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News: Gigantic Army DemoNews: Gigantic Army Demo Over at Game Set Watch they've uncovered a new doujin game by Astro Port called Gigantic Army. Specifically, this is a free two level demo of the game (download link here). For...

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News: Macross Trial FrontierNews: Macross Trial Frontier A new Macross Frontier game was recently announced in Famitsu, utilising a similar functional approach to Artdink's recent PSP games (though with an obviously necessary...

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News: Gundam Versus Extreme Updated ScreenshotsNews: Gundam Versus Extreme Updated Screenshots 4gamer has an all new update on many of the somewhat overlooked units that will be present in the upcoming Gundam Extreme Versus. From the RX-0 Unicorn Gundam (pictured...

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Kits: Oracle kit announcedKits: Oracle kit announced The next in Kotobukiya's very successful Variable Infinity range will be the Oracle from Last Raven. This was an AC piloted by a Raven called Evangel and whilst he was...

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News: Shizuoka Gundam Opening CeremonyNews: Shizuoka Gundam Opening Ceremony The wonderful 1/1 scale RX-78-2 Gundam has finally had its opening ceremony at its new home in Shizuoka outside the JR Higashi-Shizuoka Station. The lifesize Gundam now...

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Toys: Tokyo Toy Show 2010 Coverage

Posted on : 15-07-2010 | By : Cacophanus | In : Toys/Kits

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A fair few places are covering this year’s Tokyo Toy Show, with Dengeki Online’s contribution being pretty thorough. From the upcoming Super Robot Chogokin Cybuster, pictured above and featured in the recent Nintendo DS port of The Lord of Elemental, to the Composite Ver. Ka Temjin, it’s clear that mecha gaming has had quite the impact on the Japanese toy community in recent years.

News: Solarobo seen translated…in French

Posted on : 07-07-2010 | By : Tollmaster | In : News

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French site Nintendo-Master has apparently seen Tail Concerto‘s spiritual successor, Solarobo, translated into French. There doesn’t seem to be any official announcement, but seeing a game currently unreleased in Japan already in another language means someone at Bandai-Namco is planning a localization. Whether the French translation means a European or a North American release is hard to say at this point.

As noted above, the game is a spiritual successor to Tail Concerto, a PS1 platforming game starring a dog-cop in a mecha, who captured criminal cat pirates in bubbles. Cute game about talking animals or crypto-allegory about the political and literal machinery of racism? (probably the former) Anyway, the PS1 original was refreshing in its time for its colorful look and relaxing feel back when most video games were exploring darker themes and, with the upgraded graphics capabilities of the Nintendo DS, Solarobo is not only continuing in that tradition but is extending it. By creating a colorful, almost waterpainted game in a time where video games consist entirely of palettes of browns.

The same YouTube user who uploaded a few videos of the game last time we talked about Solarobo has again graciously shared with the Internet a few more vids, illustrating the game in action. As we noted last time, Solarobo’s camera perspective changes depending on what kind of stage the character is currently in, taking a behind-the-back view during the larger 3D stages, and a wide angle shot for smaller rooms that depend more on sidescrolling and platforming. A lot of games try to keep the game’s perspective constant even when the game’s needs could better be served by a different angle, which either makes certain stretches of a game awkward or limits the possibilities of the game’s creators. Solarobo definitely seems to be playing with possibilities; here’s the game’s (apparently VTOL) mecha taking flight between floating islands with some of the best mecha booster-flares ever, here it is in one of the more exciting mine cart scenes that are apparently mandated by international law, and then there’s, uh, this “fishing for a battleship” scene. It’s good to see that when mecha games finally get their own fishing minigames, the fish are scaled up to the capabilities of the mecha.

Website DSHyper also has their own impressions, which includes a good summary of what we know of the story and part of an interview with someone from CyberConnect2, the team that is developing the game.

News: Temjin statue to go on tour

Posted on : 05-07-2010 | By : Cacophanus | In : News

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Over at Gpara they’ve covered the news that an old Temjin statue will go on tour around three Japanese art museums in the coming months. Specifically the Aomori Museum of Art, Shizuoka Prefectural Museum of Art and the Iwami Art Museum. This is also part of a robot art festival but it nicely ties into the upcoming release for the Virtual On Force port coming later this year. This specific Temjin statue, the MZV-747-J, was actually used at the 2002 Tokyo Game Show to announce Virtual On Marz’s release. The problem is that the 747 series of Temjins in Force sport a different and more subdued colour scheme, so this statue is a bit out of date with that really. This Temjin from Marz also featured in Super Robot Wars Alpha 3 on the PS2 and the recent Super Robot Wars K on the DS.

News: Wooden Cybuster Statue

Posted on : 27-05-2010 | By : Cacophanus | In : News

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To commemorate the release of the updated port for Lord of Elemental, Banpresto commissioned a wooden sculpture (etched via chainsaw no less by a masked chap called Jason-san) of the suitably regal Cybuster. Game Watch has covered this quite nicely and shown the statue from a number of angles. Whilst the finish isn’t overly precise, it does have a rather lovely rustic feel to it. To me at least, that fits the whole Byston Well-eqsue nature of the design. In any case, the game itself is released today in Japan and you can order it here.

News: Lord of Elemental System Update

Posted on : 02-05-2010 | By : Cacophanus | In : News

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Earlier in the week, Game Watch had a nice bit of coverage over Lord of Elemental’s game system. Despite mentioning how the Prana setup worked, which acts as a boost to your HP and MG, the Guardian relationship was also laid out. Specifically, how the elemental side of this setup works – this is also where the game takes its name from in case you’re wondering. In short, the four elements of wind, fire, earth and water act as defensive and offensive multipliers. Thus far, the system of the game seems to be pretty cogent and whilst it has been updated from the original game it doesn’t appear to be detrimental (though we’ll know for sure once we have it in our hands). For those that buy the game on release they’ll also get a free OG Crusade card for their troubles too. The game is released on May 27th for 6090 yen and you can pre-order it here.

News: Solarobo Gameplay Videos Released

Posted on : 14-04-2010 | By : Tollmaster | In : News, Videos

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Tail Concerto‘s new spiritual sequel for the Nintendo DS, Solarobo, has had three short gameplay demonstration movies released as well as some nice coverage over at Game Watch.

While their brevity (and the lack of sound) doesn’t tell us too much about the game, what we can see does inform us that the game is coming along nicely. The promotional art’s almost ‘watercolor’ style seems to have very much inspired the game’s current 3D graphics, and the character designer, Nobuteru Yuki, has not only done character designs for video games with similar ‘watercolor’ graphics styles (most notably a few games in the Mana series), but also has worked on mecha-oriented productions before, most notably Visions of Escaflowne and Five Star Stories.

From the gameplay previews here we can also see that the camera angle changes in response to different gameplay needs. A few sections look much like any other 3D game on the Nintendo DS with an overhead view, while other sections make the game look more like an old PlayStation sidescroller instead. Hopefully this willingness to experiment will create a unique flavor for the already somewhat crowded Nintendo DS platformer market.

We also see the character leave the confines of his mecha to do some exploring on his own, which is something that, when done well, has led to good things in the past by making the difference between mecha and man (well, animal man in this case) more obvious. The mecha itself has a unique design, looking as much like a bird as it does a mechanical man, with arms that remind me of the robots both from Laputa: Castle in the Sky and from Tokobot. Those same arms seem capable of stretching a great deal in the gameplay videos, even allowing continuous “combo” throws of enemy mecha.

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News: Lord of Elemental Site Updated

Posted on : 02-04-2010 | By : Cacophanus | In : News

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Over at Game Watch they have a nice new breakdown of the Lord of Elemental DS port. Covering all the main characters and their respective mecha. The official site has also received an update and what’s most interesting for us, is that the original Super Famicom music is playing in the background. This may mean that the original maybe intact in the DS port, with any luck at least. The only concern we have at the moment is that the “System” part of the site is still under construction. Now, we’ve already had a fair few Super Robot Wars games on the DS, all of the pretty well wrought too. However, Lord of Elemental’s setup was intentionally quite straightforward for the time. Whether that’s retained or updated somehow is still very much unknown. The game is still set for a May 27th release in Japan at 6,090 yen and you can pre-order it here. Still no word from Atlus on whether this will be released in the West though.

News: Live action Gaiking trailer

Posted on : 29-03-2010 | By : Cacophanus | In : News, Videos

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This has been going the rounds as of late, as it seems that a live action Gaiking is in production. The teaser trailer shows that, much like Michael Bay’s recent Transformers films, this Gaiking remake is massively over detailing its designs. The reasoning behind this is obviously because some muppet thinks that this makes the mecha look more realistic; the problem is that they picked Gaiking.

Gaiking is a super robot with MASSIVE horns on its head and a giant mouth in its chest. I mean, honestly, it’s hardly a realistic place to start. Yet going to all that realistic detail in the cockpit and all the visual kibble adorning the mecha’s body is utterly missing the point. At least with the recent animated sequel a few years back they managed to at least get the tone right. This just looks very silly, simply because it’s taking itself desperately seriously. Super robots are meant to be preposterous fun, making them realistic just makes it all very dull.

Gaiking was also one of the mecha mecha in the Shogun Warriors toys/comics line. These were basically a means to sell totally disparate Japanese mecha toys from separate series all under one line back in the late 70s and early 80s (a bit like a super robot version of Robotech). The only heartwarming thought about all this is that Go Nagai might get to finally see some Gaiking royalties if this is actually made.

The original Gaiking and its recent sequel have also been featured in numerous Super Robot Wars games over the years. Our personal favourites are Super Robot Wars Alpha 3 and Super Robot Wars K. Both games come highly recommended.

Thanks to Plastic Pals for the heads up.

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News: Tail Concerto Resurrected as ‘Solarobo’?

Posted on : 21-03-2010 | By : Tollmaster | In : News

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This is one of those things you just don’t think will ever happen: Tail Concerto, a mecha platformer on the original PlayStation with a cult following, is apparently getting a sequel (of sorts) entitled Solarobo Sore Kara Coda E for the Nintendo DS (made by none other than CyberConnect2, the developers behind the .hack and recent Naruto games – not to mention being the team behind the original Tail Concerto).

The original Tail Concerto was extremely cute and what we know about Solarobo so far suggests that the game is going to be taking place in an equally cartoonish world, full of talking cats and dogs, so those of you expecting to go on a grimdark cyberpunk mecha adventure on your Nintendo DS might need to rein in your expectations a bit. However, the artwork and screenshots (kindly ignore the huge splash image there) we’ve seen are good enough for me to temporarily cast aside my general rule against Talking Humanoid Animals (Who Aren’t Also Ninjas).

While the cute look might turn some people off, the original Tail Concerto is generally well-regarded as a good, if a bit short and simple mecha game and I for one welcome different kinds of art styles within the mecha genre. If only because with different art styles come drastically different rule sets, which add vitality to the very specific genre of ‘mecha games’. Sometimes, playing as a bubble-shooting steambot mecha piloted by a canine cop is just what you need between bouts of emotionally-sensitive teenagers inexplicably in control of billion-dollar pieces of military hardware to keep the mind fresh.

Toys: Lancelot Albion Ver. Ka Announced

Posted on : 18-03-2010 | By : Cacophanus | In : Toys/Kits

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Bandai have announced a new range of toys helmed by Hajime Katoki, hence the “Ver. Ka” suffix (as that stands for “Version Katoki”). The first in the line is the Lancelot Albion from the second season of Code Geass. Admittedly, there was a Robot Damashii variant of this design already but it seems that this version will be bigger and far more detailed.

As far as games are concerned, both the original Lancelot and the Albion upgrade were only really featured in the somewhat lacklustre Code Geass adventure games that were released on the PSP, PS2 and DS. The mecha haven’t been given an action game as yet nor featured in something like Super Robot Wars.

The mecha design in Code Geass was actually penned by the gaming luminary Yasuda Akira, or “Akiman” as he is more affectionately known. So having his work re-touched by another gaming mecha designer, in the form of Katoki, might be a little strange for him maybe (though Katoki is admittedly respected by other artists, despite his somewhat frosty demeanour). The next Ver. Ka toy in this new line will be the indomitable Gurren Lagann, which is briefly previewed at the bottom of the page linked above.

In any case, this new Albion toy will be available in June for 5040 yen and you can pre-order it here.