What is it? It’s a casual, mecha themed shmup game featuring local co-op. It’s also sporting some great stage visuals, as well as an incredibly fun soundtrack which you can actually listen to here! It’s also available for purchase on Steam. You can choose from 4 different mecha, each with their own abilities, as well as selecting your weapon setup before launching. The game also boasts some light RPG elements, as you can choose different upgrades after beating a stage. This game certainly is fun, and if you’re the kind of person who likes to customize their experience; you can switch things up in the options. Giving you the options for things like enemy durability, fire rate, and more. The game can change as you want it.
With just 38 reviews on steam right now, this title really didn’t receive a lot of attention. Something I don’t quite understand. While researching the game in order to write this small article, I’ve found those who have played it seem to love it. The devs are nothing to turn your nose up at either it seems, as they’re quite passionate and really care about providing a quality product. As this Steam review I found highlights. I really look forward to seeing what Dreamloop has in store for the future. You can view the trailer for Stardust Galaxy Warriors below.
We always loved the Kow Yokoyama infused mecha designs, despite the fact the creative team behind it said that they weren’t mecha at all. Fun times. The game was good too and had a great arcade sensibility to it, it’s just a pity that the approach to monetization was completely awful. These days you can still play the game on PC but it will be interesting to see how Hawken will do once it finally reaches console.
The recently released Gundam Breaker 3 is getting its first set of DLC in June. The main part of this being based around a new set of missions featuring the Hyakushiki J and Break Dias (shown above). These being obviously modified variants of the Hyakushiki and Rick Dias from Zeta Gundam. Apparently, this DLC will be based around a famous match from long ago. The good news here is that this DLC will be entirely free. The other big addition is that the 6th form of the Gundam Barbatos will also be included in another update, along with other Gunpla and extra missions. For fans in Japan there’s also a fan meeting on June 11th, so we may go to that. As for a review of Gundam Breaker 3, much like the previous game we got sick of the merciless grind for parts (as well as the insidious monetization attached to that). While the game is functionally excellent, the balancing is still way off for a full priced console game. However, at least this first set of DLC will be free.
If like me you saw Fallout 4’s power armour, and began to imagine the Gundam or mecha related possibilities in that through modding. Then like me you’re probably pretty disappointed, and a little confused at the lack of such mods. Even after almost 6 months since release, and more than a week since the G.E.C.K was released… Nadda, zip, zilch, and boy have I looked.
It’s not all bad news however, as mod author Artesia58 came up with a sound effects replacement mod named Ultimate Robot Sound that replaces the standard power armor sounds with ones from Mobile Suit Gundam. Not only that but an optional file also replaces the laser rifle’s stock sfx with that of the Gundam’s famous beam rifle, the V.A.T.S noise with the Newtype flash, AND replaces the “flames” paint scheme for the T-45 power armour with a Char’s Custom scheme instead. Over all I’m pretty impressed, and it works really well in game. It’s just tons of fun.
I went ahead and made a small video to demo the mod, which you can view below. So if you’ve got Fallout 4 and you really want a little more Gundam in it. I can’t recommend this mod highly enough.
As part of their Golden Week sale, Sony’s PSN store is offering deep discounts on the original PSone Armored Core and The Misadventures of Tron Bonne. Each are available for $2.99, and 25% cheaper than that with PS Plus. I’m not sure what mechanical war machines have to do with Golden Week, but it’s clear evidence that Japan has cooler holidays than anyone in the West.
For those of you asking if Tron Bonne counts as a true mecha game: if it’s a machine, if there’s a pilot, if it has legs, and if one of those legs could stomp a human skull into mash, then that’s a mecha. Sale ends on May 2nd.
Great news for people who were waiting on the western release of Gundam Extreme VS Force. According to Gematsu, the game will be launching in the Americas on July 12, 2016 for the Playstation Vita. When the game released in Japan late last year, it was smashed by fans for mainstay units having a reduced moveset compared to its predecessors and not having certain gameplay modes that were usually launched with other Gundam VS titles, such as Free Battle and Course Battle. Recent patches have added these modes for free to bolster the amount of playable content to include more playable units and other quality of life additions. Hopefully the western release will have these patches already built in, but if they don’t you’ll more than likely have to patch the game right away before you play. While it might not tick all the boxes if you’re looking for the Extreme VS fix, it is a decent single-player portable Gundam game that you finally don’t have to import.
Having completed the playable demo available via Steam, here a few of my first impressions for the upcoming indie mecha game Dual Gear.
No bugs encountered, just a few rough edges. As expected. Game play was pretty intuitive, and I didn’t really need to bother with the tutorial at all. Battle system is a real time, strategy/turn based hybrid with movement based auto counter attacking. So positioning will be key. AI is pitifully stupid right now. You can avoid most damage by using terrain as cover. The AI will attack you as if you’re out in the open. Graphics are pleasing, clean. Needs some refining, as I am seeing a lot of jagged edges even with all settings maxed on 1080p. Speaking of. The game doesn’t appear to be a graphical power house but it was really working my GTX970. Even experiencing some odd surges in power needed. In spite of this, it still ran above 60 frames per-second without issue.
The UI could use a bit of work. Just to make things a tad clearer. The info it displayed felt muddy, not obvious as to what it was telling me. The mecha featured were well designed aesthetically, and made me quite eager to see what the customization will add to that. The combat was fun to engage in. The missiles and long range cannon were really fun to use, and made short work of enemies. Melee was confusing at first. Looks like it’s a timing based attack(at least with the sword). The blowing off of limbs is fun to watch as well. You can free aim weapons, but it didn’t appear to me that you could specifically target areas of the body. As long as your reticule was on the enemy, you just fired center mass.
Now, you must keep in mind. All of this is Pre-Alpha. So a it is very early build of the game we’re seeing here, all of this then is subject to change. Although it’s already shaping up to be a great new mecha intellectual property.
We’ve been keeping an eye on Dual Gear since its Indiegogo campaign was announced a while back. Using Unreal Engine 4 it looks to be an interesting blend of turn based strategy coupled with a more action based approach. While it’s sad to see the crowdfunding campaign not supported as fully as it could be, the game now has a demo on Steam. Visually it looks good too and we really appreciate the mecha design as well. Developed by a small team in Thailand, we hope this game gets the support and recognition it so clearly deserves.
The thirst for Free Battle is real as Bandai Namco have announced its addition in an upcoming patch to Gundam Extreme VS Force! Patch 1.02 released today includes the much wanted game mode that has been a staple of Gundam VS series. This will allow the usual 2v2 option of playing against the CPU, but of course players can adjust it to be 2v1, 1v2, or even just 1v1 to train with movesets. Free Battle mode can be accessed in the newly added VS Extend menu option. The addition of this mode has already been so well received that prices of the game have increased in Japan!
Other additions to patch 1.02 include an extremely hard mission centered around Gundam Barbatos. In Patch 1.03, there are even more additions across the board. Added playable mobile suits includes the Mack Knife, 00 Gundam, GP02A, Turn X, Master Gundam, and Strike Freedom Gundam. Course Battle (another staple of the VS series) is on its way as well where you battle multiple rounds of CPU mobile suits of varying degrees of difficulty based on the course chosen. Free Battle 1.01 adds the VS screen before the match starts. Other quality of life additions will be implemented to include custom button configurations and the ability to choose your mobile suit after completing a mission that restricted choice.
Hopefully these additions will already be out of the box for the Western audience when it arrives on their shores in the next couple of months. At the very least, these obvious game mode inclusions increases value to the overall product considering its single player focus. It’s good to know Bandai Namco have addressed some of the concerns players have had with Force since its release, but hopefully we’ll see the addition of online play and even more gameplay improvements in future updates!