News: From Software Media Event Update
So there was a recent press event hosted by Kadokawa Games and From Software, with people like Hidetaka Miyazaki (shown above) present. As we reported a while back, we...
News: Gundam Breaker 2 Unit Update
Over at 4Gamer they have listed all manner of new units for Gundam Breaker 2. These feature the Ez8 (above), Rozen Zulu and Jesta among other things. It also shows off...
Toys: Macross Chogokin Exhibit
Over the weekend we went to see Bandai's Macross Chogokin Exhibit in Akiba. It was pretty great and showed off old and new tots alike. From the VF-19 Advance (above) to...
News: Gundam Breaker 2 Launch Bonus
To sweeten the deal for newer players buying Gundam Breaker 2 on release, Bandai have thrown in an incentive. For first time buyers of the game, they will be given a code...
On the 9th February, another mobile suit will be added to the ranks of Gundam Musou 3. Specifically that of the GN-006 Cherudim Gundam from the second season of Gundam 00. The Cherdudim was also the upgraded version of the GN-002 Gundam Dynames, though with a new pilot that happened to share the same name (long story). 4Gamer has some nice shots of the new playable mecha too. In terms of pricing the DLC will cost 600 yen (PS3) and 480 MSP (360).
A selection of well-known mecha designers have added their creative worth to the upcoming Phantasy Star Portable 2 Infinity. Specifically, these designers have crafted suits of armour that either gender can wear in the game. 4Gamer has the shots of their work in question and the five designers are: Kunio Okawara (with his design pictured above), Kanetake Ebikawa, Junya Ishigaki, Suzuhito Yasuda and huke. The first three are generally regarded as “classic” mecha designers, with Okawara being pretty much held responsible for the birth of real robot design (as he penned the mecha in Mobile Suit Gundam). Interestingly, Ebikawa has been a fan of the series since he played Phantasy Star Online on the Dreamcast. The new armour will be available as DLC from the Japanese PSN store at the end of February, when the full game is released. You can also pre-order the game here.
Gamespot has managed to land a very interesting interview with the father of Armored Core and producer of Armored Core V, Toshifumi Nabeshima. In addition, there are a slew of new screenshots available too alongside the interview. The full interview is shown below and it’s even dubbed in English. Enjoy!
Over at Famitsu’s site, they’ve uploaded a bunch of new screenshots for Super Robot Wars Z 2. Again, everything is looking shiny we’re happy to see Getter 2 literally tearing an enemy a new one (shown above). It also seems that the previous game on the PS2 will be receiving a re-release under the “Best” label, with a suitably reduced price. In any case, the new PSP game looks to make its April 14th release and you can pre-order it here (or here if you’re in Europe).
The ever popular Gundam arcade game with a panoramic cockpit, Senjou no Kizuna, will be receiving yet another update soon (Rev 2.51 to be exact). Over at GameWatch they show some interesting shots of the game, especially as mecha from Gundam 0083 are making much more of a prominent appearance now. From the beefy YMS-16M Xamel to the sprightly RGM-79C Powered GM. Though the more curious additions, as shown on the official site, are that of the RGM-79FC Striker Custom (which despite appearances is actually a GM) and the MS-08TX/N Efreet Nacht from Gundam Senki 0081. Both these units seem to have a very clear melee focus too, so that should help mix things up with the addition of something like artillery focused Xamel for instance. In any case, it’s nice to see that the game is still being supported considering it is now five years old.
In the latest issue of Famitsu more details about Armored Core 5 have surfaced. From the news that Bandai Namco will be publishing this worldwide to the increased focus on online multiplayer, it seems that From Software have been quite busy. Regarding online play, the game will be based around players forming teams and undertaking a form of territorial conquest, with whoever taking the most territory winning. Teams are of 5 players a piece, with 4 in traditional Armored Cores and the fifth in a new command unit. If all this sounds familiar, then you’re not alone. This setup was used very successfully in From Software’s other mecha game Chrome Hounds. With the reduced size of the mecha the levels consequently require more strategy too, which is where the whole commander setup comes in. For those concerned about the absence of a singleplayer segment, there will be an option for this but the main online campaign is intended to be an almost meta-campaign. Again, this is a follow on from the Neroimus War concept seen in Chrome Hounds. What with this new information regarding the online setup, as well as the previous nods by From Software to games like Metal Wolf Chaos, it really seems as though they are cherry picking design elements from their previous games and merging them with how Armored Core used to traditionally work. All of this is clearly brilliant and Armored Core 5 could turn out to be something genuinely special. The game is set for a 2011 release in Japan but no actual dates as yet.
Update: Famitsu now has some screenshots on their site. These show the commander view as well a front end war menu, so it is indeed very Chrome Hounds (as we suspected). Bandai Namco have also mentioned the fact that Armored Core 5 will be released in 2012 for Europe and America (rather than this year as was previously stated).
What with Macross Triangle Frontier released tomorrow, 4Gamer have calmly reminded us on the sheer level of moe that we shall be doused with. Thankfully, they managed to include some actual gameplay screenshots of the beefy (and playable) Macross Quarter from Frontier. Whilst the Academy mode does worry us a bit, we’re still pretty excited to play this once it’s finally out. Naturally, our review will be forthcoming. For those that haven’t pre-ordered this already you can do so here (or here if you’re in Europe).
The upcoming G.Rev shooter Seisou Kouki Strania will be present at this year’s AOU show, which to the more astute of you will raise an eyebrow hopefully (in our case, this has the unfortunate result of losing our monocle to boot). The reason this is interesting is that Strania was announced originally as an XBLA only title, however according to this post at 4Gamer it will now also be released via the NESICAxLive system (basically a digital download setup for arcades). This is a fascinating development as it means a new XBLA game will also be available alongside its arcade variant at the same time of its release. Historically ports of arcade games occur after the arcade version, whereas this is a curiously simultaneous release. As for the XBLA version, well that’s still on track for a spring release for the princely sum of 800 MSP.
Considering the renaissance the PSP has had in Japan, it wasn’t going to be long until Banpresto cottoned onto porting the old PS2 Another Century’s Episode games to the PSP. The imaginatively titled Another Century’s Episode Portable consequently covers much of the same functional ground as the PS2 games did (rather than that of the PS3 release, which changed much of the how the core game worked).
For gamers that have played the older PS2 games, then this news will be a great relief. As the somewhat bizarre control choices in ACER definitely hampered the game. The fact that ACEP has eschewed much of what ACER offered has returned the series back to its former itself.
Ultimately, the regression has been a shrewd one as it has made the overall game far more cogent and manageable. Especially considering that any kind of functional inadequacy in terms of controls are normally magnified within the small confines of almost all hand-held consoles. What has resulted though, is a relatively mixed setup that works competently for the most part but at the expense of the production value the series has been known for.
The upcoming Super Robot Wars Z 2 is looking sweeter and sweeter with each succulent release of assets. 4Gamer has a selection of lovely shots from the game and it’s impressive how pristine they are, even over the PS2 original. Our attention, naturally, fixated itself upon the wondrous Final Dancouga. Although it partially bodes for a rather depressing situation; in that Final Dancouga is normally a secret version of the beastly super robot in SRW. The fact it’s so prominent already belies the fact that Dancouga’s narrative may be somewhat cursory in light of the far newer, though arguably crappier, Dancouga Nova. Thankfully, Ryoma’s screenshots redeem this situation with their pure unbridled awesomeness. The game is still set for it’s April 14th release and you can pre-order it here (or here if you’re in Europe).