Videos: Masoukishin F Second Promo
What with the release of Masoukishin F not far off, Bandai are stepping up with a new promo video. Despite the omnipresent boob jiggle with the various female cut-ins,...
Toys: PlayStation Optimus Prime Announced
Following on from the MegaDrive Megatron toy being made by Takara Tomy, they've now also announced an Optimus Prime toy based on the original PlayStation. Like the first...
As of tomorrow Rev 3.15 will be rolled out for Senjou no Kizuna, the newtorked Gundam game with the amazing cockpit setup. The notable additions to this revision, bar balancing tweaks, are two new mobile suits; the RX-78-5 Gundam Unit 5 and MS-09RII Rick Dom II. The former was featured nearly 10 years ago in Meguriai Sora (or Encounters in Space) on the PS2 as part of sidestory campaign. Seeing it here again is a welcome sight. It was based on the 5th Gundam from M-MSV. It’s still impressive to see Senjou no Kizuna keep on getting this kind of support, as the hardware it uses is awfully dated now.
If we’re honest, when we saw the sample limited edition boxart for the forthcoming Macross 30 weren’t exactly all that impressed. However, we now have the official box art (shown above) as penned by Hidetaka Tenjin. It looks really rather lovely and if it weren’t for the godawful limited edition skins, we’d probably buy this version just for the boxart. The game is still on track for its February 28th release and you can pre-order the limited edition boxset here
In a nice move of not making yet another Jehuty toy, Kaiyodo have followed up with a toy of the orbital frame Ardjet this March. As with all Revoltechs, Ardjet looks to have decent articulation and won’t cost the earth. Whilst this feels like extended marketing for the ZOE HD Collection, it’s nice to see one of the lesser orbital frames from Anubis get the toy treatment. You can pre-order Ardjet here.
There are two new promos for the soon to be released Gunhound EX over at 4Gamer. This being the PSP update to the PC sidescrolling shooter co-developed by G.Rev and Dracue. Whilst the game was meant to be released late last year, it was delayed to fix a critical bug. The new promos show more gameplay as well that of the soundtrack, the latter being noteworthy as it was penned by the lovely (and very talented) Kinuyo Yamashita. You can pre-order the standard (boxed) game here, though this will also be made available on Japanese PSN when it’s released too.
There’s a quick update over at Famitsu for the upcoming Super Robot Wars UX. Featuring Mazinkaiser SKL (pictured above) as well as Tobikage, the game does look pretty dated compared to the recent PSP offerings. We’ll still be getting this obviously, along with the limited edition 3DS too most likely, but we do feel that Banpresto are milking the GBA/DS tech and assets a bit far here.
The rather fascinating RahXephon is getting, what looks to be, a lovely rendition in toy form. Released this May for 12,600 yen, the price is a little on the high side. That said, the previous Variable Action Hi-Spec entries have had substantial price drops shortly after release. RahXephon was an interesting series though, conceived and directed by veteran mecha design Yutaka Izubuchi it had a wonderful aesthetic and premise. Though the latter was very much inspired by the original Raideen, which also had a similar titular mecha something that Super Robot Wars MX and Scramble Commander the 2nd emphasized with both Raideen and RahXephon bro-fisting their way to victory. Talking of games, the less said about the PS2 game the better really. Anyway, this looks to be a great toy of a really great design so on that front we’re happy at least.
In the mad rush towards the end of last year, we neglected to mention that the excellent Carnage Heart EXA had been picked up by Natsume for a digital release in the West via PSN. No details on when this will happen (except “early 2013″) or how much it will cost but this is still resoundingly good news. Especially as EXA was received very well in Japan when it was released back in 2010 and it’s just nice to see Artdink’s classic mecha series still trundling on.
Famitsu has a piece on the forthcoming Gundam Breaker game. Explaining how you can kitbash mobile suits together, as killing enemies drops their model parts which you can then use later. Despite showing all manner of in-game shots, we also get to see some of the arenas now too. The interesting omission in all of this is the fact that the Vita version is no longer mentioned, leaving only the PS3 game. However, the official site still lists both platforms. In any case, we still have no word one when this will be released (bar sometime this year) nor how much it will cost. That aside, the game has an interesting premise and we’re definitely curious about it still.
Over at Famitsu we have a bunch of new things revealed for the upcoming Macross 30. From in-game shots of the YF-30 in all three modes (shown above) that make it look more like a fighter-bomber with a dedicated missile pod array, to all manner of detail on the Sub-Quests. These are the open world missions you can undertake, which range from item collection to killing lots of things dead. If we’re honest, these don’t sound overly interesting. What does sound interesting though are the controls, which will have two modes; the classic PSP setup and a new one that allows for more precise aiming. To the extent it almost sounds like they have a dual analogue control setup for battroid mode. This might explain the slower gameplay, as manual look based combat definitely has an upper threshold of game speed before it just becomes impossible. Games like Armored Core get around this by having a weapon lock-on that helps with doing the finer enemy tracking for you. Following on from that there will also be an option to have your difficulty automatically adjusted to how you play, though you can still pick the fixed difficulties too thankfully. There’s also some stuff about the limited edition variable fighter skins, though these look utterly dire so the less said about them the better.