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News: Gundam Extreme Versus 2 Initial Roster And Location Tests AnnouncedNews: Gundam Extreme Versus 2 Initial Roster And Location... As the rest of the world has Gundam Versus on the PS4, Japanese arcades are gearing up for the upcoming Gundam Versus Extreme 2. On May 12 and 13, stores in Tokyo and Osaka...

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News: God Gundam and Master Gundam DLC Coming To Gundam Versus In JanuaryNews: God Gundam and Master Gundam DLC Coming To Gundam... It's been a long time coming, but God Gundam and Master Gundam are finally joining the Gundam Versus roster as the next DLC units in January. While we've had several melee...

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News: Aegis Gundam, GM Sniper II White Dingo Ver. and More Coming To Gundam Versus This DecemberNews: Aegis Gundam, GM Sniper II White Dingo Ver. and... This December, even more suits are being added to the ever growing Gundam Versus lineup. The first is Aegis Gundam, last seen in Gundam SEED Destiny: Rengou VS ZAFT II Plus...

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News: Atlas Gundam DLC Coming To Gundam VersusNews: Atlas Gundam DLC Coming To Gundam Versus If you were hoping for more Gundam Thunderbolt units, there's good news! Atlas Gundam will be joining the Gundam Versus roster as DLC in late November. This will more than...

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News: Gundam Versus To Add Phantom Gundam As DLC UnitNews: Gundam Versus To Add Phantom Gundam As DLC Unit As we await the upcoming Western release of Gundam Versus on September 29 on top of unreleased units such as Pale Rider and Gundam Guison Rebake, Phantom Gundam has been...

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News: Front Mission Evolved Characters

Posted on : 12-04-2010 | By : | In : News

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Over at Gpara there’s some new coverage for Front Mission Evolved and what’s interesting about this little nugget of PR, is that it focuses a lot more on the characters of the game. What’s most striking to me is that the characters themselves look a lot more anime inspired than I was expecting (especially from a Western studio). Considering that the original Front Mission’s characters were penned by Yoshitaka Amano, you’d expect a nod to this kind of artistic heritage but seeing it nonetheless warms the cockles of our merciless robot heart. Naturally, the update over at Gpara also goes into lots of nice nerdy detail on the garage as well as displaying more pictures of the wanzers in action. Still no word on an actual release date though.

Update: Here’s also a fascinating insight into the mecha design behind Front Mission Evolved, as its primary designer Skan Srisuwan at Imaginary Friends is penning the new wanzers. What’s reassuring, despite the man’s obvious talent, is that he’s quite open about his influences. Such as Hajime Katoki for one and not to mention the Yutaka Izubuchi designed Hygogg kit on his disk, all of which clearly shows in terms of the game’s overall aesthetic for the mecha. Thanks to LegaiaRules for the heads up.

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News: Front Mission Evolved to feature hover legs

Posted on : 04-04-2010 | By : | In : News

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The upcoming Double Helix developed Front Mission Evolved, has received some new screenshots over at the official Japanese site. These show some interesting functional developments for the series, notably that of the wanzers sporting hover legs. It may appear that with each passing burst of PR from Square Enix that Front Mission is changing more into something like Armored Core. However, for those unaware of Front Mission’s roots; customisation (both visual and functional) played an integral part of the original games. The addition of hover legs is admittedly a nod to the realtime – not turnbased – functionality that debuted in Armored Core 2 but that’s not to say it has been wholly copied either (after all Armored Core owes much of its functional inspiration to the Assault Suits games). The point we are somewhat clumsily making is this though; hover legs were notoriously awkward to use in the older PlayStation 2 era Armored Core games and it will be interesting to see whether the team at Double Helix have learnt from this. As the more recent Armored Core games solved the issue by merging the functionality of ground based legs and hovers, to allow all AC’s to traverse water (something that was normally the exclusive remit of the hover leg types in the PlayStation 2 games). This merging of leg functionality is clearly not present in Front Mission Evolved though – as the screenshots show – so how they’ve solved their handling issues will be interesting to see. In any case, more screenshots from this recent update are linked below.

Spoiler

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News: Front Mission Evolved Screenshots

Posted on : 19-03-2010 | By : | In : News

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A bunch of new screenshots for Front Mission Evolved have been going the rounds, coupled with the semi-updated dev diaries we clearly have a PR campaign in its latter stages on our hands. Admittedly, there are still no actual release dates as yet but with box shots getting previewed it’s obvious we have a release fairly imminent. Naturally, we’ll be the reviewing the game once its out – so keep an eye out for that. In any case, we’ve linked the other screenshots below and whilst they show the game has come along a fair bit, they still don’t look that amazing really. Anyway, see what you think.

Spoiler

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News: Front Mission Evolved Update

Posted on : 08-02-2010 | By : | In : News

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The upcoming Front Mission Evolved is powering up for a PR overdrive, as its release is imminent. To the extent that Double Helix’s studio head, Patrick Gilmore, has been interviewed over at Gamasutra. Gilmore is the head of the studio and not at the coal face so to speak but the corollary that he asserts regarding the supposed organic development of cinematic approaches in games is a tad spurious. As one of the main elements of his view is that the development tools themselves facilitate a natural cinematic evolution in terms of a game’s creation.

Spurious in the sense that it makes a lot of assumptions as to how games are made and that this progression is somehow insidiously natural, when really it’s an enormous amount of hard work on account of the people that have to make the game. After all, an improved toolset and pipeline often only help make the already existing set of tasks easier. They don’t necessarily make them miraculously cinematic.

Thankfully, the development team have produced a foil to this rather detached viewpoint in the form of a very interesting set of development diaries. Especially fascinating in their citing of the studio, Imaginary Friends, in relation to the game’s mecha design. Admittedly, we’re still somewhat cautious about Front Mission Evolved (as the gameplay videos were pretty underwhelming not to mention our hands on report being rather scathing) but there may be hope yet. As for a release date, Square Enix are still being cagey about that one but it’s supposedly scheduled for “Q2” this year, so we’ll know more soon with any luck.

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Videos: Front Mission Evolved gameplay

Posted on : 18-11-2009 | By : | In : Videos

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Square Enix have been fairly diligent recently at posting new gameplay videos on their YouTube channel for the upcoming Double Helix developed Front Mission Evolved. Much in the same way our hands-on impressions indicated that the TGS demo was functionally rather lacklustre, these videos only seem to confirm that appraisal further.

Spoiler

[flash http://www.youtube.com/watch?v=QGFqtr0hVHU]

[flash http://www.youtube.com/watch?v=FShMZVcwmpE]

[flash http://www.youtube.com/watch?v=Wi0tgGIFQqs]

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News: Front Mission Evolved Hands-On

Posted on : 02-10-2009 | By : | In : News

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Whilst we already posted a piece on someone else’s hands on impressions, a Mecha Damashii reader felt compelled to send us theirs from the Tokyo Game Show floor regarding the PlayStation 3 version. From the gameplay videos that have been going the rounds, the following report sounds pretty consistent. Considering the submission deadlines with console releases such as these, it’s doubtful that we’ll see many changes between now and the projected release date. So read on to hear the damage first hand (staunch Front Mission fans may need a stiff drink ready).

Read the rest of this entry »

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News: Front Mission Evolved Hands-On at TGS

Posted on : 28-09-2009 | By : | In : News

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The Tokyo Game Show brings us another set of hands-on impressions, from Kotaku this time.

There’s not too much in the way of new information, and Kotaku’s impressions take a turn for the negative near the end, but I’d guess some of their complaints could stem from either the playable demo being made easy so as to be more ‘accessible’, or them simply not having enough time to get acquainted with the movement and attack options.

It’s nice to see the wanzers’ rollers making an appearance to speed up the combat and give the player more tactical options. That, along with the previously mentioned on-foot combat will definitely invite comparisons to certain other games, and it looks like the Front Mission Evolved team has their work cut out for them.

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News: Front Mission Evolved TGS update

Posted on : 24-09-2009 | By : | In : News, Videos

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Famitsu recently posted an interesting piece of coverage for Front Mission Evolved, most probably to tie-in with its presence at the Tokyo Game Show. Despite the fact that the in-game screenshots look better than expected, the refreshing thing to see is that you can also get out of your wanzer and take on enemies as a mere human. This is something that was recently utilised in the fantastic Yuke’s developed VOTOMS game (which we’ve reviewed in case you’re curious) and naturally there are a large number of thematic links between the narratives, especially as to the scale and technical depiction of the mecha themselves.

That said, the video below doesn’t exactly bode well on how it might actually play…

Spoiler

[flash http://www.gametrailers.com/remote_wrap.php?mid=56544]

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News: Front Mission Evolved TGS Teaser PV

Posted on : 15-09-2009 | By : | In : News, Videos

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What with this years’ Tokyo Game Show around the corner, the Japanese games industry marketing machine is going into overdrive. The upcoming Front Mission Evolved, being developed by Double Helix, has been given another trailer. Unlike the first, this teaser is predominantly CG footage and not in-game (which is a bit of a shame really). That said, the wanzers have been recreated faithfully enough it seems so there’s at least that aspect to be thankful for.

Spoiler

[flash http://www.youtube.com/watch?v=-7APPsp9SEs]

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News: Titanfall’s Mecha Aren’t Mecha…Apparently

Posted on : 01-07-2013 | By : | In : News

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In a recent interview with Game Informer, Respawn’s Joel Emslie said something disappointing and worrying in equal measure regarding the mecha in Titanfall. The main quote being “Mech is kind of a dirty word with us, we don’t like it. These aren’t mechs” (screenshot above). Despite the very obvious and widely acknowledged aspects that define the game’s Titans as mecha, it seems that this is another attempt by a game studio to re-brand mecha as something else and new (though with Hawken, Adhesive to their credit did change their tune). This is likely intended as a means to distance the game from any form of Japanese inspiration. Doing the typical American thing of making out that this was some kind of immaculate creative conception, which in itself is still worthy of copious eye rolling. Whilst this is a pretty shitty thing to do, what’s more worrying is how the mecha are being described as a “second skin” for the pilots. In that we may likely see the game with more human controlling mecha, which is basically the same route Front Mission Evolved went down. In short, that didn’t work out too well. Anyway we’re now somewhat skeptical about Titanfall, especially as the lead artist is saying stuff like this. Thanks to Bonk for the heads up.

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