In addition, Namco Bandai is getting ready for the 2013 Premium Dogfight tournament by having qualifiers starting from February 23rd to March 31st in select locations in Japan. If you don’t know, Premium Dogfight is the national Gundam Versus tournament sponsored by Namco Bandai. Last year, a team of 00 Qan[T] /Tallgeese III defeated a Zaku II/Hildolfr team in a very thrilling battle to claim the national championship for 2012. It will be interesting to see what sort of high level team synergy will arise from the plethora of units in the sequel. The 2013 Premium Dogfight finals will take place on May 25th.
Maybe we’ll see some info on the home release of Full Boost then as well, similar to how they showed off Full Boost during last year’s Premium Dogfight finals for Extreme Versus.
As the forthcoming Macross 30 is literally around the corner in terms of it’s release (less then a week in fact) we’ve now been graced with a trailer showing off a montage of the game’s custom anime footage. It’s clear there’s production value afoot here and it’s very nice to see (and hear!) many of the classic Macross characters again. We’ll be reviewing the game once it’s out and don’t forget you can still pre-order it here.
Following the success of Armored Core Reprises, the internal From Software band called FreQuency (as headed by Kota Hoshino) will be doing another Armored Core remix album. Called Sunrise, the first track to be premiered is that of “Vanishing” (as shown below). Released as a physical copy at the end of the week in Japan and then digitally next week, it’s clear that we’ll be seeing and hearing more of FreQuency in the future. There’s also an excellent fan made Armored Core tribute album called The Answer if you’re at all curious.
What with the release of Super Robot Wars UX only a few weeks away, we now have a new extended promo video for the game. Normally used in shops for promotion, this video shows off a good 10 minutes worth of footage to entice punters. Whilst we will be getting this it won’t be for the battle animations. Compared to the recent PSP games, it’s painfully apparent that this new 3DS game is still using the engine from the GBA/DS era (not to mention the re-use of low resolution sprites and simplified animations). What does have us interested is the game’s system, specifically that of the new Tactical Commander you can assign (each of which have their own unique abilities). 4Gamer did a piece on all this recently and it’s pretty interesting. In any case, the game is out on March 14th and you can pre-order it here (though be aware that 3DS games are4 region locked, so you’ll need a Japanese 3DS to play this game).
Namco Bandai have released a new trailer for Gundam Breaker for the PS3/Vita. This video shows off more of the customization options players can have with the different units in the game. From the RX-78-02 Gundam with Zaku II arms to a Strike Freedom GM, the different parts will alter your ability to move, attack, and defend. The customization options look similar to how the MS Saga RPG for the PS2 allowed players to mix and match different mobile suit parts and create units of their liking.
As part of the build up for the release of Macross 30 at the end of February, Bandai Namco are running a series of videos narrated by Sheryl Nome. These are sort of a continuation of her Macross Seminar series that was used on Macross Frontier to help newer viewers understand the background of the Macross saga. Considering the game actively tries to cover multiple eras within the franchise, it makes decent sense that they’re trying to help explain more of the backstory to people. Both of the current videos are linked below and you can pre-order the game here.
There’s a rather amazing YouTube channel by the name of Studio Me-Gaane that features Famicom-esque 8-bit chiptune renditions of classic mecha anime theme tunes. Despite being obviously a brilliant thing to do, they are also executed pretty damn impressively too. In addition to the YouTube channel, there’s also an iTunes page if you want to offer remuneration to the studious chap. You can also keep up with his work on Twitter too. Anyway, we’ve included some of our favourite tracks below if you’re at all curious.
Normally we don’t post tech related trailers but this is actually pretty cool. The very accomplished (and fun!) Hawken will support all manner of new PhysX particles if you have an nVidia card. The video shows all manner of nice looking debris as well as quite complex cyclone based particles. The effects are also quite striking when present, to the point that they actually improve the game’s visual messaging quite a bit (the shield and repair effects are notable in this regard, with the shield changes shown above). If you’re not already playing Hawken then you’re really missing out, it’s one of the best mecha games we’ve played in years.
At the recent Nintendo Direct, Satoru Iwata announced a new Monolith Soft RPG for the WiiU tentatively titled “X”. For those of you who may not know, Monolith Soft recently worked on Xenoblade Chronicles for the Wii and other “Xeno” RPGs including the Xenosaga series, Xenogears, on top of Super Robot Wars OG: Endless Frontier. If you recall, previous Xeno RPGs featured controllable mecha called Gears the protagonists used to fight off their enemies. This new project seems to give the mecha (tentatively known as Dolls) more utility outside of combat and basic travel to include traversing the world in different modes including the usual mecha mode to a wheeled vehicle, all while engrossing the player in the game’s massive scope. As a huge fan of the Xeno series of games and Xenoblade Chronicles (which I spent around 120 hours on my first playthrough), I am really looking forward to how this game will play out. Also, Hiroyuki Sawano of Gundam Unicorn fame will be composing the soundtrack to X. Hopefully we can see more information regarding this game and how well ingrained the mecha are in the lore, but until then please watch the trailer below.