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	<title>Mecha Damashii &#187; PlayStation 3</title>
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	<link>http://www.mechadamashii.com</link>
	<description>New Spirit of Hot Robot Burning</description>
	<lastBuildDate>Wed, 28 Jul 2010 22:00:09 +0000</lastBuildDate>
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		<title>News: Macross Trial Frontier</title>
		<link>http://www.mechadamashii.com/news/news-macross-trial-frontier/</link>
		<comments>http://www.mechadamashii.com/news/news-macross-trial-frontier/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 21:43:35 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3585</guid>
		<description><![CDATA[A new Macross Frontier game was recently announced in Famitsu, utilising a similar functional approach to Artdink&#8217;s recent PSP games (though with an obviously necessary graphical overhaul). Entitled Macross Trial Frontier the game will be out later this year but what makes it especially interesting is that the game will be bundled with the BluRay [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/macross_trial_frontier1.jpg" alt="" title="" width="480" height="262" class="aligncenter size-full wp-image-3586" /></p>
<p>A new <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Macross_frontier">Macross Frontier</a> game was recently announced in Famitsu, utilising a similar functional approach to Artdink&#8217;s recent PSP games (though with an obviously necessary graphical overhaul). Entitled Macross Trial Frontier the game will be out later this year but what makes it especially interesting is that the game will be bundled with the BluRay version of the Macross Frontier movie <a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=10930">Itsuwari no Utahime</a> and making the disc one of the first hybrid movie/game products on the market. In terms of line-up, the game will apparently have all the <a href="http://www.macross2.net/m3/macrossf/vf-25f.htm">VF-25</a> variants as well as Brera Sterne&#8217;s <a href="http://www.macross2.net/m3/macrossf/vf-27.htm">VF-27</a>. No word on the <a href="http://www.macross2.net/m3/macrossf/vf-171ex.htm">VF-171&#8242;s</a> but at least you&#8217;ll get to play with Klan Klang&#8217;s <a href="http://www.macross2.net/m3/macrossf/queadluun-rhea.htm">Queadluun Rea</a></p>
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		<slash:comments>2</slash:comments>
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		<title>News: Turn A Gundam Western Release</title>
		<link>http://www.mechadamashii.com/news/news-turn-a-gundam-western-release/</link>
		<comments>http://www.mechadamashii.com/news/news-turn-a-gundam-western-release/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 16:08:47 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3561</guid>
		<description><![CDATA[After ten years, it finally seems that Turn A Gundam is coming to the West. As Bandai Entertainment plan to bring the 50 episode anime series to Western shores in the coming future, whether this will encompass the two movies as well remains to be seen. Since its release in Japan Turn A has become [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/turna_anime_release1.jpg" alt="" title="turna_anime_release1" width="480" height="479" class="aligncenter size-full wp-image-3562" /></p>
<p>After ten years, it finally seems that <a href="http://en.wikipedia.org/wiki/Turn_A_Gundam">Turn A Gundam</a> is coming to the West. As Bandai Entertainment <a href="http://www.animenewsnetwork.com/news/2010-07-22/bandai-adds-tales-of-the-abyss-turn-a-gundam">plan to bring</a> the 50 episode anime series to Western shores in the coming future, whether this will encompass the two movies as well remains to be seen.  Since its release in Japan Turn A has become a cult series, due in part to the somewhat bizarre and originally very controversial mecha design, penned by none other by <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Syd_Mead">Syd Mead</a>. Over the years these designs have grown on the fanbase and many know appreciate the fact that series was very much ahead of its time. From the gorgeous score by <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Yoko_kanno">Yoko Kanno</a> to the deft characterisation and narrative from a calmer <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Yoshiyuki_Tomino">Yoshiyuki Tomino</a>, Turn A is a series that is quite a mature and thoughtful work. The fact that it will finally receive a Western release is good news indeed, though arguably a tad overdue.</p>
<p>Unsurprisingly, Turn A has graced multiple games over the years. From <a href="http://www.mechadamashii.com/reviews/reviews-super-robot-wars-z-910/">Super Robot Wars Z</a> to the <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Gundam_Musou">Gundam Musou</a> games as well as <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Another_Century%27s_Episode_3">Another Century&#8217;s Episode 3</a> not to mention the <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Mobile_Suit_Gundam:_Gundam_vs._Gundam">Gundam Vs</a> games, the <a href="http://www.mahq.net/mecha/gundam/turn-a/system-a-99.htm">SYSTEM ∀-99 (WD-M01) ∀ Gundam</a> has made its mark on gaming in recent years. Due to the immense potency in the anime though, it&#8217;s a problematic unit in terms of games design; as an attack that can wipe out all technology via nano-machines is a bit tricky to implement in a functional sense. The gaming connections of this series also span to the character design too, as <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Akira_Yasuda">Yasuda</a> Akira (or &#8220;Akiman&#8221;) was one of the original designers on <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Street_Fighter_II">Street Fighter II</a>, amongst many other Capcom games. He went to work with Tomino again on the brilliant <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Overman_King_Gainer">Overman King Gainer</a>, which even featured a protagonist who was an ardent gamer.</p>
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		<title>Videos: New Little Big Gundam</title>
		<link>http://www.mechadamashii.com/videos/videos-new-little-big-gundam/</link>
		<comments>http://www.mechadamashii.com/videos/videos-new-little-big-gundam/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 12:45:09 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[PlayStation 3]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3541</guid>
		<description><![CDATA[Courtesy of donkey show again, we&#8217;ve been sent another link to a Gundam themed Little Big Planet level. This one features a playable RX-78-2 Gundam and an antagonistic Zeong. It even has Bright Noa spawn in the level to add his punching expertise (though he&#8217;s also a skilled slapper too). Apparently this level will be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/lbpbrightpunch.jpg" alt="" title="lbpbrightpunch" width="480" height="266" class="aligncenter size-full wp-image-3543" /></p>
<p>Courtesy of donkey show again, we&#8217;ve been sent another link to a Gundam themed <a href="http://en.wikipedia.org/wiki/Little_big_planet">Little Big Planet</a> level. This one features a playable <a href="http://www.mahq.net/mecha/gundam/msgundam/rx-78-2.htm">RX-78-2 Gundam</a> and an antagonistic <a href="http://www.mahq.net/mecha/gundam/msgundam/msn-02.htm">Zeong</a>. It even has <a href="http://en.wikipedia.org/wiki/Bright_Noa">Bright Noa</a> spawn in the level to add his punching expertise (though he&#8217;s also a <a href="http://www.youtube.com/watch?v=vtfon4QtA9U">skilled slapper</a> too). Apparently this level will be available &#8220;soon&#8221; but in the meantime have a gander at the video of it in action below.</p>
<p><a href='http://www.mechadamashii.com/videos/videos-new-little-big-gundam/#SID3541_1_tgl' title='Visit blog to check out this spoiler'>[[Visit blog to check out this spoiler]]</a></p>
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		<slash:comments>0</slash:comments>
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		<title>Videos: Another Century&#8217;s Episode R Promo Video Update</title>
		<link>http://www.mechadamashii.com/videos/videos-another-centurys-episode-r-promo-video-update/</link>
		<comments>http://www.mechadamashii.com/videos/videos-another-centurys-episode-r-promo-video-update/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 21:20:52 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[PlayStation 3]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3534</guid>
		<description><![CDATA[After much anticipation, the new and updated promo video for Another Century&#8217;s Episode R was shown in Akihabara today. This is the longer promo that stores use to promote game and as such is over twelve minutes long and features predominantly gameplay footage &#8211; something that hadn&#8217;t been seen until now. There are a fair [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/acer_pv2.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/acer_pv2-480x270.jpg" alt="" title="acer_pv2" width="480" height="270" class="aligncenter size-medium wp-image-3535" /></a></p>
<p>After much anticipation, the new and updated promo video for <a href="http://www.ace-game.jp/">Another Century&#8217;s Episode R</a> was shown in Akihabara today. This is the longer promo that stores use to promote game and as such is over twelve minutes long and features predominantly gameplay footage &#8211; something that hadn&#8217;t been seen until now. There are a fair few interesting developments but the first major one is the open inclusion of the Original Generation of <a href="http://en.wikipedia.org/wiki/Super_Robot_Wars">Super Robot Wars</a> mecha, such as the <a href="http://www.mahq.net/mecha/srw/srw2/agx-05.htm">Cybuster</a>, <a href="http://www.mahq.net/mecha/srw/og2/ptx-003c-sp1.htm">Alteisen Riese</a> and <a href="http://www.mahq.net/mecha/srw/ogs/art-1.htm">ART-1</a>. Admittedly these aren&#8217;t the first OG mecha to be featured, as the <a href="http://www.mahq.net/mecha/srw/og1/rpt-007.htm">Gespenst Mark II</a> appeared in the original ACE back in 2005, but these new OG mecha are featuring full characterisation for their pilots and haven&#8217;t appeared in an ACE game before.</p>
<p>Moving on from that, there are a fair few important functional clarifications to be made. Notably that the &#8220;chase mode&#8221; is actually an on-rails shooter section and that the boost gauge is ominously absent throughout much of the footage &#8211; to the extent that much of the encounters seem to be heavily scripted from a camera and lock-on perspective. This is something that does concern us, as the original ACE games afforded a large amount of freedom in terms of movement and removing that would be a functional regression really. This could be easily explained due to the selection of the footage in the video however, as it mostly shows the more flamboyant aspects of the mecha rather than full-on moment to moment gameplay. It also seems that each series also has its corresponding base ship too now, from the <a href="http://www.mahq.net/mecha/gundam/z/argama.htm">Argama</a> to even the <a href="http://www.mahq.net/mecha/macross/macrossf/macrossq.htm">Macross Quarter</a>. In any case, the new promo shows  the game to be incredibly impressive and we&#8217;ll be eagerly picking this game up on its August 19th release. Don&#8217;t forget that you can also pre-order the game <a href="http://www.play-asia.com/SOap-23-83-8t9-71-bp-84-j-70-3ut0.html">here</a>.</p>
<p><a href='http://www.mechadamashii.com/videos/videos-another-centurys-episode-r-promo-video-update/#SID3534_1_tgl' title='Visit blog to check out this spoiler'>[[Visit blog to check out this spoiler]]</a></p>
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		<slash:comments>12</slash:comments>
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		<title>News: Front Mission Evolved, MGS: Peace Walker Cross-Promotion</title>
		<link>http://www.mechadamashii.com/news/news-front-mission-evolved-mgs-peace-walker-cross-promotion/</link>
		<comments>http://www.mechadamashii.com/news/news-front-mission-evolved-mgs-peace-walker-cross-promotion/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 20:27:43 +0000</pubDate>
		<dc:creator>Tollmaster</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3488</guid>
		<description><![CDATA[SiliconEra has an interview with Shinji Hashimoto, producer of Front Mission Evolved, teasing some sort of cross-promotion with Hideo Kojima and his PlayStation Portable game Metal Gear Solid: Peace Walker. This cross-promotion seems to be in addition to an already announced cross-promotion between the two games, where items unlocked in Peace Walker will be available [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/frmspw-480x272.jpg" alt="" title="frmspw" width="480" height="272" class="aligncenter size-medium wp-image-3489" /></p>
<p>SiliconEra <a href="http://www.siliconera.com/2010/07/12/shinji-hashimoto-on-collaborating-with-hideo-kojima-and-twitter-addiction/">has an interview</a> with Shinji Hashimoto, producer of <a href="http://www.mechadamashii.com/?s=%22front+mission+evolved%22&#038;x=0&#038;y=0">Front Mission Evolved</a>, teasing some sort of cross-promotion with Hideo Kojima and his PlayStation Portable game <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid_Peace_Walker">Metal Gear Solid: Peace Walker.</a></p>
<p>This cross-promotion seems to be in addition to an <a href="http://www.andriasang.com/e/blog/2010/04/08/metal_gear_front_mission_tieup/">already announced</a> cross-promotion between the two games, where items unlocked in Peace Walker will be available in Front Mission Evolved, and/or vice versa. Considering the very different nature of the two games&#8217; mecha, I&#8217;m wondering how this will actually work; if it&#8217;s robot-to-robot part swapping it could look awkward, albeit possibly interesting. The mecha in Peace Walker are <a href="http://www.mechadamashii.com/videos/videos-latest-peace-walker-video-reveals-what-might-be-the-first-true-metal-gear/">heavy tank-like walkers</a> and <a href="http://www.mechadamashii.com/news/news-mgs-peace-walker-to-feature-upgraded-shagohods/">reworked versions of Metal Gear Solid 3&#8242;s Shagohod</a>, while Front Mission Evolved&#8217;s mecha conform more to the Real Robot standard of quick-moving humanoid weapons, <a href="http://www.mechadamashii.com/news/news-front-mission-evolved-backpacks/">equipped with thrusters and ground rollers.</a></p>
<p>I wouldn&#8217;t mind the big secret being a face-off against the venerable <a href="http://metalgear.wikia.com/wiki/Metal_Gear_REX">Metal Gear REX</a> from the original Metal Gear Solid. I&#8217;ve been waiting years to go mano-a-mano (well, mecha-to-mecha) against that monster without support from an <a href="http://metalgear.wikia.com/wiki/Gray_Fox">insane cyborg ninja</a>. Getting help from an insane cyborg ninja always felt like cheating.</p>
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		<title>News: Front Mission Evolved Backpacks</title>
		<link>http://www.mechadamashii.com/news/news-front-mission-evolved-backpacks/</link>
		<comments>http://www.mechadamashii.com/news/news-front-mission-evolved-backpacks/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 14:33:52 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3469</guid>
		<description><![CDATA[Game Watch has a nice breakdown on the upcoming Front Mission Evolved that shows, amongst many things, the backpacks that the wanzers can equip. From anti-missile hardware to, the more interesting, hover/flight backpack. Interesting in the sense that wanzers have historically been ground specific mecha, much like the AT&#8217;s in VOTOMS in fact as they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/fme47.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/fme47-480x270.jpg" alt="" title="fme47" width="480" height="270" class="aligncenter size-medium wp-image-3470" /></a></p>
<p><a href="http://game.watch.impress.co.jp/docs/news/20100709_379397.html">Game Watch</a> has a nice breakdown on the upcoming <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Front_Mission_Evolved">Front Mission Evolved</a> that shows, amongst many things, the backpacks that the wanzers can equip. From anti-missile hardware to, the more interesting, hover/flight backpack. Interesting in the sense that wanzers have historically been ground specific mecha, much like the AT&#8217;s in <a href="http://en.wikipedia.org/wiki/Votoms">VOTOMS</a> in fact as they too have &#8220;rollers&#8221; in their feet. Admittedly, some of the <a href="http://en.wikipedia.org/wiki/Front_Mission">Front Mission</a> games have allowed the wanzers to jump and hover but this was relatively rare in the series as a whole. There&#8217;s no reason why it can&#8217;t work though and the backpack element means it&#8217;s by no means a permanent fixture either. The update also shows some of the antagonist characters, with emphasis on bewbs no less. The Dylan mercenaries sport wanzers with <a href="http://game.watch.impress.co.jp/img/gmw/docs/379/397/html/fme85.jpg.html">skulls for heads</a>, just so that gamers get that they are the &#8220;baddies&#8221; (way to go on the narrative subtlety there). In any case there are lots of nice screenshots to look at and, for all our worries about the game, it is looking nice.</p>
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		<title>Reviews: Transformers War for Cybertron (7/10)</title>
		<link>http://www.mechadamashii.com/reviews/reviews-transformers-war-for-cybertron-710/</link>
		<comments>http://www.mechadamashii.com/reviews/reviews-transformers-war-for-cybertron-710/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 11:05:21 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3317</guid>
		<description><![CDATA[As a series, Transformers often gets a bum deal when it comes to gaming. In recent history at least, the majority of the games made using the license have been functionally atrocious. However, much of this was down to the games being lead by the nose by the original intellectual property and, for the last [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/06/tf_wfc_cover1.jpg" alt="" title="tf_wfc_cover1" width="200" height="283" class="alignleft size-full wp-image-3318" />As a series, Transformers often gets a bum deal when it comes to gaming. In recent history at least, the majority of the games made using the license have been functionally atrocious. However, much of this was down to the games being lead by the nose by the original intellectual property and, for the last few games, down to idiotic schedules on account of them being film tie-ins. Thankfully, games like Batman: Arkham Asylum have shown that if you use the framework of the IP to build a game at its own pace you can end up with something decent.</p>
<p>Activision did just that and between film releases decided to fund a dedicated Transformers game which wasn&#8217;t stringently bound to the narrative idiosyncrasies of a series that&#8217;s, to be fair, pretty mongrel at the best of times. High Moon have managed to tackle the challenge with a remarkable level of craftsmanship and for the first time in a long while I&#8217;ve been able to play a refreshingly good Transformers game.</p>
<p><span id="more-3317"></span></p>
<p>War for Cybertron effectively tells part of the back story of what happened to the Transformers before they evacuated their planet and left for Earth. It features many familiar names as well as both Decepticon and Autobot campaigns. Set over 10 chapters, you can either start at the beginning (with the Decepticons) or halfway through (with the Autobots). What transpires is a linear narrative from both sides of the conflict. Due to this framing much of the origins for the major characters in the mythos, the game doesn&#8217;t have either Megatron or Optimus Prime square off directly. Instead, it opts to show how both these leaders found themselves in there respective positions on either side of the conflict.</p>
<p>From the off, High Moon have picked a shrewd starting point for the game&#8217;s narrative, as it not only sets up other elements in the canon backstory but also gives a huge amount of freedom to the team as much of what happened on Cybertron wasn&#8217;t overly documented. This also means that the designs of the Transformers themselves could be reworked to fit High Moon&#8217;s functional needs. As such, by forging an untold narrative path High Moon have been able to focus on making the game decent in the process.</p>
<p>Interestingly, the core third person shooter functionality is actually very standardised. Using the Unreal engine, the game plays like you&#8217;d expect much of the genre to operate. However, the levels have been built a bit differently as they&#8217;ve been made to work sympathetically with how each of the mecha transform. This is a major step forward in gaming terms, as the transformation has historically been overlooked as some kind of ephemeral gimmick and not something that&#8217;s crucial to how these mecha would operate. Now, we have each of the mecha transform at will but within an environment that encourages that. </p>
<p>To make matters more joyous, High Moon have used a modicum of physics to handle the mecha&#8217;s inertia. Whilst it&#8217;s not overly realistic in a technical sense, it&#8217;s actually far more accurate as to how the mecha would handle in the show. So whilst, in the past, I&#8217;ve often advocated the avoidance of physics based middleware for mecha gaming the caveat I gave <a href="http://www.mechadamashii.com/features/features-transformers-robots-in-demise/">at the time</a> (as in &#8220;you need to know what you&#8217;re doing in terms of the mecha mythos&#8221;) definitely stands in the case of High Moon&#8217;s usage here. From being able to transform back from vehicle mode into mecha and still retain the momentum makes a huge difference at making these mecha functionally consistent, as well as affording a nuanced form of control to the player in the process.</p>
<p style="text-align: center;"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/CdIYaYodObU" width="425" height="355" class="embedflash"><param name="movie" value="http://www.youtube.com/v/CdIYaYodObU" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><small>(Please open the article to see the flash file or player.)</small></object></p>
<p>All this adds a different slant on the core third person shooter framework the game uses and, once in the various multiplayer modes, also produces another functional layer to what is becoming quite a stale genre. That said, each of the transformers have to manage their ammunition quite fastidiously and it does take a while getting used to hearing Optimus Prime&#8217;s gun go &#8220;clickety-click&#8221; once it runs out. </p>
<p>This is probably the main issue the game suffers from; due to its functionally standardised core it is, on the one hand, more manageable and cogent but on the other quite monotonous. Admittedly the levels and mecha variance do help to break this up but the truth is that there&#8217;s nothing really new here. Being able to play a Transformers game that actually works is definitely a step forward but it ultimately plays like the vast swathes of games already available in the third and first person shooter genre. </p>
<p>Mecha gaming is unique in its attempt to functionally re-interpret a fictional ruleset from a multitude of viewpoints. From the customisation focus of Armored Core, to the fixed dashes of Virtual On and to the control of individual limbs in Gigantic Drive. These games are meant to offer something new and different in their approach. This is what has kept the genre fresh over the years and how it&#8217;s managed to carve out its own functional identity.</p>
<p>Just implementing a straightforward and obvious approach to transforming is definitely a welcome advance but it&#8217;s not enough. Considering the potency of the Unreal engine it&#8217;s a shame that the game doesn&#8217;t try anything really new, though we are relieved that the Gears of War cover system was left out so that&#8217;s at least something. We understand it makes sense to make this game appeal to as many people as possible but the license, to be fair, mostly limits that to Transformers fans so why not explore that further and make something new in the process.</p>
<p>The above may sound more damning than it actually is but in truth this is still an excellent and thoughtfully crafted game. From the gentle narrative references to the wonderful (though generic) mecha handling, it does finally hit the spot that the original TV series and movie all those years ago instigated. High Moon have finally picked up the baton that other Western developers have dropped. So much so that it&#8217;s a relief to say that this is the first decent Western developed mecha game we&#8217;ve played in long while. For that alone High Moon should be commended for their work and with any luck other Western developers will learn from their example.</p>
<p><font size="3"><strong>Tamashii: 7/10</strong></font></p>
<p><a href='http://www.mechadamashii.com/reviews/reviews-transformers-war-for-cybertron-710/#SID3317_1_tgl' title='Visit blog to check out this spoiler'>[[Visit blog to check out this spoiler]]</a></p>
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		<title>Videos: Armored Core For Answer Animation</title>
		<link>http://www.mechadamashii.com/videos/videos-armored-core-for-answer-animation/</link>
		<comments>http://www.mechadamashii.com/videos/videos-armored-core-for-answer-animation/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 13:00:24 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3344</guid>
		<description><![CDATA[The wondrous Armored Core For Answer has had a selection of rather nifty fan based animations since its release in 2008. The one below shows the face off between White Glint and Stasis, with the track Dragon Dive from the game&#8217;s soundtrack playing in the background (though our choice would have probably been The Bloody [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/06/acfa_anim1.jpg" alt="" title="acfa_anim1" width="480" height="316" class="aligncenter size-full wp-image-3346" /></p>
<p>The wondrous <a href="http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/">Armored Core For Answer</a> has had a selection of rather nifty fan based animations since its release in 2008. The one below shows the face off between <a href="http://www.hlj.com/product/KBYVI-061">White Glint</a> and <a href="http://www.hlj.com/product/KBYVI-50">Stasis</a>, with the track <a href="http://www.youtube.com/watch?v=z1G_dEcsslk">Dragon Dive</a> from the game&#8217;s soundtrack playing in the background (though our choice would have probably been <a href="http://www.youtube.com/watch?v=po9iAp0cGac">The Bloody Honey Cannot Stop</a>). Thanks to therumblefish77 for the heads up and enjoy the video linked below!</p>
<p><a href='http://www.mechadamashii.com/videos/videos-armored-core-for-answer-animation/#SID3344_1_tgl' title='Visit blog to check out this spoiler'>[[Visit blog to check out this spoiler]]</a></p>
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		<title>Videos: Wanzers Evolved Developer Diary</title>
		<link>http://www.mechadamashii.com/videos/videos-wanzers-evolved-developer-diary/</link>
		<comments>http://www.mechadamashii.com/videos/videos-wanzers-evolved-developer-diary/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 12:22:45 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3330</guid>
		<description><![CDATA[Gametrailers recently uploaded an interesting dev diary for the upcoming Front Mission Evolved, as it covers a lot of ground on how the new game is handling the classic wanzers. From customisation to the three available leg types the game will offer, it&#8217;s all pretty standard Front Mission fare. However, one comment especially from Michael [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/06/fme_dev_diary1.jpg" alt="" title="fme_dev_diary1" width="480" height="270" class="aligncenter size-full wp-image-3331" /></p>
<p>Gametrailers recently uploaded an interesting dev diary for the upcoming <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Front_Mission_Evolved">Front Mission Evolved</a>, as it covers a lot of ground on how the new game is handling the classic wanzers. From customisation to the three available leg types the game will offer, it&#8217;s all pretty standard Front Mission fare. However, one comment especially from <a href="http://www.mobygames.com/developer/sheet/view/developerId,232521/">Michael Willette</a> (the game&#8217;s lead producer) concerns us. Specifically, around the 4:50 mark he talks about the responsive controls being something no-other mecha game has yet offered. From the various reports from E3, as well as before that, it&#8217;s clear that the jury&#8217;s still very much out on that statement. In addition, that kind of comment is a pretty bold claim considering the scope of mecha gaming. After all, games like <a href="http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/">Armored Core For Answer</a> have the player travel in excess of 2,000 km/h just in normal gameplay. I&#8217;m not sure how much <em>more</em> responsive you can get from that without your eyeballs/hands melting. In any case bold comments infused with testicular fortitude aside, we&#8217;re still curious to check the game out come its September release.</p>
<p><a href='http://www.mechadamashii.com/videos/videos-wanzers-evolved-developer-diary/#SID3330_1_tgl' title='Visit blog to check out this spoiler'>[[Visit blog to check out this spoiler]]</a></p>
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		<title>News: War for Cybertron team at BotCon</title>
		<link>http://www.mechadamashii.com/news/news-war-for-cybertron-team-at-botcon/</link>
		<comments>http://www.mechadamashii.com/news/news-war-for-cybertron-team-at-botcon/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 11:58:58 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3326</guid>
		<description><![CDATA[What with this year&#8217;s BotCon having finished over the weekend, the peeps over at TFORMERS.com have uploaded a rather interesting Q&#038;A session with some of the team members who worked on the recently released War for Cybertron. Both Matt Tieger and Aaron Archer talked a fair bit about various aspects of the game but some [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/06/tf_wfc_botcon1.jpg" alt="" title="tf_wfc_botcon1" width="480" height="332" class="aligncenter size-full wp-image-3327" /></p>
<p>What with this year&#8217;s <a href="http://en.wikipedia.org/wiki/Botcon">BotCon</a> having finished over the weekend, the peeps over at <a href="http://tformers.com/transformers-/13781/news.html">TFORMERS.com</a> have uploaded a rather interesting Q&#038;A session with some of the team members who worked on the recently released <a href="http://en.wikipedia.org/wiki/War_for_Cybertron">War for Cybertron</a>. Both <a href="http://www.mobygames.com/developer/sheet/view/developerId,56390/">Matt Tieger</a> and <a href="http://www.mobygames.com/developer/sheet/view/developerId,131101/">Aaron Archer</a> talked a fair bit about various aspects of the game but some of the more curious tidbits where the mention of future games that were either to be RPG orientated or even a <a href="http://en.wikipedia.org/wiki/Twisted_metal">Twisted Metal</a>-type racer. Bear in mind that these comments were more of the &#8220;wishlist&#8221; variety and by no means binding, but at the very least it&#8217;s a refreshing take and one that does break out of the overtly standardised genre types.</p>
<p>As for the game itself, we&#8217;ll be reviewing it very shortly and overall we were very impressed with <a href="http://en.wikipedia.org/wiki/High_Moon_Studios">High Moon&#8217;s</a> effort. Considering that the Transformers series often gets a <a href="http://www.mechadamashii.com/features/features-transformers-robots-in-demise/">bum deal with games</a>, it&#8217;s a great relief to finally play one that doesn&#8217;t suck horribly.</p>
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