Videos: Gundam Breaker 3 2nd PV Released
Bandai Namco have recently released the second PV to Gundam Breaker 3. This time it's an 11 minute video showcasing the new variations of customization you can have on your...
The recently released Super Robot Wars Z 2 Saisei-hen has managed to top the Japanese charts quite nicely, to the tune of 265,439 sales. If you’re wondering why we didn’t report this sooner and why the site has been a bit quiet as of late, that’s purely down to the fact that we’ve been playing the game pretty solidly since we got it last week. Thus far it’s sublimely brilliant and we will be doing a review once we’ve completed at least one playthrough.
It seems another Lost Planet game is on the way next year, as a CGI trailer for it has been leaked (shown below). If you’re wondering why the styling is a bit Gears of War-tastic and the mecha looks like something from BattleTech, that’s because it’s being developed by a Western studio this time. Specifically that of Spark Unlimited, who also developed Legendary and Turning Point: Fall of Liberty. If we’re honest, we’re not sure about the styling (as it’s a bit also-ran and there are plenty of similar themed shooters out there). This is not to say that we don’t think a Western developer can do it justice, as Red Faction: Guerrilla was hugely enjoyable and nailed the mecha aspect beautifully. It’s just that Lost Planet has always been a really interesting and different type of game and this comes across as something we’ve all seen before. After all, we loved the last game and we’re just hoping that this holds true to that in some way.
Updated: In-game screens are here, though some of these look more than a little touched up. Sadly, the mecha seems to be controlled in the first person.
In typical Hideo Kojima fashion, yet another Revoltech Jehuty has been revealed but this time sporting an all new colour scheme and a very beefy Vector Cannon (pictured above). The latter is probably one of the most powerful weapons the player had access to in Anubis and was an actual necessity on some enemies (as shown in the video below). However, in contrast to the emphasis on mobility that the game was focused around the Vector Cannon required the player to be grounded and stationary in order to fire (it even had a rather long charge time too). Considering that this will be the third Jehuty Revoltech we are starting to feel that Kojima et al are milking it a bit now. Like with all Revoltechs though, this toy likely won’t break the bank thankfully. It will also be on sale mid-June with any luck too. Unfortunately, there’s still no word on when the HD collection will be out nor whatever happened to the mysterious 3DS game but in the meantime they seem fine to placate us with more toys.
There have been two updates about the forthcoming Gundam Seed Battle Destiny’s customisation system over at Famitsu as well as 4Gamer. What’s especially interesting is that the upgrading of mobile suits will be undertaken via GP and TP points. TP is awarded at the end of mission and is linked to the mecha you just used, like the classic Gundam Battle games. Whereas GP is similarly awarded at the end of each mission but can be used on any mobile suit of your choosing. However, it also sounds that GP can be reassigned at a later date (unlike TP which is permanently spent once used). Like in the Macross games, you can also purge parts and this in turn affects the performance of your mobile suit. In any case, the GP and TP setup is a shrewd one; as it affords a more fluid upgrade system and one that probably won’t descend into a motherless grind-fest. It genuinely seems that Artdink are actually trying to move the series on after the really quite shockingly poor Gundam Assault Survive. For that we applaud them. As always, you can pre-order the game here.
It seems that if you buy Steel Battalion Heavy Armor’s on its release, you’ll also be graced with a Chrome Blitzer Pack download code that will allow you to customise your VT with new types of camouflage (pictured above). In addition to this, a new video has also been going the rounds. The more we see of the game in action the more we think that this will be pretty disappointing. Parochial narrative jingoism aside, the whole functional setup looks to be horridly unwieldy. Whilst the original games were by no means intuitive, they were far more precise in terms of input (probably to the extent of being too precise). This looks frustratingly vague by comparison. Considering the game’s nascent production problems, we’re not holding out hope for this to be any good.
A fair while back it was revealed that a game would be released alongside the forthcoming anime series Eureka Seven AO. We now know that this will in fact by a game packaged on the Blu-Ray release of the anime itself, basically yet another hybrid game/anime setup. Considering this will be a long running series, rather than a one shot movie, it will be interesting to see whether the game will become similarly episodic. In any case, still no details as to what type of game this will be but due to the format we do now know that it will be a PS3 exclusive.
Frustrated with Armored Core V’s regional server structure, one person has taken it upon himself to create an open petition to Bandai Namco; to merge the North American, European and Australian servers into one large server. You can find the petition here.
It’s no secret that Armored Core has never exactly been big outside of Japan. Sure, we few mecha gaming fans have played and loved them for years but the general population has, for the most part, skimmed over the franchise. So to start off with the player base is small but to then make it smaller yet, by braking the online players up from region to region, is a bit of a kick in the side. They meant well though. They just wanted to decrease server lag for us, which is a nice thought.
If the servers were to merge, we would have a great many more opportunities for territory matches, the online would feel more alive and I think all around more robust (albeit perhaps slightly laggier). While I’m not sure if Bandai Namco will listen to the pleas made by this petition, I do believe that at the very least, Bamco will take notice, and think about what the players want. Besides the petition’s stated goal, many people hope that it will bring with it the patches required to bring the game inline with its Japanese counterpart, which would be a very welcome thing indeed.
Finally we have a decent promo for the soon to be released Gundam Seed Battle Destiny. Despite using music from Zeonic Front in the trailer, the footage confirms again that the game looks be very much like the older Gundam Battle series on the PSP. In addition to the promo, it’s been revealed that a free PS Vita skin and wallpaper will be released with the game. In any case, the full promo is shown below and you can pre-order the game here.
Bandai have finally updated their product page for the forthcoming Robot Damashii Billbine toy, set for release this July. As revealed recently, the toy will indeed transform into wing caliber mode as well as afford a nice effect for the aura sword (pictured above). What’s not clear at present is whether the cockpit will contain a figure of Show Zama (or even if it will open) and if the aura cannons at the rear will fold down as they do in the series. We still love the sculpt of this toy though, especially as it’s been posed pretty consistently as per our favourite piece of Yuji Kaida box art for the old 1/48 kit (as seen here). To be fair we are huge fans of Aura Battler Dunbine and especially of Yutaka Izubuchi’s mecha design for the series, of which the Billbine is one. So we really can’t wait for this toy. As always, you can pre-order it here and it will be retailing at around 4,500 yen at release.