Latest Posts

Toys: PlayStation Optimus Prime AnnouncedToys: PlayStation Optimus Prime Announced Following on from the MegaDrive Megatron toy being made by Takara Tomy, they've now also announced an Optimus Prime toy based on the original PlayStation. Like the first...

Read More

Toys: Revoltech Overman King Gainer Re-ReleaseToys: Revoltech Overman King Gainer Re-Release One of the first Revoltech toys we bought was the pretty damn great Overman King Gainer (we even have the Xan too). Well, for those that missed out, the figure is getting...

Read More

News: Virtual On Force VR costumes added to Phantasy Star Online 2News: Virtual On Force VR costumes added to Phantasy... So it looks like we'll be getting a few Virtual On Force VR's and a Virtual On themed area added to the recently released Phantasy Star Online 2. It's worth clarifying...

Read More

News: Gundam Side Stories Gelgoog M Commander DLC ReleasedNews: Gundam Side Stories Gelgoog M Commander DLC Released Following on the heels of our report detailing future DLC courtesy of the Famitsu Visual Complete Guide, new downloadable content has been released today via the Japanese...

Read More

News: Future Gundam Side Stories DLC revealedNews: Future Gundam Side Stories DLC revealed In a move that would shock no one in Gundam fandom, the newly released Famitsu Visual Complete Guide for Gundam Side Stories lists multiple unannounced DLC mobile suits...

Read More

News: Gundam The 3D Battle Update

Posted on : 25-02-2011 | By : | In : News

Hardware:

4

4Gamer has some nice new screenshots and coverage for the forthcoming Gundam The 3D Battle on the 3DS. From various shots of classic Universal Century Gundam mecha, to the news about how the StreetPass system will work. Specifically, that it will allow players to swap mobile suits and pilots with one another, with the former appearing as enemies in missions. All this can be tracked in the MyRoom menu screen, as well as your preferred attacks. In addition to all this, the game will also have a new health setup. In that, damage inflicted can be recovered if subsequent impacts are avoided for a short time. However, there are attacks that bypass this system to incur pure damage. It’s basically the same kind of health regeneration seen in most modern day (Western) shooters, so it’s inclusion here is an interesting one.

facebooktwittergoogle_plusredditpinterest
  • G

    Kinda glad this doesn’t look too awesome, no way can afford to import a Japanese 3DS. Well, not for a long long while at least.

    • Tolarin

      I’m not sure I like the health regeneration. It works in certain games where it is something like a shield regeneration or a stanima regeneration. But something like UC-style Gundams should take damage like a tank. Lasting damage the player needs to deal with during the course of a battle.

      I know, it’s a game, and that concessions are made for gameplay. I’m just not certain that’s one that should be made in a Gundam game.

      • http://instituteforspacepolitics.org dorkly chair of the institute for space politics

        Maybe if there was a separate stat like “Pilot Fatigue” or something, that affected the suit’s performance. That would make sense to regenerate while not doing any heavy moving. But in a MS combat-centered game it would end up kinda useless. Meh.

      • HeatPhoenix

        Why can’t it just be a Gundam Senki 0081 sequel… do we need to wait till PS4 for that?