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	<title>Comments on: Reviews: Armored Core For Answer (8/10)</title>
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	<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/</link>
	<description>New Spirit of Hot Robot Burning</description>
	<lastBuildDate>Thu, 29 Jul 2010 07:49:12 +0000</lastBuildDate>
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		<title>By: Cacophanus</title>
		<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/comment-page-1/#comment-2230</link>
		<dc:creator>Cacophanus</dc:creator>
		<pubDate>Tue, 20 Jul 2010 07:57:47 +0000</pubDate>
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		<description>This review was originally written as a broader column on the game&#039;s original Japanese release. I thought it worth reusing that, with some tweaking, for a review. That&#039;s why the tone is different.

To be honest I probably should re-write the review to be more technical - like the others on this site. It&#039;s just finding the time though.

As for the online issues, it&#039;s been discovered that these are US specific and to do with Ubisoft&#039;s patching discrepancy with the Japanese original. Considering I only covered the Japanese versions, I&#039;m not sure how I could really mention this.</description>
		<content:encoded><![CDATA[<p>This review was originally written as a broader column on the game&#8217;s original Japanese release. I thought it worth reusing that, with some tweaking, for a review. That&#8217;s why the tone is different.</p>
<p>To be honest I probably should re-write the review to be more technical &#8211; like the others on this site. It&#8217;s just finding the time though.</p>
<p>As for the online issues, it&#8217;s been discovered that these are US specific and to do with Ubisoft&#8217;s patching discrepancy with the Japanese original. Considering I only covered the Japanese versions, I&#8217;m not sure how I could really mention this.</p>
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		<title>By: Obiyer</title>
		<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/comment-page-1/#comment-2224</link>
		<dc:creator>Obiyer</dc:creator>
		<pubDate>Mon, 19 Jul 2010 22:22:15 +0000</pubDate>
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		<description>I feel like this review could be expanded to cover more elements of the game.

The reason I say this is that having not played it, I was looking for information on it, and through a few boards, acgarage.com and armoredcoreonline.com, the latter being what linked me to this blog, there seemed to be fundamental things wrong with how this game was made. The biggest issue from players was the laggy online play, especially on the PS3. Also I read a user complaining on how difficult it was to customize your AC while you were playing online. 

Having said that, I read the about me page and read that a game will also be judged on how well the mecha mythos was implemented. My inquiry is that after having read the AC 4 and 3 and Last Raven reviews this one seemed of a different vein. And also, the AC: LR and 3 portable reviews were criticized  purely based on practical concerns in terms of control setup. 

Where is that line drawn that separates practical game concerns, and the implementation of the mecha mythos? Or is it that in this specific game that the mecha spirit was so great that it eclipsed the critical issues dealing with how well the game played?</description>
		<content:encoded><![CDATA[<p>I feel like this review could be expanded to cover more elements of the game.</p>
<p>The reason I say this is that having not played it, I was looking for information on it, and through a few boards, acgarage.com and armoredcoreonline.com, the latter being what linked me to this blog, there seemed to be fundamental things wrong with how this game was made. The biggest issue from players was the laggy online play, especially on the PS3. Also I read a user complaining on how difficult it was to customize your AC while you were playing online. </p>
<p>Having said that, I read the about me page and read that a game will also be judged on how well the mecha mythos was implemented. My inquiry is that after having read the AC 4 and 3 and Last Raven reviews this one seemed of a different vein. And also, the AC: LR and 3 portable reviews were criticized  purely based on practical concerns in terms of control setup. </p>
<p>Where is that line drawn that separates practical game concerns, and the implementation of the mecha mythos? Or is it that in this specific game that the mecha spirit was so great that it eclipsed the critical issues dealing with how well the game played?</p>
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		<title>By: mr_m0nks</title>
		<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/comment-page-1/#comment-17</link>
		<dc:creator>mr_m0nks</dc:creator>
		<pubDate>Wed, 16 Sep 2009 15:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mechadamashii.com/?p=355#comment-17</guid>
		<description>I loved AC: 4A the mecha design I thought was fantastic and the Arms Fort battles (especially Spirit of Motherwill) were amazing. I couldnt get the hang of the multi player though</description>
		<content:encoded><![CDATA[<p>I loved AC: 4A the mecha design I thought was fantastic and the Arms Fort battles (especially Spirit of Motherwill) were amazing. I couldnt get the hang of the multi player though</p>
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