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Reviews: Super Robot Wars X (9/10)Reviews: Super Robot Wars X (9/10) Since the end of the Z series, the Super Robot Wars games have tried to change up the setup somewhat, such as including series without mecha in Super Robot Wars V. Well, the...

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Reviews: Front Mission Evolved (6/10)

Posted on : 29-10-2010 | By : | In : Reviews

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One of the most renowned mecha series in gaming has to be that of Front Mission, as it has endured the test of time and indelibly made its mark on the genre. It’s practically a beloved heirloom these days and Square Enix had the right idea, or at least the semblance of one, when they tried to bring the saga into the present day. On paper, you’d think that hiring a Western developer to helm a standard third-person-shooter would be a no brainer but Front Mission, like any mecha based gaming series, isn’t one that can slot neatly into a functionally standardised niche.

Ignoring the functional and cultural heritage of mecha is going to get you into trouble when you deal with a series like Front Mission and unsurprisingly that’s where Double Helix have landed themselves; up trouble creek without a wanzer to help them out.

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News: Front Mission Evolved Review Status

Posted on : 19-10-2010 | By : | In : News

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We will be reviewing the recently released Front Mission Evolved but we’ve been somewhat delayed with other things recently, which is why the review has been late in coming. In the meantime, enjoy the picture above (courtesy of Persona) where Chirico Cuvie is displaying the same kind of feelings we have towards the game (something that shouldn’t be too surprising if you’ve read our impressions from TGS).

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News: Front Mission Evolved Hands-on Impressions

Posted on : 19-09-2010 | By : | In : News

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One of the first games we played at this year’s TGS was Front Mission Evolved. Despite being readily available in the shops in Japan, the game graced at least three separate booths across both formats (that in itself was pretty damn crazy to be honest). As such saying that the game we played was a “demo” and that there’s room for improvement doesn’t really hold true here, the code shown at TGS was utterly final in the released sense of the word. So what follows is pretty much an overture for our review most probably, in short we weren’t that impressed.

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Videos: Front Mission Evolved Interactive Trailer and PV

Posted on : 27-08-2010 | By : | In : Videos

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As the release date for Front Mission Evolved looms ever closer, the marketing campaign is going into overdrive. From appearances of the game at GamesCom to a somewhat spurious “interactive trailer” (linked below). We’re still a bit sceptical about the game, as the wanzers appear a tad twitchy. In any case, we’ll know for sure when it’s released at the end of September.

Watch Interactive Trailer »

                     

(Please open the article to see the flash file or player.)

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News: Even More Front Mission Evolved Screenshots

Posted on : 12-08-2010 | By : | In : News

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4Gamer have again got a nice new selection of screenshots for the upcoming Front Mission Evolved. It’s clear that the PR campaign is in its last desperate throes, as the game is released in September. From more angry characters, minus gratuitous bewbs, and surprisingly large mecha (though somewhat meagre when compared to Armored Core For Answer’s Arms Forts) there’s definitely lots of interesting and shiny content to peruse though.

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News: Front Mission Evolved Screenshots Update

Posted on : 09-08-2010 | By : | In : News

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4Gamer has a nice new batch of HD screenshots for the upcoming Front Mission Evolved. Overall, the game is still looking nice and the September 28th release date seems to be still on track. The update also covers the game system setup a bit as well, though with nothing really new to report since we last talked about it. As the awful acronym for the game’s bullet time (as in “E.D.G.E.” or the more idiotic “Emergency Defense Galvanosynaptic Enhancer”) is still receiving large amounts of PR spooge. Though it seems that Square Enix will be doing something right in terms of releasing toys for the game, for that we happily tip our cyborg top hats in their direction.

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News: Front Mission Evolved, MGS: Peace Walker Cross-Promotion

Posted on : 13-07-2010 | By : | In : News

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SiliconEra has an interview with Shinji Hashimoto, producer of Front Mission Evolved, teasing some sort of cross-promotion with Hideo Kojima and his PlayStation Portable game Metal Gear Solid: Peace Walker.

This cross-promotion seems to be in addition to an already announced cross-promotion between the two games, where items unlocked in Peace Walker will be available in Front Mission Evolved, and/or vice versa. Considering the very different nature of the two games’ mecha, I’m wondering how this will actually work; if it’s robot-to-robot part swapping it could look awkward, albeit possibly interesting. The mecha in Peace Walker are heavy tank-like walkers and reworked versions of Metal Gear Solid 3’s Shagohod, while Front Mission Evolved’s mecha conform more to the Real Robot standard of quick-moving humanoid weapons, equipped with thrusters and ground rollers.

I wouldn’t mind the big secret being a face-off against the venerable Metal Gear REX from the original Metal Gear Solid. I’ve been waiting years to go mano-a-mano (well, mecha-to-mecha) against that monster without support from an insane cyborg ninja. Getting help from an insane cyborg ninja always felt like cheating.

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News: Front Mission Evolved Backpacks

Posted on : 09-07-2010 | By : | In : News

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Game Watch has a nice breakdown on the upcoming Front Mission Evolved that shows, amongst many things, the backpacks that the wanzers can equip. From anti-missile hardware to, the more interesting, hover/flight backpack. Interesting in the sense that wanzers have historically been ground specific mecha, much like the AT’s in VOTOMS in fact as they too have “rollers” in their feet. Admittedly, some of the Front Mission games have allowed the wanzers to jump and hover but this was relatively rare in the series as a whole. There’s no reason why it can’t work though and the backpack element means it’s by no means a permanent fixture either. The update also shows some of the antagonist characters, with emphasis on bewbs no less. The Dylan mercenaries sport wanzers with skulls for heads, just so that gamers get that they are the “baddies” (way to go on the narrative subtlety there). In any case there are lots of nice screenshots to look at and, for all our worries about the game, it is looking nice.

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Videos: Front Mission Evolved E3 Multiplayer Footage

Posted on : 16-06-2010 | By : | In : Videos

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Over at Gametrailers they’ve managed to capture some surprisingly steady hand camera footage for a multiplayer game in Front Mission Evolved. Much like the older videos, it seems the mecha handling still has no real discernible weight. As such there’s no penalty with momentum between dashes, which makes the movement look very jerky. On the one hand the reasoning behind this choice is pretty obvious; as it means more gamers will have an easier time with the mecha handling learning curve but the downside to all this is that the mecha control will plateau very quickly in terms of player skill (something not entirely ideal for a game with online multiplayer). Naturally, we’ll reserve judgment on our review come September but these videos do continue to fill our robotic hearts with a palpable sense of foreboding.

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(Please open the article to see the flash file or player.)

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News: Front Mission Evolved Release Date

Posted on : 25-05-2010 | By : | In : News, Videos

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Over at Game Watch it seems that the Japanese release date for Front Mission Evolved has been confirmed as the 16th September. Interestingly, the article also talks of a release on Steam. The US release, confirmed in the trailer below, is two days before the Japanese one; on the 14th September. Naturally, upon release, we’ll be reviewing the game – so keep an eye out for that.

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