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	<title>Comments on: News: AC Chronicle Art Works Interviews</title>
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	<link>http://www.mechadamashii.com/news/news-ac-chronicle-art-works-interviews/</link>
	<description>New Spirit of Hot Robot Burning</description>
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		<title>By: AC Chronicle Artworks Interview Summaries &#124; The Raven Republic</title>
		<link>http://www.mechadamashii.com/news/news-ac-chronicle-art-works-interviews/comment-page-1/#comment-1005</link>
		<dc:creator>AC Chronicle Artworks Interview Summaries &#124; The Raven Republic</dc:creator>
		<pubDate>Tue, 23 Mar 2010 14:49:59 +0000</pubDate>
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		<description>[...] sketches of AC5 and an interview with series director Toshifumu Nabeshima. Cacophanus over at Mecha Damashii had the time to write a summary of what it was all about. The summary of the interview comes after [...]</description>
		<content:encoded><![CDATA[<p>[...] sketches of AC5 and an interview with series director Toshifumu Nabeshima. Cacophanus over at Mecha Damashii had the time to write a summary of what it was all about. The summary of the interview comes after [...]</p>
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		<title>By: edgeCrusher</title>
		<link>http://www.mechadamashii.com/news/news-ac-chronicle-art-works-interviews/comment-page-1/#comment-993</link>
		<dc:creator>edgeCrusher</dc:creator>
		<pubDate>Mon, 22 Mar 2010 21:45:12 +0000</pubDate>
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		<description>My frothing demand for AC5 increases.</description>
		<content:encoded><![CDATA[<p>My frothing demand for AC5 increases.</p>
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		<title>By: Armored Core 5 Chronicle Art Works Interviews &#124; Armored Core Online: A Mech Fan Community</title>
		<link>http://www.mechadamashii.com/news/news-ac-chronicle-art-works-interviews/comment-page-1/#comment-991</link>
		<dc:creator>Armored Core 5 Chronicle Art Works Interviews &#124; Armored Core Online: A Mech Fan Community</dc:creator>
		<pubDate>Mon, 22 Mar 2010 14:17:16 +0000</pubDate>
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		<description>[...] Mechadamashii was kind enough to translate the two interviews that come inside the AC Chronicle Art Works book. One with series producer Toshifumi Nabeshima and another with two designers; Miki Masahiro and Satake Daisuke. Nabeshima talks more about AC5’s change in functional approach, emphasising that the game will be more about tactics and using the geography of level rather than high-speed finger work. This harks back more to the original PSone games, especially the first, as many levels were set within city type environments and were more tactical as a consequence (the reduced size of the AC’s is also to do with this too apparently, as it would make it far easier to take cover). The other interesting element is that apparently you won’t just view your AC from behind and that you will have some form of camera control. Apart from that, the approach they’re taking is one of coarse realism and that you’ll have to “think” more in combat. The narrative will mirror this too apparently, as the characterisation won’t be simply friend or foe but instead more grounded and realistic. Again, like the older games, they’ve opted to keep the characters “faceless” so much of this will be inferred through dialogue and in-game text. This doesn’t really bode well for a Western release, as this kind of narrative has never been localised properly in terms of the series’ history. [...]</description>
		<content:encoded><![CDATA[<p>[...] Mechadamashii was kind enough to translate the two interviews that come inside the AC Chronicle Art Works book. One with series producer Toshifumi Nabeshima and another with two designers; Miki Masahiro and Satake Daisuke. Nabeshima talks more about AC5’s change in functional approach, emphasising that the game will be more about tactics and using the geography of level rather than high-speed finger work. This harks back more to the original PSone games, especially the first, as many levels were set within city type environments and were more tactical as a consequence (the reduced size of the AC’s is also to do with this too apparently, as it would make it far easier to take cover). The other interesting element is that apparently you won’t just view your AC from behind and that you will have some form of camera control. Apart from that, the approach they’re taking is one of coarse realism and that you’ll have to “think” more in combat. The narrative will mirror this too apparently, as the characterisation won’t be simply friend or foe but instead more grounded and realistic. Again, like the older games, they’ve opted to keep the characters “faceless” so much of this will be inferred through dialogue and in-game text. This doesn’t really bode well for a Western release, as this kind of narrative has never been localised properly in terms of the series’ history. [...]</p>
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