also seems the game will feature co-op, but after Monster Hunter who’s really surprised about that? Especially in Capcom game where you fight giant monsters. Anyway, the more we hear about this game the more we want it. The new promo is shown below.
This seems to be the final promo video before the release of Gundam Battle Operation this Thursday. As you’d expect, at over 5 minutes long, it doesn’t hold much back and shows a lot of the game in action. Despite the somewhat unfortunate monteisation structure, the sheer scope of this game is pretty ambitious. We’ll be posting our impressions not long after the game’s release.
We now finally have some in-game screenshots for the forthcoming Eureka Seven AO BluRay Hybrid game. Set as a narrative bridge between episodes 8 and 9, the OVA on the disc is meant as a standalone release (hence the packaging of a game with it). The game itself, called “Attack of Legend”, will apparently allow players to pilot the new Nirvash (seen above) as well as classic LFO’s from the original series (as the plucky Renton Thurston is shown in one of the shots too). The BluRay Hybrid will be released on September 20th and cost 7,980 yen for the standard release and 10,500 yen for the limited edition.
As was announced a good while ago, those pretty nifty people at Sentinel have finally previewed the forthcoming Riobot Jehuty (shown above). The Riobot range are primarily made of plastic but are normally beautifully sculpted with amazing articulation. Compared to the recent Revoltechs, which are nice enough for the price, this toy will be in a whole other league in terms of quality. No words on a specific release date or price, but the figure will be around 15 cm tall. In any case, this is one of our hotly anticipated toys and the pictures above only help to cement our conviction that it will be pretty damn awesome.
4Gamer has an update on how the ground combat will be handled in Gundam Battle Operation’s. Specifically, the troops will be effectively invisible on a mobile suits radar until they start to attack. Naturally, if a mobile suit walks over a human sized player then that will kill them instantly. Again the usage of ground troops as makeshift repair teams has also been highlighted, as both bases and mobile suits will be repairable in the field. The more interesting tactical element though is that ground troops can place as well as defuse bombs at bases. So it seems that the human sized players will be a bit more useful and effective compared to the likes of Operation Troy.
4Gamer have a nice rundown of the other characters in the upcoming E.X. Troopers. Excluding Bren we have TeeKee an ex-Snow Pirate with mad language skillz, Chris the icy leader with a talent for piloting VTs (as well as being Bren’s main rival), Julie an upbeat mechanic and Luan who’s some kind of nerd when it comes to life on EDN-3rd. All in all it seems like a pretty standard mecha anime cast and it should work well hopefully. We’re loving the art style still and this is definitely one of our “do want” games.
We now finally have details on Gundam Battle Operation’s freemium setup. It seems that the main form of game currency are units of energy. Each unit amounts to one play and you earn one unit every two hours (amounting to a total of 12 a day). The monetisation part starts when you run out of units, as this is where you can buy more (rather than having to wait for them to recharge). The current pricing will be is 100 yen per one piece of energy, followed by bulk purchases at 6 units for 480 yen, 13 units for 950 yen and 27 units for 1,850 yen. There will also be a campaign where units will be doubled from the game’s releases on June 28th to July 11th. Whilst the mobile suits are pretty much free, sadly you can power up your suit and weapons for a small fee. The latter sounds pretty dumb and falls into the tragically common freemium approach. That aside, the game has also received over 100,000 registrations already. So at least when the game’s released it should have a good head start in terms of the online community.
The recently announced E.X. Troopers has finally had some more of its story details released. Featuring the plight of Bren Turner as he joins NEVEC’s “Academy”, his main desire is to be the best vital suit pilot. During his transport to EDN-3rd their ship is attacked by unknown vital suits, forcing Bren to enter the new Gingira VT (shown above) to defend the ship. Despite the new VT basically being called “glittering”, we like its design quite a bit. Anyway, the new high resolution screenshots look awesome and we’re really looking forward to finally playing this come its release later this year.
We’ve been out of the country for the past few days, so updates to this glorious site have been delayed somewhat. Please accept our apologies on that front. Anyway, the recent Revision live stream for Armored Core V was archived pretty recently. The event was a pretty interesting one as it acted as a sort of post-mortem and general update on how the game has done (in Japan obviously). Unsurprisingly, From Software have been pretty on it in regards to listening to players and subsequently balancing the game further. Something that’s been pretty integral to the game, as the Official Partnership forum is actually linked into player’s profiles in game too. Sadly, Namco Bandai have been handling the Western release and they really haven’t been anywhere near as diligent. In any case, they covered a lot of ground in this session and even showed off a new toy prototype (shown above), that of Chief’s AC (with Giga Cannon no less).
Somewhat related, Namco Bandai did finally decided to do a soft patch to the game in the US and Europe a few days ago. This brings the stats up to the 1.02 patch in Japan, which hit in February. This patch also contains the slightly overpowered pulse machineguns, something the Revision live stream referenced when they went through all the patch changes. Unlike the Japanese version though, this seems to be a server side hack of sorts (rather than a proper patch). This means that if the dedicated servers are shutdown in the future (like with Chrome Hounds) we’d regress to the original 1.01 stats, with all the hellish nonsense surrounding gats, shotguns and heavy reverse joint legs. Hopefully, now that Namco Bandai have decided to get involved more, we’ll actually have some decent patch updates in the future. Especially as the Japanese version is on version 1.04 by now.
Anyway, we’ve embedded the full live stream archive below and it has some pretty nice shots of how they built the CG movies too.