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Videos: Wanzers Evolved Developer Diary

Posted on : 29-06-2010 | By : | In : Videos

Hardware: ,

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Gametrailers recently uploaded an interesting dev diary for the upcoming Front Mission Evolved, as it covers a lot of ground on how the new game is handling the classic wanzers. From customisation to the three available leg types the game will offer, it’s all pretty standard Front Mission fare. However, one comment especially from Michael Willette (the game’s lead producer) concerns us. Specifically, around the 4:50 mark he talks about the responsive controls being something no-other mecha game has yet offered. From the various reports from E3, as well as before that, it’s clear that the jury’s still very much out on that statement. In addition, that kind of comment is a pretty bold claim considering the scope of mecha gaming. After all, games like Armored Core For Answer have the player travel in excess of 2,000 km/h just in normal gameplay. I’m not sure how much more responsive you can get from that without your eyeballs/hands melting. In any case bold comments infused with testicular fortitude aside, we’re still curious to check the game out come its September release.

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Comments (6)

The white man has won. It’s time to jump ship guys. I hear Madagascar has secret rocket infrastructure in development. Perhaps there we could build the future we wish for our children.

The mecha design wasn’t handled by Double Helix, but instead created by a Singapore studio called Imaginary Friends (under guidance from Square Enix).

It’s a shame they’re not very good at their jobs.The original designs looked more believeable than what they’ve made so far and the weapons look like rejects from ACFA.

You mean Double Helix’s art team rendering out Imaginary Friends’ concepts?

Since the renderings stem from Imaginary Friends’ concepts I guess IF is at fault.The one thing I couldn’t understand was how they planned to take the mechanical designs of FM which are pretty beleavable and make them more “western”, all they’ve done is round out some of the more rectangular wanzers and I have no idea of where they’re getting their inspiration for the weapons other than ACFA.

Oh and just to clarify when I said “original designs” I meant the mechanical designs of the previous FM games.

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