Videos: Gundam Versus To Add New 3v3 Mode
As we get closer to Gundam Versus' release on July 6, Bandai Namco have provided a new video showcasing gameplay and new game modes! The biggest takeaway from the video...
To tie in with the release of Super Robot Wars Neo at the end of this month, Banpresto are launching their ad campaign. Normally, these have involved the indomitable Shoko-tan for the past few iterations but this one is especially endearing as it’s portrayed as a mock newsreel with obligatory helicopter reportage. There’s a nice bit of coverage over at 4gamer, which shows the making of as well.
For those that have yet to play and finish the wonderful Armored Core For Answer, here is a video from one of the various end game missions where you face multiple Nexts at once. The mission in particular is called the Occupation of Arteria Carpals and I’m playing it on the Hard difficulty on the first Regulation. It’s generally regarded as one of the most challenging missions in the game and as a consequence forces the player to utilise all manner of functional nuances at their disposal. This video has also been encoded in HD. Enjoy!
The official Gundam vs Gundam Next Plus site got updated again today with a new promo movie showing off the various aspects of the game. A nice little touch is that both Toru Furuya and Shuichi Ikeda reprise their roles of Amuro and Char respectively to narrate the video. The game is still on schedule to be released on December 3rd in Japan.
One of the most renowned and influential mecha of all time, that of Tetsujin 28-go, has been given the life size treatment in Kobe. The reason that it’s been erected in Kobe rather than Tokyo is because the creator of the series, Mitsuteru Yokoyama, was born there.
Tetsujin 28-go is also the first real Japanese mecha series, pre-dating the likes of Gundam by almost quarter of a century. Naturally, the series has seen many remakes and sequels over the years, with a new CG film very likely on the way courtesy of Imagi (the same studio behind the upcoming Astro Boy remake).
Personally, my favourite interpretation was the 2004 TV series, as that retained the stylistic overtones from the 50’s and 60’s whilst keeping contemporary production values in terms of the animation. It was also decidedly bleak in terms of the narrative, much more so than the original. The 2004 series also received a video game tie-in (which we’ve reviewed). Interestingly, Tetsujin 28-go has never been featured in a Super Robot Wars game.
Unlike the recent and temporary RX-78-2 Gundam that was in Tokyo, this statue will be a permanent fixture next to Shin-Nagata Station.
It’s a giant RX-78-2 head, what more could you ask for? Anyway, despite the regal majesty that is the Kunio Okawara’s timeless Gundam design 4gamer has some nice coverage of Bandai Namco’s games at this year’s Tokyo Game Show.
In addition, someone was nice enough to upload a video of the head in action. Specifically due to the fact it moves, which indicates that this is probably the disembodied head from the Odaiba 1/1 scale Gundam that was recently taken down.
Famitsu recently posted an interesting piece of coverage for Front Mission Evolved, most probably to tie-in with its presence at the Tokyo Game Show. Despite the fact that the in-game screenshots look better than expected, the refreshing thing to see is that you can also get out of your wanzer and take on enemies as a mere human. This is something that was recently utilised in the fantastic Yuke’s developed VOTOMS game (which we’ve reviewed in case you’re curious) and naturally there are a large number of thematic links between the narratives, especially as to the scale and technical depiction of the mecha themselves.
That said, the video below doesn’t exactly bode well on how it might actually play…
The upcoming release of the 1/100 scale TRV-06k-H Viper II kit has been previewed over at the Kotobukiya blog, prior to its release this month. This is the 1P colour variant from the first Virtual On (we have a nice feature about the Virtual On series if you’re curious). Originally, Viper II was intended to transform but due to the technical limitations of the Model 2 board this wasn’t possible, much to the disappointment of the game’s mecha designer, Hajime Katoki. Naturally, in the sequel the upgrade to Viper II, in the form of Cypher, retained the transformation ability. The kit itself costs 4,800 yen and you can get it here.
On the recent SEGA AGES port of the first Virtual On, the game featured expert matches via its playback feature. Below is a video of two expert Viper II players squaring off, in case you want to see the design in action.
Back in July of 2000, the Fuji-Q Highland amusement park opened Gundam The Ride. You were escorted onto a Federation transport and carried through the final battle of the One Year War, A Baoa Qu, by two chirpy GM pilots. The ride was full of wondrous little references which all zoomed past at lightning speed.
A few years later, in 2003, Bandai released Meguriai Sora on the PlayStation 2 (this was later released abroad as Encounters in Space). Within one of the latter campaign levels there was a nice little reference to the ride, as you encounter the transport and the GM’s in the middle of a Dolos class ship. Naturally, very few in the Western gaming press picked up on this rather cool reference.
Unfortunately, the ride closed down in July 2007 and was replaced by Gundam Crisis. Thankfully, someone managed to capture the ride for posterity before it shut down. So I’ve linked that below as well as a capture from the game that featured the cameo from the ride.
A nice long promo video for Super Robot Wars Neo was released recently, as the game is gearing up for release at the end of October in Japan. These videos are normally the ones given to high street shops to advertise the game in store (hence the length and the fact it goes through every series featured). Unlike the main bulk of Super Robot Wars games, Neo uses 3D models in the attack animations and it’s also the first game in the series to be released on the Wii (hence the slightly kiddy line-up of mecha). Despite being a port of the GC and XO games, Neo does have a bit more going for it as Banpresto have utilised a full 3D map and streamlined the whole body parts system. In that, you can no longer target the head or legs of an enemy mecha. Hopefully, unlike XO, Neo won’t feature a horrifically evil final boss fight.