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News: Gundam Extreme Versus 2 Initial Roster And Location Tests AnnouncedNews: Gundam Extreme Versus 2 Initial Roster And Location... As the rest of the world has Gundam Versus on the PS4, Japanese arcades are gearing up for the upcoming Gundam Versus Extreme 2. On May 12 and 13, stores in Tokyo and Osaka...

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News: God Gundam and Master Gundam DLC Coming To Gundam Versus In JanuaryNews: God Gundam and Master Gundam DLC Coming To Gundam... It's been a long time coming, but God Gundam and Master Gundam are finally joining the Gundam Versus roster as the next DLC units in January. While we've had several melee...

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News: Aegis Gundam, GM Sniper II White Dingo Ver. and More Coming To Gundam Versus This DecemberNews: Aegis Gundam, GM Sniper II White Dingo Ver. and... This December, even more suits are being added to the ever growing Gundam Versus lineup. The first is Aegis Gundam, last seen in Gundam SEED Destiny: Rengou VS ZAFT II Plus...

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News: Atlas Gundam DLC Coming To Gundam VersusNews: Atlas Gundam DLC Coming To Gundam Versus If you were hoping for more Gundam Thunderbolt units, there's good news! Atlas Gundam will be joining the Gundam Versus roster as DLC in late November. This will more than...

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News: Gundam Versus To Add Phantom Gundam As DLC UnitNews: Gundam Versus To Add Phantom Gundam As DLC Unit As we await the upcoming Western release of Gundam Versus on September 29 on top of unreleased units such as Pale Rider and Gundam Guison Rebake, Phantom Gundam has been...

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News: Strania announced

Posted on : 28-10-2010 | By : | In : News, Videos

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Proving that cool robots fly away from explosions, G.rev have announced a new XBLA shooter by the name of Seisou Kouki Strania. Interestingly, the protagonist craft is that of a sprightly bi-pedal mecha. From the somewhat radiant sword-esque beam sabre it wields to the multi lock-on attacks, a few comparisons with Treasure’s much loved Radiant Silvergun have already been made. Considering that G.rev and Treasure have quite a close relationship, in terms of sharing their staff, this is hardly surprising. Though considering that Radiant Silvergun is already getting an XBLA port, G.rev’s timing is a little unfortunate maybe. Along with 2 player offline play, the game also boasts the same setup online too – which is pretty impressive for a game of this scope and with such a small team behind it (as G.rev isn’t exactly brimming with staff to begin with). In addition, to weapon switching between three main weapons the game will also have an “Over Dose” (or O/D) setup, that gives the player limited invulnerability for a short time as well as act as a score multiplier. Strania is set for a release late next year and no word on whether it will be a global release as yet, but considering the nature of XBLA this is pretty likely. We’ve linked the promo video below and 4Gamer has some nice screenshots of the game too.

Spoiler

[flash http://www.youtube.com/watch?v=yEiueb6RHIQ]

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News: F.E.A.R. 3’s Power Armor Is Not Afraid Of No Ghosts

Posted on : 28-10-2010 | By : | In : News, Videos

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F.E.A.R. 3, the next game in a line of first person shooters about high technology and the supernatural combining to create a general mess of things, has had its power armors, imaginatively named the Power Armor and the Enhanced Power Armor, revealed. The two battlesuits previously appeared in F.E.A.R and F.E.A.R. 2: Project Origin, and the EPA was in fact pilotable in F.E.A.R. 2, but the trailer they’ve sent out implies a lot more mobility on their part this time around, making their existence part of what I see as a kind of renewal in Starship Troopers type power armor, where the “power” component to their power armor wasn’t just a heavier load of armor and munitions, but also thrusters which allowed a single infantryman to move quickly across miles of territory. The typical “space marines” of today, for all their glitzy tech, still find themselves cowering behind crates just like any other human but it seems the industry may be moving in a more interesting direction.

The designs of the PA and the EPA remind me a bit of the Tau’s Stealth Suits and Crisis Battlesuits from Warhammer 40,000, which could make it a rare example of a game adding more mecha-like elements by being inspired by a Western design, rather than a Japanese one.

Worth pointing out is that the mechs here seem designed to incorporate the general FPS feel of the rest of the game rather than to merely add a “vehicle mode”; the game still visible looks, and seems to play, like an FPS while unmistakably incorporating the functions granted by the mecha. Obstacles and cover that would hinder a regular human fall easily before your robot’s might, expanding your tactical options, but the player’s point of view stays the same, stopping the player from dissociating from the “closeness” of the action. This was a problem with the EPA in F.E.A.R. 2, where the mech sections, while fun, seemed to be at odds with the game’s main trick of being a horror FPS.

Hopefully the developers, Day 1 Studios, will be able to produce something that will make us forgive them for MechAssault.

Spoiler

[flash http://www.youtube.com/watch?v=0GAXsqjkIYQ]

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News: Border Break Airburst update

Posted on : 24-10-2010 | By : | In : News, Videos

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4Gamer has a pretty epic breakdown of the upcoming Border Break Airburst update set for release at the end of November. Whilst Airburst is basically “Ver 2.0” of the original Border Break, the game has a considerable amount of improvements over its precursor. Notably the new dropships that can carry multiple blast runners across a map to invade heavily fortified sections. The dropship even packs some quite notable firepower too, though at the expense of a suitably “shoot the core” weakspot in its rear. We’ve also linked a video of the new dropship setup below, though it kicks in about halfway through in case you’re wondering.

Spoiler

[flash http://www.youtube.com/watch?v=hOgZsdQdfpg]

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News: Gunpla Builders released

Posted on : 24-10-2010 | By : | In : News, Videos

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The moderately fourth wall breaking Mokei Senshi Gunpla Builders Beginning G OVA has finally had its first few episodes released. Despite being a bit “we put a Gundam show in a Gundam show so you can watch your Gundam show while you watch a Gundam show” the slightly awesome sight of seeing a pimped out Senjou no Kizuna cabinet used as a full blown linear seat is rather impressive. In terms of the show’s narrative setup, the arcade cabinets are the means by which Gunpla builders spar with one another. Using a Haro styled 3D imager, the tech then attributes abilities based off the kit. It’s a bit like Barcode Battlers in a way but with Gundam kits and insane arcade gaming production values. To be fair we’re not far off making an arcade game that works like this, but if the 3D imager could also detect colour I reckon we’d see a lot more red painted Gunpla – for the obvious stat boost. The first episode is shown below (unsubbed) and you can buy the kit of the Beginning Gundam, featured in the show, here. It’s also worth pointing out that the area where most of the combat scenes are set is actually around Shizuoka, where the full scale Gundam is based.

Spoiler

[flash http://www.youtube.com/watch?v=Bf7Q-iwO4e0]

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News: Carnage Heart EXA Online Release

Posted on : 22-10-2010 | By : | In : News

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It seems that Artdink have finally decided to release Carnage Heart EXA online via the PlayStation Store. This doesn’t preclude the boxed version of the game though, as that will also come packaged with the game’s soundtrack. This download version, minus the soundtrack obviously, is also a fair bit cheaper than the boxed variant too; coming in at a very reasonable 4,700 yen (1,100 yen cheaper than the boxed copy). Both versions of the game will be released October 28th and there’s still no word on a Western release as yet.

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News: Gundam Extreme Versus Released

Posted on : 22-10-2010 | By : | In : News

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We meant to cover this earlier, but the much anticipated Gundam Extreme Versus was released a few weeks ago in Japan. Following up on its success, the game will also have a Gundam Vs Mobile element that will allow players to theme the HUD of the game. In addition, on the 27th October, a new EX Scene level will become available featuring the GF13-001NHII Master Gundam as an antagonist and subsequently as a playable unit too. 4Gamer has some nice shots of these updates in case you’re curious. No word on a console release as yet but expect something in the New Year in terms of an announcement apparently.

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News: Full Scale Core Fighter in Shizuoka

Posted on : 20-10-2010 | By : | In : News, Videos

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There’s now a full size FF-X7 Core Fighter from the first Mobile Suit Gundam anime series and movies, as the 9 metre model is part of the Hobby Museum at the Shizuoka Hobby Fair (which runs until March 27th in case you’re wondering). Unsurprisingly, this core fighter is meant as a companion piece of sorts to the full scale RX-78-2 Gundam nearby (the one we visited not that long ago in case you’re wondering). This version of the core fighter is the one from the end of the series and movies, which is why it’s so battered. The video of it at the Hobby Fair is shown below.

Spoiler

[flash http://www.youtube.com/watch?v=xZZ4m0aAkaI]

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News: Front Mission Evolved Review Status

Posted on : 19-10-2010 | By : | In : News

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We will be reviewing the recently released Front Mission Evolved but we’ve been somewhat delayed with other things recently, which is why the review has been late in coming. In the meantime, enjoy the picture above (courtesy of Persona) where Chirico Cuvie is displaying the same kind of feelings we have towards the game (something that shouldn’t be too surprising if you’ve read our impressions from TGS).

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News: Carnage Heart EXA Update

Posted on : 17-10-2010 | By : | In : News

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4Gamer has some very extensive coverage for the upcoming Carnage Heart EXA. Despite the large amount of pictures that show off the suitably intense OKE programming setup, the update also talks a lot about the increased complexity of the chips themselves and how this will (hopefully) create more interesting and capable OKEs. Whilst the chip area won’t be increased over Carnage Heart Portable, the increase in chip number is something that should make the game considerably more intricate and deep. Following on from this will be a SATLOKE service hosted by Artdink – this will allow players to upload and download user created OKE data from their servers (similar to the original Formula World for the original Armored Core Formula Front). Unsurprisingly, this will help the resurgent Carnage Heart community spar with their respective OKEs. Other interesting tidbits of note, are that Artdink aren’t sure whether a download version of the game will be made on release and that they are thinking of DLC content but don’t have any specifics to divulge at present. There’s still no word of a Western release for this but considering Carnage Heart Portable didn’t receive one either, a localised released of EXA is pretty unlikely. That said, Artdink are handling this new game (Not Genki), so we could end up seeing EXA released abroad. In any case, the Japanese release is still on track for the October 28th for 5,880 yen. You can also pre-order the game here.

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News: ACE:P development revelations

Posted on : 17-10-2010 | By : | In : News

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Over at the official SRW blog, series producer Takanobu Terada has divulged the fact that ACE:P was developed alongside ACE:R. This isn’t overly surprising in the current climate; as why fund one PS3 game properly when you could siphon some of the funds to make a cut-down PSP game too. What’s more worrying about this though is that ACE:P will share much of the functional setup as seen in its bigger brother ACE:R (hardware changes notwithstanding obviously). This doesn’t really bode well, as much of ACE:R’s consumer based ire was linked to how functionally awkward the series had become (relative to the PS2 versions) – something that has directly and negatively affected the retail price of the game. This sounds like ACE:P will fly very much in the face of that, without any real concessions to appease a disgruntled customer base. Terada also goes on to talk about how the mission progression has changed to allow casual play now, rather than the larger investment of time a scenario mode would have required. Overall though, we were more upbeat about this entry into the ACE series but these new revelations don’t exactly fill us with confidence. We’ll know for sure come January next year though.

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