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News: Gundam Extreme Versus 2 Initial Roster And Location Tests AnnouncedNews: Gundam Extreme Versus 2 Initial Roster And Location... As the rest of the world has Gundam Versus on the PS4, Japanese arcades are gearing up for the upcoming Gundam Versus Extreme 2. On May 12 and 13, stores in Tokyo and Osaka...

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News: God Gundam and Master Gundam DLC Coming To Gundam Versus In JanuaryNews: God Gundam and Master Gundam DLC Coming To Gundam... It's been a long time coming, but God Gundam and Master Gundam are finally joining the Gundam Versus roster as the next DLC units in January. While we've had several melee...

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News: Aegis Gundam, GM Sniper II White Dingo Ver. and More Coming To Gundam Versus This DecemberNews: Aegis Gundam, GM Sniper II White Dingo Ver. and... This December, even more suits are being added to the ever growing Gundam Versus lineup. The first is Aegis Gundam, last seen in Gundam SEED Destiny: Rengou VS ZAFT II Plus...

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News: Atlas Gundam DLC Coming To Gundam VersusNews: Atlas Gundam DLC Coming To Gundam Versus If you were hoping for more Gundam Thunderbolt units, there's good news! Atlas Gundam will be joining the Gundam Versus roster as DLC in late November. This will more than...

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News: Gundam Versus To Add Phantom Gundam As DLC UnitNews: Gundam Versus To Add Phantom Gundam As DLC Unit As we await the upcoming Western release of Gundam Versus on September 29 on top of unreleased units such as Pale Rider and Gundam Guison Rebake, Phantom Gundam has been...

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News: Another Century’s Episode Portable Customisation Setup

Posted on : 17-11-2010 | By : | In : News

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Following on from the recently released trailer, 4Gamer have done a good breakdown of Another Century’s Episode Portable’s new customisation setup. To not mislead anyone, this customisation is by no means like something akin to Armored Core let’s say, instead it’s more of an extended version of the module setup seen in the previous games. Whilst modules were something that could be used mid-mission, such as replenishing health, the new weapon panels will have a more combat orientated and immediate focus (rather than tucked away in the pause menu). In that, you can now equip new and custom weapon panels that give units a new ability. These are also built from Chips that can be combined in various configurations. All of these are unlocked by defeating enemies in missions. Each unit also has a Capacity limitation in terms of the panels that can be equipped, this can be increased by upgrading the unit’s parameters with ACE points (the latter being a staple from the previous ACE games). In any case, all this sounds pretty interesting and we’re curious to see how all this will work in game.

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