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News: Gundam Extreme Versus 2 Initial Roster And Location Tests AnnouncedNews: Gundam Extreme Versus 2 Initial Roster And Location... As the rest of the world has Gundam Versus on the PS4, Japanese arcades are gearing up for the upcoming Gundam Versus Extreme 2. On May 12 and 13, stores in Tokyo and Osaka...

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News: God Gundam and Master Gundam DLC Coming To Gundam Versus In JanuaryNews: God Gundam and Master Gundam DLC Coming To Gundam... It's been a long time coming, but God Gundam and Master Gundam are finally joining the Gundam Versus roster as the next DLC units in January. While we've had several melee...

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News: Aegis Gundam, GM Sniper II White Dingo Ver. and More Coming To Gundam Versus This DecemberNews: Aegis Gundam, GM Sniper II White Dingo Ver. and... This December, even more suits are being added to the ever growing Gundam Versus lineup. The first is Aegis Gundam, last seen in Gundam SEED Destiny: Rengou VS ZAFT II Plus...

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News: Atlas Gundam DLC Coming To Gundam VersusNews: Atlas Gundam DLC Coming To Gundam Versus If you were hoping for more Gundam Thunderbolt units, there's good news! Atlas Gundam will be joining the Gundam Versus roster as DLC in late November. This will more than...

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News: Gundam Versus To Add Phantom Gundam As DLC UnitNews: Gundam Versus To Add Phantom Gundam As DLC Unit As we await the upcoming Western release of Gundam Versus on September 29 on top of unreleased units such as Pale Rider and Gundam Guison Rebake, Phantom Gundam has been...

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News: Strania update

Posted on : 06-11-2010 | By : | In : News

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The upcoming XBLA shooter Seisou Kouki Strania was recently showcased by the staff from G.Rev, but what caught our eye was this photo of the characters from the game. It’s notable because you can see Yamamoto Nanashiki’s inimitable style shine though (something that was confirmed at the event itself). This is doubly interesting as he was also responsible for designing the Rounder mecha in both Senko no Ronde and its sequel DUO (which we recently reviewed the 360 port of). Considering all the 80’s and 90’s gameplay references G.Rev’s staff were making at the event, it’s nice to see that aesthetically the game is following suit too (as there’s something almost Tekkaman Blade about the characterisation and poses in that shot).

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News: Armored Core 5 officially delayed until next year

Posted on : 05-11-2010 | By : | In : News

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The much anticipated Armored Core 5 has been officially delayed until next year. This is something that was intimated at this year’s TGS by the fact the game was noticeably absent. Ultimately this is good news though as the last thing a fresh reboot of the series needs is to be rushed to release. That said, From Software have started the early aspects of their marketing push by firing up their fan supporter setup, so expect more news on the game in the coming weeks.

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Toys: Alteisen

Posted on : 04-11-2010 | By : | In : Toys/Kits

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Courtesy of our good friends at HobbyLink Japan, we’ve been sent a toy that’s one of the most well known Original Generation (or OG) mecha from Super Robot wars to review. Specifically, the new Super Robot Chogokin Alteisen. In addition, to give the toy some context, we’ve also linked some gameplay footage of it in action at the end of the review.

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News: New Firefall Trailer Released

Posted on : 04-11-2010 | By : | In : News, Videos

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A new trailer was released for upcoming persistent world online shooter Firefall, and while a lot of the footage being shown is of locations and concepts we’ve already seen in the larger ten minute gameplay trailer, our excitement for the game has been by no means diminished since the game’s announcement, as there is clearly a lot of potential.

One thing the new trailer does hint at which we haven’t seen before is some sort of system that allows players to “glide”–while the huge mecha jetpacks enable characters to gain vertical height and sometimes forward speed (similar to the thrusters in Tribes, of which Firefall seems to be a spiritual successor) this seems to be an entirely new mechanic, used for crossing large amounts of distance in the air. This gliding feature projects two laser wings which reminds us just a bit of the V2 Gundam’s Wings of Light, which along with the very possible Gurren Lagann and Gundam 00 influences in the powered armors’ designs leads evidence to someone at Firefall being a closet mecha fanatic.

In addition to the 10 minute trailer that’s been passed around widely, it’s also worth noting that there’s a less well-traveled version of that very same trailer with developer commentary that explains a bit more about the specific game mechanics.

Spoiler

[flash http://www.youtube.com/watch?v=8DjTS9_DtNc]

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Toys: Pre-ordering starts for the White Dingo GM Sniper II

Posted on : 03-11-2010 | By : | In : Toys/Kits

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As we suspected the White Dingo variant of the GM Sniper II is now available for pre-order as a Tamashii Web special purchase. Fear ye not though, as places like Tokyo Hunter are stocking the toy on your behalf (as Tamashii Web specials are Japan only purchases unfortunately). Considering how much we loved the recent GM Sniper II toy, we literally cannot wait for the White Dingo version as the Dreamcast game that birthed it is very close to our heart.

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News: Carnage Heart EXA Released

Posted on : 30-10-2010 | By : | In : News

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Well, Artdink’s wondrous new Carnage Heart EXA has finally been released. Whilst we’ll be getting a copy we may abstain from a review, on account of the somewhat epic language barrier. That said, if people want a review then by all means say so (as we’d be happy to oblige). To commemorate the release 4Gamer have done a pretty epic breakdown of the game. Don’t forget that you can still also order the boxed version here, though we are cautiously hopeful that a Western publisher may pick up EXA for a digital release.

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Reviews: Front Mission Evolved (6/10)

Posted on : 29-10-2010 | By : | In : Reviews

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One of the most renowned mecha series in gaming has to be that of Front Mission, as it has endured the test of time and indelibly made its mark on the genre. It’s practically a beloved heirloom these days and Square Enix had the right idea, or at least the semblance of one, when they tried to bring the saga into the present day. On paper, you’d think that hiring a Western developer to helm a standard third-person-shooter would be a no brainer but Front Mission, like any mecha based gaming series, isn’t one that can slot neatly into a functionally standardised niche.

Ignoring the functional and cultural heritage of mecha is going to get you into trouble when you deal with a series like Front Mission and unsurprisingly that’s where Double Helix have landed themselves; up trouble creek without a wanzer to help them out.

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News: Strania announced

Posted on : 28-10-2010 | By : | In : News, Videos

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Proving that cool robots fly away from explosions, G.rev have announced a new XBLA shooter by the name of Seisou Kouki Strania. Interestingly, the protagonist craft is that of a sprightly bi-pedal mecha. From the somewhat radiant sword-esque beam sabre it wields to the multi lock-on attacks, a few comparisons with Treasure’s much loved Radiant Silvergun have already been made. Considering that G.rev and Treasure have quite a close relationship, in terms of sharing their staff, this is hardly surprising. Though considering that Radiant Silvergun is already getting an XBLA port, G.rev’s timing is a little unfortunate maybe. Along with 2 player offline play, the game also boasts the same setup online too – which is pretty impressive for a game of this scope and with such a small team behind it (as G.rev isn’t exactly brimming with staff to begin with). In addition, to weapon switching between three main weapons the game will also have an “Over Dose” (or O/D) setup, that gives the player limited invulnerability for a short time as well as act as a score multiplier. Strania is set for a release late next year and no word on whether it will be a global release as yet, but considering the nature of XBLA this is pretty likely. We’ve linked the promo video below and 4Gamer has some nice screenshots of the game too.

Spoiler

[flash http://www.youtube.com/watch?v=yEiueb6RHIQ]

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News: F.E.A.R. 3’s Power Armor Is Not Afraid Of No Ghosts

Posted on : 28-10-2010 | By : | In : News, Videos

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F.E.A.R. 3, the next game in a line of first person shooters about high technology and the supernatural combining to create a general mess of things, has had its power armors, imaginatively named the Power Armor and the Enhanced Power Armor, revealed. The two battlesuits previously appeared in F.E.A.R and F.E.A.R. 2: Project Origin, and the EPA was in fact pilotable in F.E.A.R. 2, but the trailer they’ve sent out implies a lot more mobility on their part this time around, making their existence part of what I see as a kind of renewal in Starship Troopers type power armor, where the “power” component to their power armor wasn’t just a heavier load of armor and munitions, but also thrusters which allowed a single infantryman to move quickly across miles of territory. The typical “space marines” of today, for all their glitzy tech, still find themselves cowering behind crates just like any other human but it seems the industry may be moving in a more interesting direction.

The designs of the PA and the EPA remind me a bit of the Tau’s Stealth Suits and Crisis Battlesuits from Warhammer 40,000, which could make it a rare example of a game adding more mecha-like elements by being inspired by a Western design, rather than a Japanese one.

Worth pointing out is that the mechs here seem designed to incorporate the general FPS feel of the rest of the game rather than to merely add a “vehicle mode”; the game still visible looks, and seems to play, like an FPS while unmistakably incorporating the functions granted by the mecha. Obstacles and cover that would hinder a regular human fall easily before your robot’s might, expanding your tactical options, but the player’s point of view stays the same, stopping the player from dissociating from the “closeness” of the action. This was a problem with the EPA in F.E.A.R. 2, where the mech sections, while fun, seemed to be at odds with the game’s main trick of being a horror FPS.

Hopefully the developers, Day 1 Studios, will be able to produce something that will make us forgive them for MechAssault.

Spoiler

[flash http://www.youtube.com/watch?v=0GAXsqjkIYQ]

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News: Border Break Airburst update

Posted on : 24-10-2010 | By : | In : News, Videos

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4Gamer has a pretty epic breakdown of the upcoming Border Break Airburst update set for release at the end of November. Whilst Airburst is basically “Ver 2.0” of the original Border Break, the game has a considerable amount of improvements over its precursor. Notably the new dropships that can carry multiple blast runners across a map to invade heavily fortified sections. The dropship even packs some quite notable firepower too, though at the expense of a suitably “shoot the core” weakspot in its rear. We’ve also linked a video of the new dropship setup below, though it kicks in about halfway through in case you’re wondering.

Spoiler

[flash http://www.youtube.com/watch?v=hOgZsdQdfpg]

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