News: Lord Of Elemental Port Officially Announced
The first ever Original Generation focused Super Robot Wars game is getting ported to the Nintendo DS. Specifically, the Super Famicom entry of The Lord Of Elemental....
News: Gundam Assault Survive Map System
Over at 4Gamer there's a new update on Gundam Assault Survive's map system. As suspected, it does sound to be remarkably similar to how parts of the Dynasty Warriors games...
Kits: HGUC D-50C Loto Knee Joint Issues
For those that like some mass produced spirit in their mecha, the recently HGUC kit of the D-50C Loto from Gundam Unicorn appears to have serious knee joint issues. Set...
Videos: Armored Core 3 Silent Line Animation
Thanks to our friends over at ACO, I've happened to stumble upon this neat Armored Core 3 Silent Line animation from around the game's release back in 2003. It's created...
Videos: Armored Core 3 Silent Line Animation
Thanks to our friends over at ACO, I've happened to stumble upon this neat Armored Core 3 Silent Line animation from around the game's release back in 2003. It's created...
As a developer, From Software are known for their mechanical expertise but they also have several teams at work on other genres too. One such group birthed a selection of Xbox games that were functionally quite woeful but visually rather accomplished. The two Otogi games helmed by this team were consequently, and somewhat mistakenly, elevated by the Western press as being somehow noteworthy. At the time I was personally thankful that this same team wasn’t undermining the work of the Armored Core series, which already had a hard enough time as it did abroad in terms of the press.
Then Metal Wolf Chaos was announced and it was apparent that the Otogi production was supposedly behind this, well at least on paper. In reality, many of the Armored Core team were apparently “getting involved” in the game’s creation and the final result is something truly surprising and quite functionally invigorating.
As a developer GameArts are known most for their work on the wondrous Grandia games as well as their input to the Silpheed series, but they’ve also produced a rather well wrought selection of mecha games too.
Specifically, the four Gungriffon games that have graced multiple consoles over the years. These games pre-date From Software’s perennial Armored Core series but due to a number of factors, both cultural and financial, the games have never quite garnered the appreciation they so sorely deserved.
This is not to say that the Gungriffon games haven’t been critically lauded over the years but they haven’t reached the broader appeal that something like Heavy Gear did for instance, despite both series sharing similar base rulesets for the mecha. Amusingly, the design of mecha themselves has often been mistakenly attributed to be Western in origin, despite the obvious linkages to Ryosuke Takahashi’s VOTOMS series, something that again Heavy Gear shares. As such, we’ll delve into the series as a whole and examine what has made these games remain such a cult hit.
This happened a few months back but a shrewd VJ by the name of Bonsajo re-purposed an old Steel Battalion controller for his VJing. It’s impressively done and makes a lot of sense considering how many buttons the device had, so you could pre-bake multiple inputs off that for quick access. Plus, it also looks pretty cool when all the buttons light up. In any case, Bonsajo uploaded some videos of the kit in action.