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	<title>Comments on: Reviews: Armored Core For Answer (8/10)</title>
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	<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/</link>
	<description>New Spirit of Hot Robot Burning</description>
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		<title>By: Onimusha</title>
		<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/comment-page-1/#comment-5601</link>
		<dc:creator>Onimusha</dc:creator>
		<pubDate>Mon, 08 Aug 2011 19:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mechadamashii.com/?p=355#comment-5601</guid>
		<description>I am just getting into mecha and stuff after playing my Dynasty warriors gundam 3. I am also watching the gundam anime and wanted more games with mecha, armored core 4 answer seemed like a good choice for me. I know it&#039;s a little old right now but I&#039;ve found your review enough to buy a copy of it. I bought a new copy so From software gets a part from it and hopefully continue to make AC games for a long time.

Oni</description>
		<content:encoded><![CDATA[<p>I am just getting into mecha and stuff after playing my Dynasty warriors gundam 3. I am also watching the gundam anime and wanted more games with mecha, armored core 4 answer seemed like a good choice for me. I know it&#8217;s a little old right now but I&#8217;ve found your review enough to buy a copy of it. I bought a new copy so From software gets a part from it and hopefully continue to make AC games for a long time.</p>
<p>Oni</p>
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		<title>By: Cacophanus</title>
		<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/comment-page-1/#comment-5278</link>
		<dc:creator>Cacophanus</dc:creator>
		<pubDate>Sun, 12 Jun 2011 10:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mechadamashii.com/?p=355#comment-5278</guid>
		<description>Yeah, this was a reprint of my GSW column. Sorry about that.

A lot of traditional AC fans dislike the increase in speed and the reduction of movement restrictions in AC4/ACFA. In that you can stay airborne indefinitely in the newer games. Personally, it doesn&#039;t bother me that much.

As for ACFA being a bit ghetto, the tech would be close to four years old now. So it will look rough around the edges. Collision was a big issue in AC4/ACFA too, due to the speeds, so it ended up being very simple.</description>
		<content:encoded><![CDATA[<p>Yeah, this was a reprint of my GSW column. Sorry about that.</p>
<p>A lot of traditional AC fans dislike the increase in speed and the reduction of movement restrictions in AC4/ACFA. In that you can stay airborne indefinitely in the newer games. Personally, it doesn&#8217;t bother me that much.</p>
<p>As for ACFA being a bit ghetto, the tech would be close to four years old now. So it will look rough around the edges. Collision was a big issue in AC4/ACFA too, due to the speeds, so it ended up being very simple.</p>
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		<title>By: fool</title>
		<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/comment-page-1/#comment-5273</link>
		<dc:creator>fool</dc:creator>
		<pubDate>Sat, 11 Jun 2011 06:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mechadamashii.com/?p=355#comment-5273</guid>
		<description>Picked this up recently due to your GSW column article (which I guess is the same as this review) as my first Armored Core game.

At first I was a little disappointed at the ghetto-ness of it all, compared to your rather exciting descriptions here. The environments were sparse, the VOB segments were pretty lame, and the damage effects and logic were laughably game-like, especially against the Arms Forts.

The customization however was intriguing and full of neat possibilities. Changing up equipment and strats to beat missions or arena matches felt good. I decided the game was conceptually brilliant but lacking in execution.

I&#039;m on my 3rd playthrough now, and I&#039;ve concluded Armored Core is a pretty sweetass series. Unlocking new mech designs, using new parts and being able to actually feel the difference is deeply satisfying. I believe your suggestion of thinking of it as a mech simulator is key to enjoying the game.

Seeing White Glint&#039;s boosters unfold for an overed boost for the first time by my hand gave me new appreciation for the animation and mech design.

However, it does seem that a lot of hardcore AC fans hate AC4/4A. I&#039;m a little confused as to why. I assume it has to do with game balance in competitive play.

In any case, I&#039;m pretty excited for ACV now. I hope you write lots about it when it comes out!</description>
		<content:encoded><![CDATA[<p>Picked this up recently due to your GSW column article (which I guess is the same as this review) as my first Armored Core game.</p>
<p>At first I was a little disappointed at the ghetto-ness of it all, compared to your rather exciting descriptions here. The environments were sparse, the VOB segments were pretty lame, and the damage effects and logic were laughably game-like, especially against the Arms Forts.</p>
<p>The customization however was intriguing and full of neat possibilities. Changing up equipment and strats to beat missions or arena matches felt good. I decided the game was conceptually brilliant but lacking in execution.</p>
<p>I&#8217;m on my 3rd playthrough now, and I&#8217;ve concluded Armored Core is a pretty sweetass series. Unlocking new mech designs, using new parts and being able to actually feel the difference is deeply satisfying. I believe your suggestion of thinking of it as a mech simulator is key to enjoying the game.</p>
<p>Seeing White Glint&#8217;s boosters unfold for an overed boost for the first time by my hand gave me new appreciation for the animation and mech design.</p>
<p>However, it does seem that a lot of hardcore AC fans hate AC4/4A. I&#8217;m a little confused as to why. I assume it has to do with game balance in competitive play.</p>
<p>In any case, I&#8217;m pretty excited for ACV now. I hope you write lots about it when it comes out!</p>
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		<title>By: Cacophanus</title>
		<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/comment-page-1/#comment-2230</link>
		<dc:creator>Cacophanus</dc:creator>
		<pubDate>Tue, 20 Jul 2010 07:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mechadamashii.com/?p=355#comment-2230</guid>
		<description>This review was originally written as a broader column on the game&#039;s original Japanese release. I thought it worth reusing that, with some tweaking, for a review. That&#039;s why the tone is different.

To be honest I probably should re-write the review to be more technical - like the others on this site. It&#039;s just finding the time though.

As for the online issues, it&#039;s been discovered that these are US specific and to do with Ubisoft&#039;s patching discrepancy with the Japanese original. Considering I only covered the Japanese versions, I&#039;m not sure how I could really mention this.</description>
		<content:encoded><![CDATA[<p>This review was originally written as a broader column on the game&#8217;s original Japanese release. I thought it worth reusing that, with some tweaking, for a review. That&#8217;s why the tone is different.</p>
<p>To be honest I probably should re-write the review to be more technical &#8211; like the others on this site. It&#8217;s just finding the time though.</p>
<p>As for the online issues, it&#8217;s been discovered that these are US specific and to do with Ubisoft&#8217;s patching discrepancy with the Japanese original. Considering I only covered the Japanese versions, I&#8217;m not sure how I could really mention this.</p>
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		<title>By: Obiyer</title>
		<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/comment-page-1/#comment-2224</link>
		<dc:creator>Obiyer</dc:creator>
		<pubDate>Mon, 19 Jul 2010 22:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mechadamashii.com/?p=355#comment-2224</guid>
		<description>I feel like this review could be expanded to cover more elements of the game.

The reason I say this is that having not played it, I was looking for information on it, and through a few boards, acgarage.com and armoredcoreonline.com, the latter being what linked me to this blog, there seemed to be fundamental things wrong with how this game was made. The biggest issue from players was the laggy online play, especially on the PS3. Also I read a user complaining on how difficult it was to customize your AC while you were playing online. 

Having said that, I read the about me page and read that a game will also be judged on how well the mecha mythos was implemented. My inquiry is that after having read the AC 4 and 3 and Last Raven reviews this one seemed of a different vein. And also, the AC: LR and 3 portable reviews were criticized  purely based on practical concerns in terms of control setup. 

Where is that line drawn that separates practical game concerns, and the implementation of the mecha mythos? Or is it that in this specific game that the mecha spirit was so great that it eclipsed the critical issues dealing with how well the game played?</description>
		<content:encoded><![CDATA[<p>I feel like this review could be expanded to cover more elements of the game.</p>
<p>The reason I say this is that having not played it, I was looking for information on it, and through a few boards, acgarage.com and armoredcoreonline.com, the latter being what linked me to this blog, there seemed to be fundamental things wrong with how this game was made. The biggest issue from players was the laggy online play, especially on the PS3. Also I read a user complaining on how difficult it was to customize your AC while you were playing online. </p>
<p>Having said that, I read the about me page and read that a game will also be judged on how well the mecha mythos was implemented. My inquiry is that after having read the AC 4 and 3 and Last Raven reviews this one seemed of a different vein. And also, the AC: LR and 3 portable reviews were criticized  purely based on practical concerns in terms of control setup. </p>
<p>Where is that line drawn that separates practical game concerns, and the implementation of the mecha mythos? Or is it that in this specific game that the mecha spirit was so great that it eclipsed the critical issues dealing with how well the game played?</p>
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	<item>
		<title>By: mr_m0nks</title>
		<link>http://www.mechadamashii.com/reviews/reviews-armored-core-for-answer/comment-page-1/#comment-17</link>
		<dc:creator>mr_m0nks</dc:creator>
		<pubDate>Wed, 16 Sep 2009 15:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mechadamashii.com/?p=355#comment-17</guid>
		<description>I loved AC: 4A the mecha design I thought was fantastic and the Arms Fort battles (especially Spirit of Motherwill) were amazing. I couldnt get the hang of the multi player though</description>
		<content:encoded><![CDATA[<p>I loved AC: 4A the mecha design I thought was fantastic and the Arms Fort battles (especially Spirit of Motherwill) were amazing. I couldnt get the hang of the multi player though</p>
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