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	<title>Mecha Damashii &#187; Nintendo Entertainment System</title>
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	<description>New Spirit of Hot Robot Burning</description>
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		<title>Toys: VF Hi-Metal VF-1J</title>
		<link>http://www.mechadamashii.com/toyskits/toys-vf-hi-metal-vf-1j/</link>
		<comments>http://www.mechadamashii.com/toyskits/toys-vf-hi-metal-vf-1j/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 16:33:29 +0000</pubDate>
		<dc:creator>Cacophanus</dc:creator>
				<category><![CDATA[Toys/Kits]]></category>
		<category><![CDATA[Nintendo Entertainment System]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[PlayStation Portable]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=3433</guid>
		<description><![CDATA[Courtesy of our good friends at HobbyLink Japan, we&#8217;ve been sent a toy from the original Macross TV series to review. Specifically, the VF Hi-Metal VF-1J in Hikaru Ichijyo&#8217;s colours. In addition, to give the toy some context, we&#8217;ve also linked some anime and gameplay footage of it in action in Macross Ultimate Frontier at [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru_front1.jpg" alt="" title="hikaru_front1" width="480" height="388" class="aligncenter size-full wp-image-3412" /></p>
<p>Courtesy of our good friends at <a href="http://www.hlj.com/">HobbyLink Japan</a>, we&#8217;ve been sent a toy from the original <a href="http://en.wikipedia.org/wiki/Macross">Macross</a> TV series to review. Specifically, the <a href="http://www.hlj.com/product/BAN958460">VF Hi-Metal VF-1J</a> in <a href="http://en.wikipedia.org/wiki/Hikaru_Ichijo">Hikaru Ichijyo&#8217;s</a> colours. In addition, to give the toy some context, we&#8217;ve also linked some anime and gameplay footage of it in action in <a href="http://www.mechadamashii.com/reviews/reviews-macross-ultimate-frontier-810/">Macross Ultimate Frontier</a> at the end of the review.</p>
<p><span id="more-3433"></span></p>
<p>There are few variable fighter designs in Macross that are quite as iconic as <a href="http://www.macross2.net/m3/sdfmacross/vf-1j-valkyrie.htm">Hikaru&#8217;s VF-1J</a>. With the simple white colours and red highlights, the design is instantly recognisable not only in terms of the series that birthed it but also the character that pilots it. Unsurprisingly, this VF-1J has been featured in multiple games over the years from some of the earlier Alpha iterations of <a href="http://en.wikipedia.org/wiki/Super_Robot_Wars">Super Robot Wars</a> to more recently in Artdink&#8217;s Macross PSP games.</p>
<p>This particular toy is very interesting on several counts though. From it helping to re-boot the old <a href="http://www.macrossworld.com/macross/toys/_bandai_strike_vf1s.htm">Hi-Metal</a> Macross toyline from the 80&#8242;s to the curious hand parts that are available, though more of that later. Compared to the recent <a href="http://www.hlj.com/product/BAN958458">Fire Valkyrie</a> toy that was released not that long ago, the VF-1J sports far less parts swapping in terms of the transformation. Except for the cockpit canopy and hands it is pretty much &#8220;good to go&#8221; out of the box.</p>
<p>Bandai have also been making more of a shift towards smaller more cost effective toys in the past year or so and this is very much a culmination of that in terms of the engineering. Despite the &#8220;Hi-Metal&#8221; moniker though, there are pretty sparse amounts of diecast in the toy with it only really being used for important joints as well as the transformations &#8220;backbone&#8221; if you will.</p>
<p>Due to the transformation aspect of this toy, we will be covering the three distinct modes separately; that of <a href="http://en.wikipedia.org/wiki/Gerwalk#Fighter_mode">fighter</a>, <a href="http://en.wikipedia.org/wiki/Gerwalk#GERWALK_mode">GERWALK</a> and <a href="http://en.wikipedia.org/wiki/Gerwalk#Battroid_mode">battroid</a>.</p>
<p><strong>Toy:</strong> <a href="http://www.hlj.com/product/BAN958460">VF Hi-Metal VF-1J</a><br />
<strong>Price:</strong> 5500 yen<br />
<strong>Size/Weight:</strong> 29.0 x 20.1 x 6.7 cm / 400g </p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru12.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru12-480x221.jpg" alt="" title="hikaru12" width="480" height="221" class="aligncenter size-medium wp-image-3419" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru14.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru14-480x271.jpg" alt="" title="hikaru14" width="480" height="271" class="aligncenter size-medium wp-image-3417" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru2.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru2-480x242.jpg" alt="" title="hikaru2" width="480" height="242" class="aligncenter size-medium wp-image-3428" /></a></p>
<p>The fighter mode is very clean in terms of the sculpt and the toy comes with two wing types as well; one for affixing the missile parts and another for just plain display. You can even swap out the jet intakes and landing gear. Unfortunately, the GU-11 Gun Pod doesn&#8217;t affix underneath the fighter like with the Yamato toys and instead needs an additional part to hold it in place (and then only with one of the Tamashii stands, sold separately). Unlike the Fire Valkyrie though, you can open the cockpit but this is meant for the transformation as the battroid &#8220;cover&#8221; is a parts swap.</p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru6.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru6-480x454.jpg" alt="" title="hikaru6" width="480" height="454" class="aligncenter size-medium wp-image-3425" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru10.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru10-480x344.jpg" alt="" title="hikaru10" width="480" height="344" class="aligncenter size-medium wp-image-3421" /></a></p>
<p>Like with the other recent Bandai Macross toys, GERWALK can be a bit tricky to pose but much of that is down how they&#8217;ve handled the feet in this toy. Specifically, the forward facing &#8220;toe&#8221; is actually on a polycap joint of sorts. In theory this means you can pivot the foot for better posturing but it causes issues when you use GERWALK, as it doesn&#8217;t support the mode quite as well as it would have otherwise. Once posed though the mode is striking in its accuracy. Again, you get the feeling that this would look more dynamic with the Tamashii stand.</p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru5.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru5-480x810.jpg" alt="" title="hikaru5" width="480" height="810" class="aligncenter size-medium wp-image-3426" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru3.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru3-480x984.jpg" alt="" title="hikaru3" width="480" height="984" class="aligncenter size-medium wp-image-3427" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru1.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru1-480x859.jpg" alt="" title="hikaru1" width="480" height="859" class="aligncenter size-medium wp-image-3429" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru7.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru7-480x541.jpg" alt="" title="hikaru7" width="480" height="541" class="aligncenter size-medium wp-image-3424" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru9.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru9-480x787.jpg" alt="" title="hikaru9" width="480" height="787" class="aligncenter size-medium wp-image-3422" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru11.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru11-480x991.jpg" alt="" title="hikaru11" width="480" height="991" class="aligncenter size-medium wp-image-3420" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru15.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru15-480x694.jpg" alt="" title="hikaru15" width="480" height="694" class="aligncenter size-medium wp-image-3416" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru13.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru13-480x669.jpg" alt="" title="hikaru13" width="480" height="669" class="aligncenter size-medium wp-image-3418" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru16.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru16-480x596.jpg" alt="" title="hikaru16" width="480" height="596" class="aligncenter size-medium wp-image-3415" /></a></p>
<p><a href="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru8.jpg"><img src="http://www.mechadamashii.com/wp-content/uploads/2010/07/hikaru8-480x799.jpg" alt="" title="hikaru8" width="480" height="799" class="aligncenter size-medium wp-image-3423" /></a></p>
<p>As a toy it’s very much meant to be played with and the price point is also very competitive. If you’ve always wanted one of the larger Yamato toys, or even any of the classic 80′s toys, but lacked the funds then this will more than easily satiate that desire. It’s clear that Bandai want to take the Macross throne away from Yamato and, whilst they’re not there yet, they aren’t far off. It will be interesting to see what more variable fighters Bandai decide to make after this and we’re partially hoping they may even try the much maligned <a href="http://www.macross2.net/m3/flashback2012/vf-4.htm">VF-4</a>.</p>
<p>Overall then, this is a fitting tribute to one of the most recognisable mecha in anime history. It’s also sad to think that Hikaru’s voice actor <a href="http://en.wikipedia.org/wiki/Arihiro_Hase">Arihiro Hase</a>, who tragically committed suicide in 1996, is no longer with us. That fact alone makes this design really quite poignant in terms of its significance. </p>
<p style="text-align: center;"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/LK5mHUTB0ig" width="425" height="355" class="embedflash"><param name="movie" value="http://www.youtube.com/v/LK5mHUTB0ig" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><small>(Please open the article to see the flash file or player.)</small></object></p>
<p style="text-align: center;"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/0wGfmrvgujA" width="425" height="355" class="embedflash"><param name="movie" value="http://www.youtube.com/v/0wGfmrvgujA" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><small>(Please open the article to see the flash file or player.)</small></object></p>
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		<title>News: Front Mission 5 and Metal Storm Translated</title>
		<link>http://www.mechadamashii.com/news/news-front-mission-5-and-metal-storm-translated/</link>
		<comments>http://www.mechadamashii.com/news/news-front-mission-5-and-metal-storm-translated/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 10:21:09 +0000</pubDate>
		<dc:creator>Tollmaster</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo Entertainment System]]></category>
		<category><![CDATA[PlayStation 2]]></category>

		<guid isPermaLink="false">http://www.mechadamashii.com/?p=1811</guid>
		<description><![CDATA[A group of intrepid fans have translated the entirety of Front Mission 5: Scars of the War on the PS2 into English (you&#8217;ll have to scroll down a bit to see the news post about the translation, posted 29 December 2009; for some reason there&#8217;s no way to link to individual posts). The amount of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mechadamashii.com/wp-content/uploads/2010/01/fm5-10-480x330.jpg" alt="" title="fm5-10" width="480" height="330" class="aligncenter size-medium wp-image-1813" /></p>
<p>A group of intrepid fans have <a href="http://frontmission.info/">translated the entirety</a> of <a href="http://en.wikipedia.org/wiki/Front_Mission_5">Front Mission 5: Scars of the War</a> on the PS2 into English (you&#8217;ll have to scroll down a bit to see the news post about the translation, posted 29 December 2009; for some reason there&#8217;s no way to link to individual posts). The amount of work that went into this project is simply colossal, and is a testament to the power of dedicated fans. The <a href="http://en.wikipedia.org/wiki/Front_Mission">Front Mission</a> games are a series of incredible tactical RPGs, along with a few, more action-oriented side games, with both incredibly realistic mecha and storylines. The mecha in the game (&#8220;wanzers&#8221;) work by a part system not completely dissimilar from that of Armored Core&#8217;s, so the tactical RPG portions are also unique in terms of game mechanics, as more control is given to the player to develop specializations and strategies with their given team. The translation team gave a long but very interesting <a href="http://valour.ru/fm5-interview-eng">interview</a> that goes into more detail about the project and just what makes the Front Mission series so special that it engenders such dedicated fans. </p>
<p>Those of you looking for something a bit less epic will likely be happy with an also recent <a href="http://www.romhacking.net/trans/1466/">translation</a> of <a href="http://en.wikipedia.org/wiki/Metal_Storm_%28video_game%29">Metal Storm</a> for the NES. While an English version already existed, it had the opening intro and boss text cut out, along with some other changes. Not only is that mecha&#8217;s sprite impressively detailed for an NES game, but the gravity-reversing mechanic is used not as a gimmick but as an essential gameplay feature, requiring the player to fundamentally change the way they looks at the game&#8217;s stages and enemies&#8217; attacks.</p>
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