
Over at the AmiAmi blog they’re covering the Tamashii Features event, which is basically an orgy of Robot Damashii toys all neatly arranged for the discerning mecha fan. Out of the many toys on display, the Yutaka Izubuchi designed RGM-79SP GM Sniper II caught our eye. Not only because it’s a lovely design but also due to its presence in the excellent Dreamcast game Rise from the Ashes. Thankfully, Bandai are producing both colour schemes of the mobile suit (as it originally appeared in Gundam 0080: War in the Pocket). No word on a release date as yet but the good news is that it won’t be prohibitively expensive. We’ve also included a video of the GM Sniper II in action from the Rise from the Ashes Premium Disc below…
Update: GA Graphic also have a nice report up for the Tamashii Features show.



Over at Play-Asia they’re doing another of their bargains, with the classic Dreamcast arcade port of Choukou Senki Kikaioh (or Tech Romancer as it was known abroad). This particular version also features the online matchmaking service, though whether that works these days is anybody’s guess. Kikaioh was, in many ways, a spiritual successor to Cyberbots (as it also featured Jin Saotome’s Blodia as an unlockable). However, what made the game quite interesting was how it hired Shoji Kawamori to pen a fictional pantheon of mecha designs, spanning both the real and super spectrum (the above picture is a sketch he did of the titular Kikaioh if you’re wondering). In any case, the game also features a lovely unlockable anime opening (shown below). Make sure you also have an arcade stick for this, as you’ll really need it.
Update: Play-Asia have sold out their copies for this – which was pretty quick!


Posted on : 09-12-2009 | By : Cacophanus | In : News
Posted on : 05-09-2009 | By : Cacophanus | In : Reviews
Back in the day, many a Gundam game had the player pilot the RX-78-2, and consequently steer the neurotic Amuro Rey, through a treacherous future of civil war and political intrigue. This stuff sold, by the bucket load. They were generally pretty abysmal games, however. Thankfully, somebody at Bandai decided to correct matters.
This epiphany in Gundam gaming came in the form of Gundam Gaiden (aka “The Blue Destiny”). There were a total of three games released for the Sega Saturn that enabled the player to control a bog standard Federation “GM” mobile suit. A far cry from the uber-powerful eponymous Gundam. In short, the player was a grunt, and had to work their way through a series of particularly tough campaigns. Each “game” was merely a chapter in the overall plot as well, and also saw the player being awarded with progressively more powerful mobile suits as they progressed. The Gundam Gaiden trilogy of games is very much respected by many a mecha gamer, so you can imagine the fervour when Bandai announced a successor for this superb series of games on the (then) new Dreamcast console.
Despite the obvious graphical improvements, the biggest modification to the series was how you could directly control the actions of your wingmen. Admittedly the game’s focus was predominantly action based, but the real time tactics element added a whole new dimension to the, already very solid, gameplay.

