News: Gundam Side Stories DLC Update
Over the last two weeks, a large number of new Gundam Side Stories DLC has been released by Bandai Namco. Last week saw the release of the RGM-79N GM Custom and RGC-83...
Toys: DX Chogokin YF-30 Review
For those that are interested, we've recently reviewed the DX Chogokin YF-30 Chronos from the PS3 game Macross 30 over at HobbyLink.tv (in addition to a small unboxing...
Over the past few years, Border Break has had somewhat of tumultuous time. It started out very well, but with each successive iteration more and more players dropped away. From Airburst to Union and now Scramble, SEGA are obviously hoping that the fourth update will be one to bring the punters back. The biggest problem the series has had is through its aggressive monetisation. It started out fairly invasive but has become more encompassing to the point that it’s financially crippling to play at the higher levels (as in the cost to “get good” has just gone through the roof). Whether this monetisation will have been fixed for Scramble is unclear, as you’d expect SEGA are pretty cagey about this, but it’s clear they haven’t given up on the series yet. The smart thing about Border Break though is that each of the updates haven’t required new hardware as technically it’s just a software update. So from an arcade management point of view, it’s a lot less hassle to host the game. No word on a release date, bar sometime this year, but it will be interesting to see how this does in the wild and whether gamers will come back to it.
At this year’s JAEPO, Konami have announced yet another Steel Chronicle game entitled Steel Chronicle Ganesh. The two major changes to the game are its move to first person as well as having a panoramic cockpit (much like the still very successful Senjo no Kizuna). For those that haven’t played Steel Chronicle, it was Konami’s attempt to steal Border Break’s thunder whilst also being more PvE focused (think basically an arcade Monster Hunter with mecha). It’s never done overly well though, with rumours of it actually losing money for Konami. However, what with Border Break’s reduced popularity these days (due to aggressive monetisation) it’s clear that Konami see an opportunity here. No word on a release date as yet, bar sometime this year, but we’ll be keeping an eye out for this. As the arcade mecha gaming scene in Japan is about to get a bit busier it seems.
Over at this year’s JAEPO, Gundam Extreme Versus Maxi Boost is on full show. After the numerous recent location tests, it seems we’ll be getting the game in arcades here pretty soon. In addition to this, Bandai Namco released the game’s new CG opening movie. Whilst it looks pretty great, gotta love all the Xi and Penelope action, we do question the musical veracity of having auto-tuned metal in the background. For all of Linkin Park’s faults, they do write better music. That aside, it’s also pretty clear that due to Maxi Boost’s lack of newer units that the PS3 port of Full Boost’s DLC is turning into “Attack of the Clones”. Hopefully this will rectify itself once Maxi Boost starts getting more new units. In any case, the new opening movie is shown below. Brace thy ears!
If you enjoyed Chrome Hounds, then you might be interested to know that there is a new PC game called Modular Assault Vehicle on the way. With both Kickstarter and Greenlight campaigns in the works, it all seems to be the work of one Chad Mauldin. Now we wish the guy luck and all but this is basically a full on remake of a recent 360 game. SEGA could quite easily kick up a fuss about this, as Chrome Hounds was a considerable investment for them. Will be interesting to see how this pans out though.
Three more mobile suits will be added to the PS3 version of Gundam Extreme Versus Full Boost on February 19, according to the latest Famitsu. The suits that will be added for 400 yen each are the Patrick Colasour’s GN-XIII, Kamille’s Gundam Mk-II (Titan’s ver.), and Lunamaria’s Impulse Gundam. Each of these units will respectively have unit costs of 1000, 1000, and 2000. Aside from the GN-XIII, the other units are essentially clones of existing units with certain omissions and cost adjustments, like the Quatre Wing Zero TV. For those of you who were expecting completely new units or hand-me downs from the upcoming Maxi Boost sequel, you will be rather disappointed. Granted these units may have been added to be geared towards fans of the overarching Gundam series, the unit additions feel rather redundant due to the fact that there aren’t that many changes to the units themselves aside from the removal of certain movesets. On top of that, it does feel like there hasn’t been much effort to truly differentiate the clone versions over their original versions aside from the voice acting, cost adjustments, and color changes. If new animations and major gameplay changes were added to them instead of copying and pasting existing animations, that in itself would go a long way in legitimizing a purchase for many people. Don’t get me wrong, there is always the valid argument of the simply not purchasing the DLC since the game already provides a plethora of units to choose from. In fact nearly 100 in total are available, not including the free DLC to begin with! Perhaps the expectations are too high considering the previous DLC offerings for the vanilla version of Gundam Extreme Versus, but I tend to be part of the problem as I’ll get them anyway to keep my game roster “complete.” We’ll update you more as new units are announced.
We managed to make it to the recent Wonder Festival today, despite the large and decidedly rare snowfall the night before. As this was the first “WonFes” we’ve been to, we took lots of pictures. The highlight was seeing the MegaDrive Megatron, as designed by our good friend Junji Okubo (who also did all the logos for this very site). The photos below are a mix of soon to be released items as well as the fan made stuff. The latter was amazing to behold, as the sheer passion and craftsmanship on show was impressive. Anyway, enjoy the photos we had a great time taking them.
Famitsu has a nice new breakdown on Super Robot Wars Z 3′s game system, specifically that of the Maximum Break. This allows units in a group to combine their attacks to increase their range and potency, as well as nullifying the avoidance and defense abilities of their enemies. This will use a new tension bar and deplete it entirely once completed. In addition, there’s also a D-Trader setup that requires Z-Chips taken from downed enemies in order to purchase special items. Though, you’ll also need to fulfil other requirements too in order to successfully purchase said parts. That aside, we’re happy to see Chirico back in the fold again and that Shining Heresy is getting featured. Hopefully the Burglary Dog will make an appearance too.
In the week from January 27th to February 2nd Gundam Extreme Versus Full Boost managed to top the Japanese charts by selling 269,940 copies. Now, to clarify this a bit, the game was released on January 30th. So what you’re seeing there is actually just three days sales. That aside, we also wrote a piece for Kotaku about the launch (to help get the word out at least). Sadly it also seems that the online pass cannot be shared, which sucks a big fat one quite frankly. In any case we’ll be reviewing this glorious puppy pretty soon, so look out for that.
Dengeki Online has a plethora of information regarding the day one DLC of Gundam Extreme Versus Full Boost for the PS3. Not only does it provide images of the available HUDs, Navis, and pilot costumes, it also reveals you can even purchase costumes for your Navigators as well for 300 yen, such as a “plain clothed” Meer Campbell and the normal suit version of Feldt Grace. Remember, this is not all of the available DLC, so we will update you on what’s to come next. Don’t forget that you can also download the Lacus-piloted Infinite Justice and Johnny Ridden’s Zaku II High Mobility for free. To see them and Ex-S Gundam in action, check out the video below. Hope to see y’all online!