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News: Armored Core V Top of the Japanese ChartsNews: Armored Core V Top of the Japanese Charts Well, the sales figures for Armored Core V's first week in Japan are out. For the PS3 version, the game shipped a respectable 163,906 units placing it at the top of the...

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News: Super Robot Wars Z 2 Saisei-hen Site OpenedNews: Super Robot Wars Z 2 Saisei-hen Site Opened The official Super Robot Wars Z 2 Saisei-hen site is now open for business. Whilst there are no promo videos as yet, it does collate all the new series featured and their...

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News: Web Power Dolls Gets New MechaNews: Web Power Dolls Gets New Mecha The new browser based Web Power Dolls will be getting a new mecha, as designed by ToMo. Above is a sketch of a lighter weight mecha with more hard points. Its primary...

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News: Mobile Suit Gundam Alpha Test ResultsNews: Mobile Suit Gundam Alpha Test Results Towards the end of last year an alpha test was carried out on Mobile Suit Gundam Online. Today, we received the results. Of those that signed up, 1,269 opted to play in...

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Kits: Nineball (Armored Core Ver.)Kits: Nineball (Armored Core Ver.) To commemorate the release of Armored Core V today and courtesy of our good friends at HobbyLink Japan, we've been sent the Nineball (Armored Core Ver.) kit from the original...

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News: Front Mission Evolved Update

Posted on : 08-02-2010 | By : | In : News

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The upcoming Front Mission Evolved is powering up for a PR overdrive, as its release is imminent. To the extent that Double Helix’s studio head, Patrick Gilmore, has been interviewed over at Gamasutra. Gilmore is the head of the studio and not at the coal face so to speak but the corollary that he asserts regarding the supposed organic development of cinematic approaches in games is a tad spurious. As one of the main elements of his view is that the development tools themselves facilitate a natural cinematic evolution in terms of a game’s creation.

Spurious in the sense that it makes a lot of assumptions as to how games are made and that this progression is somehow insidiously natural, when really it’s an enormous amount of hard work on account of the people that have to make the game. After all, an improved toolset and pipeline often only help make the already existing set of tasks easier. They don’t necessarily make them miraculously cinematic.

Thankfully, the development team have produced a foil to this rather detached viewpoint in the form of a very interesting set of development diaries. Especially fascinating in their citing of the studio, Imaginary Friends, in relation to the game’s mecha design. Admittedly, we’re still somewhat cautious about Front Mission Evolved (as the gameplay videos were pretty underwhelming not to mention our hands on report being rather scathing) but there may be hope yet. As for a release date, Square Enix are still being cagey about that one but it’s supposedly scheduled for “Q2″ this year, so we’ll know more soon with any luck.

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