News: Macross Delta Scramble Announced
It seems that Artdink are still with us and will be making the PS Vita exclusive Macross Delta Scramble to released on October 20th. Now, for those with a good memory...
News: The VOTOMS VR simulator is amazing!
So I got to check out the new Armored Trooper VOTOMS VR simulator at the VR Zone event space at Diver City, Odaiba. In short, it was amazing and very accurate to how the...
Occasionally the Super Robot Wars games do something unexpected and the handheld versions tend to do really go for it when they do so. Super Robot Wars UX had a Hatsune Miku inspired Fei-Yen and brought the Wings of Rean aura battlers onboard, in the case of BX though the roster went back a lot further.
To clarify, BX is the first game in the series to not only feature Galient but also Giant Gorg. For any self respecting mecha anime fan, those are two series that are both brilliant and it is surprising that it took them this long to be featured in Super Robot Wars. The result is probably one of the best and most faithful Super Robot Wars game in a very long time.
As part of their Golden Week sale, Sony’s PSN store is offering deep discounts on the original PSone Armored Core and The Misadventures of Tron Bonne. Each are available for $2.99, and 25% cheaper than that with PS Plus. I’m not sure what mechanical war machines have to do with Golden Week, but it’s clear evidence that Japan has cooler holidays than anyone in the West.
For those of you asking if Tron Bonne counts as a true mecha game: if it’s a machine, if there’s a pilot, if it has legs, and if one of those legs could stomp a human skull into mash, then that’s a mecha. Sale ends on May 2nd.
Great news for people who were waiting on the western release of Gundam Extreme VS Force. According to Gematsu, the game will be launching in the Americas on July 12, 2016 for the Playstation Vita. When the game released in Japan late last year, it was smashed by fans for mainstay units having a reduced moveset compared to its predecessors and not having certain gameplay modes that were usually launched with other Gundam VS titles, such as Free Battle and Course Battle. Recent patches have added these modes for free to bolster the amount of playable content to include more playable units and other quality of life additions. Hopefully the western release will have these patches already built in, but if they don’t you’ll more than likely have to patch the game right away before you play. While it might not tick all the boxes if you’re looking for the Extreme VS fix, it is a decent single-player portable Gundam game that you finally don’t have to import.
While previously teased on banners before the game’s official release last month, it looks like AGE-FX is finally joining the rest of the cast in Gundam EXVS Maxi Boost On. As a 3000 cost unit, AGE-FX will definitely lay on the hurt with its arsenal of flying bits and porcupine-esque melee action. To help give it a bit more variety, AGE-FX can call on AGE-2 Dark Hound and the AGE-1 Full Glansa for various types of defensive and offensive assists. It also looks like it has somewhat of a mobile armor movement with AGE-FX hanging onto AGE-2 Dark Hound. There are also the C-Funnels for funnel hounding and the FX-Burst mode that improves your melee and movement capabilities. If you’re lucky enough to live in Japan and next to a game center, definitely give it a whirl and let us know how it stacks up to the rest of the cast. If not, you’ll just have to check out the video below!
Having completed the playable demo available via Steam, here a few of my first impressions for the upcoming indie mecha game Dual Gear.
No bugs encountered, just a few rough edges. As expected. Game play was pretty intuitive, and I didn’t really need to bother with the tutorial at all. Battle system is a real time, strategy/turn based hybrid with movement based auto counter attacking. So positioning will be key. AI is pitifully stupid right now. You can avoid most damage by using terrain as cover. The AI will attack you as if you’re out in the open. Graphics are pleasing, clean. Needs some refining, as I am seeing a lot of jagged edges even with all settings maxed on 1080p. Speaking of. The game doesn’t appear to be a graphical power house but it was really working my GTX970. Even experiencing some odd surges in power needed. In spite of this, it still ran above 60 frames per-second without issue.
The UI could use a bit of work. Just to make things a tad clearer. The info it displayed felt muddy, not obvious as to what it was telling me. The mecha featured were well designed aesthetically, and made me quite eager to see what the customization will add to that. The combat was fun to engage in. The missiles and long range cannon were really fun to use, and made short work of enemies. Melee was confusing at first. Looks like it’s a timing based attack(at least with the sword). The blowing off of limbs is fun to watch as well. You can free aim weapons, but it didn’t appear to me that you could specifically target areas of the body. As long as your reticule was on the enemy, you just fired center mass.
Now, you must keep in mind. All of this is Pre-Alpha. So a it is very early build of the game we’re seeing here, all of this then is subject to change. Although it’s already shaping up to be a great new mecha intellectual property.
While we’re still not fans of the mecha design in the upcoming game game Rigs, it does look like it will be functionally good. Considering all the hype surrounding VR, much of it down to visuals rather than functionality, we’ve been pretty skeptical about how much traction it will have with gamers. From a mecha standpoint, it could really help to make you feel that you are a pilot but much of that is also down to how the game controls. The good news here is that Rigs looks like it really understand the latter as well. With PlayStation VR out at the end of the year and for a decent price at that, we will definitely be picking Rigs up come its release.
We’ve been keeping an eye on Dual Gear since its Indiegogo campaign was announced a while back. Using Unreal Engine 4 it looks to be an interesting blend of turn based strategy coupled with a more action based approach. While it’s sad to see the crowdfunding campaign not supported as fully as it could be, the game now has a demo on Steam. Visually it looks good too and we really appreciate the mecha design as well. Developed by a small team in Thailand, we hope this game gets the support and recognition it so clearly deserves.
Version 1.03 for Gundam Extreme VS Force has been released, bringing in lots of new content. This new patch adds six playable Mobile Suits to the fray, Course Battle mode, and other quality of life additions. Some of the new mobile suits include the brand new Mack Knife, GP02A, and Turn X Gundam. The inclusion of Course Battle mode was one of the many modes fans were clamoring to be added when the game first released in December of last year. It brings in the usual multi-stage courses that have been in previous Gundam Extreme VS games with varying difficulties. In the quality of life updates, Free Battle 1.01 adds the VS screen prior to a match starting and you can now change locked mobile suits in the Extreme Force mode once you’ve completed the mission. There’s also a custom button configuration for those of you who don’t like the default controls.
As for Version 1.04, Gundam Virsago Chest Break and Tallgeese II are joining the roster on top of more Free Battle updates. There’s also another addition to the roster that is currently unknown. Hopefully we’ll see more additions to the next update list, but until then check out the video of the Version 1.03 below!
Looks like we have our first individual mobile suit gameplay trailer for Gundam Extreme VS Maxi Boost ON! It features the Mack Knife from G no Reconguista. As a 2000 cost mobile suit, it looks to have many tools with mid-range stuns, a mobile armor mode, and grappling hooks to pull enemies in for some close range shenanigans. The unit will also be released on Gundam Extreme VS Force as part of the co-collaboration between the two games on March 9th. Perhaps we’ll see more units from ON come to Force in the near future as well. Until then, check out the gameplay video below!